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[OOC+] European Vacation

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Sludig

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« Reply #345 on: <04-13-11/2157:23> »
Sorry, was making the post prior to heading into work, and being a little out of her area, she's not sure of what is usually acceptable in Tri-City, compared to Seattle.

Kot

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« Reply #346 on: <04-14-11/0258:54> »
Sluding, just use your intuition. TriCity and it's people aren't that much different from Seattle. And Urban Brawlers are the same everywhere.
Your post till now is no more than +2 to the roll. If you do good enough to award the whole +8 bonus, I'll let Sent re-roll the entire negotiations.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Kot

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« Reply #347 on: <04-17-11/1341:46> »
Okay, since there was no response, Sent rolls only 2 additional dice, no re-rolls.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Sentinemodo

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« Reply #348 on: <04-20-11/1305:57> »
Okay, since there was no response, Sent rolls only 2 additional dice, no re-rolls.

when i goes bad it just goes bad :)
2d6.hits(5)=0
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kot

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« Reply #349 on: <04-20-11/1311:34> »
Finally. And here I thought you were mad enough at me to quit. Phew. Hopefully not.

So the price stays as it is, and Mort is obviously disappointed by the lack of negotiating skills CW displayed, but still he's happy that you accepted. You get the final data they have prepared - they should 'visit' the illegal gym built in one of the warehouses near the border of Silesia and the main city, close enough to be outside of the usual humanis influence.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Sentinemodo

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« Reply #350 on: <04-20-11/1324:41> »
Finally. And here I thought you were mad enough at me to quit. Phew. Hopefully not.

Nope, just figured we both need some time to calm down.   
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Sentinemodo

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« Reply #351 on: <04-20-11/1750:28> »
As for the planning, I can ask about those two goons. I can spy on them astrally. But we probably need to split.
If we are to get the girl out at the same time.

Bat'Oni, I am not sure how Humanis will react on your asian features but you should pass ok.
I do think getting a girl out is a job for you. I'll never manage to pass the social-fu requirements there unless no other way.

We need to synchronize - the moment we make a hit on the goons, you enter the cub and get the girl out of there - no idea how though.

Whisper are you able to take out 10 easy goons and 2 stronger with a little help from me? Mind that it will be little help.
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Kot

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« Reply #352 on: <04-20-11/1803:10> »
Not at the same time - she was supposed to be at a bar a few blocks away. And you're not supposed to leave any of them able to walk. Or talk...
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Teyl_Iliar

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« Reply #353 on: <04-20-11/1819:52> »
ten might be asking a lot. If he can keep stealth and has a high int roll, it shouldn't be too hard. but since those things aren't likely to happen it's more probable he can distract them long enough to keep the defensive force either hunting him, or so rooted in place he can maneuver around and pick them off while they try to hold a solid perimeter, that should give Bat'oni enough time to get around and for you to give me a hand either distracting the defenders or taking a few out yourself.

BAMCIS is going to be critical here.
we've already begin our plan.

Arrange recon/Make recon
once we get nearby I'll want any astral recon we can get, since humanis isn't likely to have a mage to help them if we can sneak around them astrally and figure out their hard points/soft points it'll help greatly when leading them around/away whisper can do a 360 of the place visually, to trying and see anything non astral.

Complete the plan
once we know the area around there and the element we're facing/guns/numbers/setup we can make our move. (do we have a time limit or frame?)

issue order of movement/contact. (&supervise)
Once we start moving, we go as comm silent as possible. I'll start off the assault by creating diversion/ engaging enemy forces. When they start moving we'll throw complications at them to keep them guessing and us pressing the advantage. while bat'oni moves in and gathers our target to extract.

I don't expect this plan to completely survive our first contact with Humanis, but if things are like i think they are, following this course of action as closely as possible would be our best shot at getting in and out to there as whole as we came in with our package.

what do you guys think? give me your opinions and concerns.
UB
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Kot

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« Reply #354 on: <04-21-11/0331:04> »
For all you know, they will be waiting in hiding to ambush the guy, while he's not there - a decoy wearing a mask, and a dud commlink with his PAN will enter the gym, and dispose of his disguise there. Besides that, you don't have any info...
So, post your legwork in IC, and I'll tell you what to roll and on what threshold.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Sentinemodo

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« Reply #355 on: <04-21-11/1721:34> »
a decoy? what kind of decoy? who?
Sorry for a small delay ;)

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Kot

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« Reply #356 on: <04-22-11/0404:47> »
Another friend of Ultras, probably some poor corp fan who was tricked into playing the role. He'll enter the gym, so the humanis goons won't be alarmed, and then he'll just get rid of the disguise.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Sentinemodo

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« Reply #357 on: <04-22-11/0418:45> »
Another friend of Ultras, probably some poor corp fan who was tricked into playing the role. He'll enter the gym, so the humanis goons won't be alarmed, and then he'll just get rid of the disguise.

And then what? Die? Decoy against 12 goons? I'll do that.

What is the goal of Mort, he want them killed or beaten? this is isn't the pay for the wetwork.

Teyl, how about that?
What we need is that bunch of brawl kids to be around. We'll neutralize the goons, and leathal weaponry, and let the kids play with themselves, they need a training anyway. While they'll be playing with themselves we'll get the girl out of the pub.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kot

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« Reply #358 on: <04-22-11/0424:43> »
No, he enters the Gym, drops the mask and stays there, until the dust settles. He's in disguise, and as far as you know Mort, it's a good one. So the guy won't be in any danger, since he's there only to fool the lookout...
And he just wants to send a message. How strong it will be, it's up to you. The animosity between them is already over the top.
If you want to get some cannon fodder to finish up, you can call Mort and tell him that. If you can provide them with a place to hide before you finish your part, he'll be okay with that.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Kot

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« Reply #359 on: <04-22-11/1206:08> »
First, you didn't use the proper roll code, so the first roll was edge-less. So you can keep that point of Edge.
Second, your ideas are good - they obviously didn't think of that. If this works out well, you will probably have Mort's Loyalty leveled to 3.
Remember, that if you decide to buy hits while summoning a spirit in perfect conditions, I have to buy hits for the spirit too. That'll probably give you a service or two, depending on the Force of the spirit.

Oh, and remember about that legwork. Let's do this quick in OOC - just a short description and rolls.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

 

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