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[OOC+] European Vacation

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Sentinemodo

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« Reply #360 on: <04-22-11/1555:57> »
I was only buying hits for drain resistance, I can roll for it if you want

As for the scouting&legwork. Can I get a map of the neighbouring streets (I need to mark a place where the Ultras van could wait and the location of the gym and the bar)
I'd like to see the layout of the gym, and probable position of the ambushers (that's combination of the info from the girl, and from the watcher scouting)
I'd like to know more about this particular humanis group - any names, who feeds them, past criminal records in that area with their participation - I'd like to know what kind of weaponry they can have at their disposal.

I also need a couple of clips of gel rounds.

I guess that maps are from the Grid and the criminal records from Stefan & Hutch.

what should I roll?
Sorry for a small delay ;)

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runners: Caretaker Jerry

Teyl_Iliar

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« Reply #361 on: <04-22-11/1907:53> »
um look i'm starting to get confused, can i get the barney style version of what we're being asked to do? I get that the ultras want our help beating down these humanis thugs, but Whats the deal with this decoy and why do we need him? ???

As far as prepwork goes, Whisper will want to do visual recon around the area (perception 4 + intuition 5 + vision enhancement 3= 12 dice) (12d6.hits(5)=3). Covertly if it's abandoned, if it's not he'll just walk around in the crowd as to not draw attention. (rolling stealth3(shadowing)+ agility5= 8 dice) (8d6.hits(5)=2) when necessary whisper will use his full body chameleon suit -4 perception to anyone trying to spot him. once his site recon is done he'll meet back up at the Van and get his sword, and bow to make ready for the assault. otherwise he'll study any material CW passes along or tells him.

Gear he'll be taking:
Bow
10 regular arrows
10 stick and shock arrows
ceramic knife
monosword
Shock glove
Savior Medkit   
Tramua patch (2)
stim patch (5)   
Traq patches (4)
Rating 6 smart jammer
weapons and ammo willl be kept on the combat load vest and the medical gear and the jammer in the backpack (the combat load vest is basically built into the chameleon suit in case that was unclear) once things kick off Whisper will turn the smart jammer on.
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Sentinemodo

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« Reply #362 on: <04-22-11/1919:19> »
I think that while decoy might be a good idea, I don't think we need to involve anyone to act it.
Sorry for a small delay ;)

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Kot

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« Reply #363 on: <04-23-11/0259:06> »
The decoy is just some guy who'll be disguised as the one that the humanis want to ambush and cripple - one of the rising stars of Urban Brawl on the Arka team. He's there so the humanis won't get the wind of your ambush, and stay convinced that they're the hunters, when in fact the roles will be turned.

As for the info, I'm working on a map, and since Sichr entered the game, I'll prepare an entry point for him as well. You can plan stuff now, using the data below:

1. The terrain is providing a lot of cover - a few crumbling walls of a former Renraku community, a few legally occupied small appartment blocks to the south, a small half-deserted mall in the north, a squatter-ridden old school to the east, and an overgrown hill park to the west. The streets are almost empty, but they're narrow and provide a lot of alternate routes, with dark alleys, backyards and even a proper - but mostly unused - sewer system. From what you can see, it's akin to the worst 'legal' neighborhoods in Seattle. The residents are mostly human, but this place has enough metahumans, and open minded people that it isn't humanis ground. Probably that's why they chose it. The bar is two blocks away, actually, and almost on the verge of the low security zone. You can see where the neighborhood turns from low-life to proper corporate, but as far as you could notice, this one has a different security service. The local Knights Errant don't cross the district's borders.

2. The goons are mostly small time hooligans, and petty criminals. They're mostly on the record - either KE, or someone else's. Most of them have debts, and beating metahumans let's them both vent their anger, and empty their pockets. You can see the weakest link - two humanis-born kids, both of them barely sixteen, none of them on record, just data the girl sent saying that they're also forced to do this. You have gathered six vids and photos of the targets, with the boyfriend being most recent and useful. He's going to be one of the goons, and not happy because of that, as he usually leads this rabble. The two elite humanis are known for murdering metahumans in cold blood. One of them - called Fishman because of his cold eyes - gutted a troll girl who wandered into the wrong alley, and the second one, who's called Adam (not his real name, he just has the 'pure human' look) is more of a backseat murderer - he usually forces others to do his job, preferably other metahumans to 'prove their savagery'. You couldn't find what kind of warez they have, but 'Adam' is obviously gene-engineered and bio-sculpted, and comes from a wealthy family of Horizon midlle managers. You'd be very surprised if he wasn't enhanced with bioware in every way he could.

Gel rounds are perfectly legal, if you have a gun permit. You can buy them in a shop, or just ask any of the street-peddlers for them. Roll for Availability 4R, Charisma+Etiquette, 1 hour, if you want to hide the fact you're buying them, and look on the streets.
Mariusz "Kot" Butrykowski
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Sludig

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« Reply #364 on: <04-23-11/1009:24> »
if anyone wants any gel rounds, Bat will go  pick them up, for her personally, she'd rather go live on the Humanis types.

Sichr

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« Reply #365 on: <04-27-11/1059:38> »
Is there anyone out there? :)

Sentinemodo

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« Reply #366 on: <04-27-11/1101:46> »
I am. 
Sorry for a small delay ;)

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runners: Caretaker Jerry

Teyl_Iliar

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« Reply #367 on: <04-27-11/1428:28> »
as am I.
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Kot

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« Reply #368 on: <04-27-11/1723:36> »
Mee too. Grilling season was opening, and I had a long day of work. I'm going to try and write tomorrow - it's close to midnight here...
I'll jump forward to the encounter, if you don't have anything against it.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Teyl_Iliar

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« Reply #369 on: <04-27-11/1746:15> »
that's fine with me, is all of our legwork intel posted up?
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Kot

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« Reply #370 on: <04-27-11/1752:19> »
I think so. You did a recon, and Sent requested additional info. Should be enough. If there's something more, It'll come up during the run.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Sentinemodo

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« Reply #371 on: <04-27-11/1752:46> »
I don't. I will be accompanying the decoy in improved invis with commlink turned off.
Boys should be in van withing one minute range.
I'll have a dedicated watcher to relay messages between me and the rest of the team.

I am missing a map of the place and surrounding but other than that I'm fine.
Sorry for a small delay ;)

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runners: Caretaker Jerry

Kot

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« Reply #372 on: <04-27-11/1756:33> »
I'll try providing you with a map, but at the moment I can't really promise anything. It'll be probably hand-drawn and scanned, so don't get scared by my lack of talent. I'm kinda more of a stories man. :)
Mariusz "Kot" Butrykowski
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Sludig

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« Reply #373 on: <04-27-11/2152:02> »
Here, since no one wants Gels,  Bat will be ready with live ammo.

Sentinemodo

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« Reply #374 on: <04-28-11/0226:53> »
I am interested in gel and I can buy them legally just have them scanned with RFID remover.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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