A: Attributes
B: Elf
C: Skills
D: Magic
E: Resources
Gets you more Edge. Decide early if you want to be a Face with a decent gun skill or a gunslinger with a splash of social. The Face with a gun needs a lot more skills, likely have to go Skills B which will drive you batty trying to get to 6 magic with the leftover letters on an Elf.
If your concept is more shooty than talky I'd simply go with the above array. Skills are Gun 6, Stealth 6, Perception 6, Con 6, throw around some specializations, group skill points likely go into Athletics or Influence. Throw a bunch of karma at Etiquette to get a decent dice pool. Max Agility, soft cap Int, Charisma, Reaction, gear and powers to taste. 10 Karma for Nuyen/gear. Positive qualities I recommend are Mentor Spirit (duh) and Perfect Time.
A for example to get you started. Note the skills are a little off since this particular build was basic book only and had some max skill limits that don't apply anymore. Really just a starting point for you to tinker with.
Street Name: Gunslinger Adept
Movement: 14/28
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf
Composure: 12
Judge Intentions: 12
Lift/Carry: 5 (30 kg/20 kg)
Memory: 7
Nuyen: 45
== Priorities ==
Metatype: B - Any metatype -Elf
Attributes: A - 24 Attributes
Special: D - Adept
Skills: C - 28 Skills/2 Skill Groups
Resources: E - 6,000¥
== Attributes ==
BOD: 3
AGI: 7
REA: 5 (7)
STR: 2 (Base 1, +1 Karma)
CHA: 7
INT: 5
LOG: 2
WIL: 5
EDG: 3
MAG: 6
== Derived Attributes ==
Essence: 6
Initiative: 10 (12) + 3d6
Rigger Initiative: 12 + 3d6
Astral Initiative: 10 + 2d6
Matrix AR Initiative: 12 + 3d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 11
== Limits ==
Physical: 5
Mental: 5
Social: 9
Astral: 9
== Active Skills ==
Unarmed : 4 Pool: 11
Etiquette : 4 Pool: 11
Gymnastics : 1 (Karma +1) Pool: 8
Intimidation : 4 Pool: 11
Locksmith : 2 (Karma+2) Pool: 9
Navigation : 2 Pool: 7
Palming : 2 (Karma +2) Pool: 9
Perception : 4 Pool: 11
Pilot Ground Craft : 1 (Karma +1) Pool: 8
Pistols : 6 [Semi-Automatics] Pool: 13 (15)
Sneaking : 4 [Urban] Pool: 11 (13)
Survival : 2 Pool: 7
Throwing Weapons : 1 (Karma +1) Pool: 8
Tracking : 2 Pool: 7
== Knowledge Skills ==
English : 3 Pool: 8
Fashion : 2 Pool: 7
Japanese : 3 Pool: 8
Or'zet : 3 Pool: 8
Shadow Community : 3 Pool: 8
Sperethiel : N Pool: 0
== Contacts ==
Fixer (4, 1)
Coyote (4, 1)
Corporate Secretary (4, 1)
Street Doc (1, 1)
ID Manufacturer (1, 1)
Talismonger (1, 1)
== Positive Qualities ==
Adept
Perfect Time
Low-Light Vision
Mentor Spirit (Eagle)
Quick Healer
==Negative Qualities==
Allergy (Common, Mild) (Pollutants)
Code of Honor (Assassin's Creed)
Prejudiced (Specific, Outspoken) (Goronagits)
SINner (National) (Tir Tairngire)
== Powers ==
Attribute Boost (AGI) Rating: 4
Combat Sense Rating: 6
Improved Reflexes 2
== Lifestyles ==
Low 1 months
== Armor ==
Armor Jacket 12
== Weapons ==
Browning Ultra-Power
+Concealable Holster
+Laser Sight
+Silencer
+Spare Clip
Pool: 13 (15) Accuracy: 6 DV: 8P AP: -1 RC: 1
Browning Ultra-Power
+Concealable Holster
+Laser Sight
+Silencer
+Spare Clip
Pool: 13 (15) Accuracy: 6 DV: 8P AP: -1 RC: 1
Shock Gloves
Pool: 11 Accuracy: 5 DV 8s(e) AP: -5
Unarmed Attack
Pool: 6 Accuracy: 5 DV: 2S AP: - RC: 1
== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
== Gear ==
Ammo: APDS (Heavy Pistols) x20
Ammo: Regular Ammo (Heavy Pistols) x10
Ammo: Stick-n-Shock (Heavy Pistols) x10
AR Gloves
Trodes
Contacts Rating 3
+Flare Compensation
+Image Link
+Vision Magnification
Earbuds Rating 2
+Audio Enhancement Rating 2
Fake SIN (William) Rating 3
+Fake License (Adept License) Rating 3
+Fake License (Concealed Carry Permit) Rating 3
Monocle Rating 4
+Thermographic Vision
+Vision Enhancement Rating 3
Subvocal Mic
Survival Kit
Locksmith Toolkit
== Vehicles ==
Yamaha Growler (Off-Road Bike)
+Sensor Array Rating 2