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Spiderbite - Melee Adept Elf Changling

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FST_Gemstar

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« on: <01-07-16/0017:56> »
Awaiting some clarifications, but I thought I'd post this concept. It's an All C priority spider inspired changeling. Short of going for two pairs of shiva arms to get the 8 limb spider effect, the character uses adept powers, 'ware, qualities, and SURGE effects to sneak and fight.

Character will take up some palming, lockpicking, and some social skills after character generation. Might go for a Beasts Way soon too to get some PP discounts.

Biggest drawback is the character does not have much in the way of ranged combat options, as the current MO is to ambush, entangle with spidersilk, or run in really fast to melee, to shock or bite opponents. I may want to up Natural Venom up to deadly, and then fiddle with dropping/changing some of the other surge qualities.

 As always, I appreciate ideas for improvement!

Karma Expenditures: 30 Surge, 13 Positive Qualities, -23 Negative Qualities = 5 remaining

Sum-to-Ten
Meta: C, Elf
Attributes: C
Magic; C, Adept
Skills: C
Resources: C

Attributes:
Body:3
Agility: 7 (8 )
Reaction: 3 (5)
Strength: 2
Charisma: 3
Intuition: 5
Logic: 1
Willpower: 3
Edge: 2
Magic: 5
Essence: 5.10
Ini: 10 + 3d6


PQs:
Agile Defender
Jack of All Trades
Mentor Spirit (Wolf)
Quick Healer
(Changling Surge III - 28 karma positive qualities below)
Balance Receptor
Biosonar
Fangs
Natural Venom (Injected, Serious)
Setae

NQs:
Impassive
Lightweight
Weak Immune System
(Changeling NQs - 29)
Critter Spook
Impaired Logic
Impaired Strength
Mood Hair
Nocturnal


Contacts:
Street Doc (2/3)
Antiquities Dealer (2/2)


Skills:
Gymnastics: 5
Perception: 6
Sneaking: 6
Unarmed: 6 (Fangs)
Exotic Ranged Weapon (Spidersilk) 6
Outdoors Group: 2


Knowledge Skills:
English
Security Design: 3
Underworld: 5
Gangs: 3 (Ancients)

== Powers ==
Attribute Boost (AGI) Rating: 2
Combat Sense Rating: 1
Improved Ability (skill) (Exotic Ranged Weapon (Spidersilk)) Rating: 1
Improved Potential (Physical) (Physical)
Improved Reflexes 2
Traceless Walk

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Additional Eye Mount
   +Spider Eyes
Magnasense
Muscle Toner Rating 1
Platelet Factories
Spidersilk Gland

== Armor ==
Armor Jacket                        14
   +Gel Packs
   +Shock Weave
Bike Racing Helmet                  2
   +Respirator Rating 6
Chameleon Suit                      11
   +Gel Packs
   +Shock Weave
   +Thermal Damping 6

== Weapons ==
Fangs
Shock Gloves
Streetline Special
Survival Knife


== Commlink ==
MCT-3500 (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Fake SIN Rating 4 [Fake License 4 (Weapon License), Fake License 4 (Driver's) Micro-Transceiver, Sim Module, Subvocal Mic]

== Gear ==
Ammo: Regular Ammo (Holdouts) x30
Climbing Gear
Contacts Rating 1
   +Image Link
Medkit Rating 6
Survival Kit

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Sensor Array Rating 2

« Last Edit: <01-07-16/0756:25> by FST_Gemstar »

Strange

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« Reply #1 on: <01-07-16/0225:28> »
You're crazy.  I dig it, but you are crazy.

gradivus

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« Reply #2 on: <01-07-16/0257:35> »
 

I'd go Elf B Skills D, yeah you lose 2 skillpoints but gain 1 edge.
Drop Gymnastics to Gymnastics|Climbing 3|+2
And Pereception to Perception|Visual 4+2
or
Drop gymnastics to Gymnastics|Climbing 2|+2 and raise it with Karma later

Either get Influence group 1 with the 5 Karma or save it so you can use it with JOAT after your first run.
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FST_Gemstar

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« Reply #3 on: <01-07-16/0758:25> »
Elf B,  Magic D? Good call. I was originally trying to keep it all C's that I missed that! Much rather would have Edge to 3 and I can drop gymnastics a bit.

Whiskeyjack

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« Reply #4 on: <01-07-16/0953:46> »
SURGE is just too damn expensive this edition...
Playability > verisimilitude.

celondon

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« Reply #5 on: <01-07-16/1224:56> »
SURGE is just too damn expensive this edition...

Not really. It gets silly when every runner at the table is a Freak of some sort. Making it expensive means only people who really want it for their concept take it...which is how it ought to be.

As for Spiderbite, great concept!  I doubt he'll live long, sadly, but great concept! :)
Skating away on the thin ice of a new day!

Whiskeyjack

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« Reply #6 on: <01-07-16/1312:01> »
SURGE is just too damn expensive this edition...

Not really. It gets silly when every runner at the table is a Freak of some sort. Making it expensive means only people who really want it for their concept take it...which is how it ought to be.

Fluff/rarity taxes are frankly bullshit design and SURGE doesnt give good enough mechanical benefit to justify its cost.
« Last Edit: <01-07-16/1314:53> by Whiskeyjack »
Playability > verisimilitude.

falar

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« Reply #7 on: <01-07-16/1339:04> »
Fluff/rarity taxes are frankly bullshit design and SURGE doesnt give good enough mechanical benefit to justify its cost.

WhiskeyJack, have I ever told you I love you? I feel like I have at some point.

Fluff/rarity should be enforced by the GM, not the rules. If you enforce it by the rules, you just have said, "This choice is subpar." instead of "approach this choice with care and talk to your GM." That's a incorrect design choice.

celondon

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« Reply #8 on: <01-07-16/1437:05> »
Fluff/rarity taxes are frankly bullshit design and SURGE doesnt give good enough mechanical benefit to justify its cost.

WhiskeyJack, have I ever told you I love you? I feel like I have at some point.

Fluff/rarity should be enforced by the GM, not the rules. If you enforce it by the rules, you just have said, "This choice is subpar." instead of "approach this choice with care and talk to your GM." That's a incorrect design choice.

Generally, I agree. Changelings, though, are an exception because they essentially boil down to "build your own race" which is a lot more freedom than other options have. If you make it too mechanically attractive, every player shows up to the table with one -- see 4e for examples.

We've sidetracked this thread, though -- if you'd like to continue discussing it PM me, or start another thread (or, better, necropost an older thread on the topic.)
Skating away on the thin ice of a new day!

Marcus

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« Reply #9 on: <01-07-16/1743:16> »
You're crazy.  I dig it, but you are crazy.

This is generally how I feel about Gemstar's builds.
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FST_Gemstar

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« Reply #10 on: <01-07-16/1843:03> »
Whiskey/Falar:
I thought Surge III would be tough to pull off, especially not in a karma build, but I honestly didn't find the Surge cost to be all that problematic for this character. I guess I could buy up Logic if I had more starting karma, but I didn't feel I needed too many positive qualities, and the negative qualities aren't too borthersome. The character can't afford to drop to Resources D and there is not much more stuff the character needs to start with (I think). Additionally, I think that the  Impaired Attribute NQ makes going Surge III easy... this character could impair Strength, Logic, Charisma, Body,and Willpower without affecting the build - picking 3 would get 24 karma worth of negative Surge qualities. That, and maybe one more flavorful changeling negative quality and you can get the 30ish karma of changeling positive qualities if desired.

Strange/Marcus:
Thanks! ;-)   My character posts are mostly just to get the ideas out of my head. Most don't work great as PCs, but I often find some NPC/Contact concepts out of them. I have been thinking a lot about more mixed technological/magical concepts and blended archetypes, and more novel team dynamics that cover basic ground but in less typical ways.This character could have been an ork with eight limbs, a poison bite, and spidersilk and called it a day, I am hoping I made it less crazy than that though. I think of him more of a former go-ganger with some weird quirks. Cool bike, cool jacket, color changing hair, and a charming elven smile that reveal less charming but still intriguing fangs. He's brooding, but not above a good time.

Celendon:
Any ideas to help increase longevity?


 I get oddly excited when I think I make an all C priority character workable, but I am not tied to that. Doing the priority switch Gradivus recommends is a good idea. There are definitely optimizations to make with adept powers/mentor spirit. I didn't want to go Raven but it might be most efficient. Shark might be for the +2 unarmed bonus, but I don't know how helpful killing hands is to Spiderbite, as his primary attacks aren't intended to do typical  kinetic/strength-modified damage (shock gloves for stun damage and the biting needs to do just any damage for the poison effects--though, if spitting venom is an unarmed attack it may be a better way to go because the venom only requires contact). I don't like going berserk either.  I also never thought I would make a character with an Increased Limit power, but this character needs one (base physical limit is 4). I think the fun of a magical cybered changeling is that there are a lot of options to pull from to add to and tweak the character (Surge qualities, adept powers, 'ware, etc).
« Last Edit: <01-07-16/1907:19> by FST_Gemstar »

celondon

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« Reply #11 on: <01-07-16/1918:11> »
Celendon:
Any ideas to help increase longevity?

Well, the real weakness he faces is being very unique. His MO will stand out and be relatively easy to track, especially since you'll be dosing victims with your own DNA laced poison. That's more of a long term issue, though. Short term, he has a relatively low Soak roll for a melee type and a pretty low Physical Limit. He doesn't have a lot of Range Options -- no BF/AF to reduce target Dodge, no Ammo choices to deal with targets who are tough against your normal attacks.

All of that can be managed with skillful play and the right allies, but it's going to be a tough row to hoe.
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FST_Gemstar

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« Reply #12 on: <01-07-16/2019:30> »
True--- Perhaps Spidersilk shooting doesn't need to be maxed and a few ranks in automatics with a BF/FA weapon just in case might be helpful. Can't do so much about the soak - might be able to increase defense/dodge dice though... I am actually working on an Oni version... I think the elf may still be the way to go though, would Spiderbite's name change if he just got cosmetic fangs and his poison only required contact and not damage (spat vs injected ->biting is just for show/poison) ;-)?

Whiskeyjack

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« Reply #13 on: <01-07-16/2020:45> »
Take the geneware that makes your DNA markers degrade within minutes. I think that still exists in 5th.

I feel like you might get better results out of either ware, PT, or being a burnout...
Playability > verisimilitude.

FST_Gemstar

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« Reply #14 on: <01-07-16/2043:59> »
Whiskey - I think you're right. In a lot of ways, the "spider" concept is mostly cosmetic, and can be reproduced with 'ware and gear. Though I think that could be part of the concept. Metagenic Agility for an elf/oni and the cool factor poison weapon isn't an awful deal for 30 karma, some lower attribute maxes, and some mood hair. Spiderbite doesn't need implanted spider eyes when an he could  have motion sense and could get spider tattoos or has natural spider colorations. Doesn't need Satae when he gecko gloves. Doesn't need real fangs when he could have fake ones but real venom. Maybe because he was fast, had a weird deadly poison, and reactive he got  a spider nickname back in gang time and kind of went with it -> making the cooler cosmetic adjustments to match the persona. This is cheaper, less opportunistically costly, and may make more sense than working with the limited options of Surge to make a spiderelf or spiderorc metatype. I still want to make a changeling, but perhaps more streamlined.

Genewipe is the genemod - though it has an Availability of 16F and I can't get that at character generation. Masque might work though.
« Last Edit: <01-07-16/2047:32> by FST_Gemstar »