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Chemist/Doc/Demo Expert Newbie in Need of Help

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Marcus

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« Reply #30 on: <01-09-16/1235:42> »
Very nice Gemstar   8).
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FST_Gemstar

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« Reply #31 on: <01-09-16/1459:56> »
;-)

"I'm a doctor, Jim! Not a street samurai!" -Unnamed Doctor/Chemist/Demolitions/Rigger


FST_Gemstar

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« Reply #32 on: <01-09-16/1626:39> »
One more - doctor/chemist/demolitions adept who uses toxins/drugs in throwing syringes, grenades, and in close combat. The eventual goal is that he will be making his own gas bombs filled with all sorts potentially nasty chemicals/toxins for area effects, chuck syringes for specific effects, and make explosives.

Character has a cyberarm (perhaps to replace one that got blown off or eaten away from a demolitions/chemistry accident) to help with the throwing/punching. It also has a nifty built in medkit, toxin storage, and hand razor.

Character is missing tool shops to make his own drugs/explosives, but those are purchasable after a few runs. Also wanted the character to have a hazmat suit, but couldn't swing it yet. Not as Logical as the Rigger version - but feels more confident working on site.

I did not assign Knowledge Skills yet - but the character can take up to 44 points in Academic Skills and has  a mnemonic enhancer to boot.

Karma expenses: (15 Edge, 10 Agility, 9 Nuyen,16 Positive Qualities, -25 Negative Qualities) = 0 Remaining


== Info ==
Name: Unnamed Character           Alias:
Human                             Movement: 4/8
                                  Composure: 5
Street Cred: 0                    Judge Intentions: 7
Notoriety: 0                      Lift/Carry: 6 (45 kg/30 kg)
Public Awareness: 0               Memory: 10
Karma: 0                          Nuyen: 1230
Age:                              Skin:
Eyes:                             Hair:

== Priorities ==
Metatype: E(0) - Human
Attributes: B(3) - 20 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: B(3) - 36 Skills/5 Skill Groups
Resources: C(2) - 140,000¥
Bonus Skill: Demolitions

== Attributes ==
BOD: 3                            CHA: 2
AGI: 2                            INT: 5
REA: 5 (7)                        LOG: 6
STR: 3                            WIL: 3
EDG: 3                            MAG: 4

== Derived Attributes ==
Essence: 5.1                      Initiative:           10 (12) + 3d6
Physical Damage Track: 11         Rigger Init:          12 + 3d6
Stun Damage Track: 10             Astral Init:          10 + 2d6
Physical: 6                       Matrix AR Init:       12 + 3d6
Mental: 8                         Matrix VR Cold Init:  5 + DP + 3d6
Social: 5                         Matrix VR Hot Init:   5 + DP + 4d6
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral: 8

== Active Skills ==
Biotechnology                     Base: 5  + Karma: 0  = 5   Pool: 11
Chemistry (Cooking)               Base: 6  + Karma: 0  = 6   Pool: 12 (14)
Cybertechnology                   Base: 5  + Karma: 0  = 5   Pool: 11
Demolitions                       Base: 6  + Karma: 0  = 6   Pool: 12
First Aid                         Base: 5  + Karma: 0  = 5   Pool: 11
Forgery (Forensics)               Base: 4  + Karma: 0  = 4   Pool: 10 (12)
Medicine                          Base: 5  + Karma: 0  = 5   Pool: 11
Perception                        Base: 6  + Karma: 0  = 6   Pool: 11
Throwing Weapons (Aerodynamic)    Base: 6  + Karma: 0  = 6   Pool: 8 (10)
Unarmed Combat (Cyber Implants)   Base: 6  + Karma: 0  = 6   Pool: 10 (12)

== Knowledge Skills ==

== Contacts ==
(Chemist) (CON: 5, LOY: 1)

== Qualities ==
Adept
College Education.RF
Insomnia (Basic)
Jack of All Trades Master of None
Mentor Spirit (Shark)
Poisoner
Poor Self Control (Vindictive)
Weak Immune System

== Powers ==
Improved Reflexes 2
Killing Hands
Penetrating Strike Rating: 3
Precision Throwing Rating: 3

== Lifestyles ==
Low (Low)  1 months

== Cyberware/Bioware ==
Mnemonic Enhancer Rating 1
Obvious Full Arm (AGI 9, STR 9, Physical 10) (Right)
   +Customized Agility Rating 6
   +Enhanced Agility Rating 3
   +Customized Strength Rating 6
   +Enhanced Strength Rating 3
   +Cybergland Rating 1
   +Hand Razors
   +Bulk Modification Rating 4
   +Built-in Medkit

== Armor ==
Armor Jacket                        12
Ballistic Mask                      2
   +Respirator Rating 6

== Weapons ==
Grenade: Flash-Pak (Aerodynamic)
   Pool: 8        Accuracy: 6     DV: Special  AP: -     RC: 2
Grenade: Fragmentation (Aerodynamic)
   Pool: 8        Accuracy: 6     DV: 18P(f) (-1/m)AP: +5    RC: 2
Grenade: Gas (Aerodynamic)
   Pool: 8        Accuracy: 6     DV: Chemical (10m Radius)AP: -     RC: 2
Grenade: High Explosive (Aerodynamic)
   Pool: 8        Accuracy: 6     DV: 16P (-2/m)AP: -2    RC: 2
Grenade: Thermal Smoke (Aerodynamic)
   Pool: 8        Accuracy: 6     DV: (10m Radius)AP: -     RC: 2
Hand Razors
   Pool: 10 (12)  Accuracy: 6     DV: 10P      AP: -3    RC: 2
Throwing Knife
   Pool: 8        Accuracy: 6     DV: 4P       AP: -1    RC: 2
Throwing Syringe
   Pool: 0        Accuracy: 6     DV: 1P       AP: -1    RC: 2
Unarmed Attack
   Pool: 10       Accuracy: 6     DV: 3P       AP: -     RC: 2

== Commlink ==
MCT-3500 (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Fake SIN Rating 4 [Fake License 4 (Explosives License), Fake License 4 (Exotic Weapons License), Fake License 4 (Medical License)]
   +Micro-Transceiver
   +Subvocal Mic
   +Sim Module
   +AR Gloves

== Gear ==
Goggles Rating 4
   +Smartlink
   +Flare Compensation
   +Image Link
   +Low Light
Grenade: Flash-Pak (Aerodynamic) x4
Grenade: Fragmentation (Aerodynamic) x4
Grenade: Gas (Aerodynamic) x12
Grenade: High Explosive (Aerodynamic) x4
Grenade: Thermal Smoke (Aerodynamic) x4
Medkit Rating 6
Narcoject x20
Psyche x5
Slap Patch, Stim Patch Rating 4
Slap Patch, Trauma Patch
Survival Kit
Throwing Knife x5
Throwing Syringe x20