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Anthony "Trustworthy" Simon, Elf Underground Boxer turned Street Samurai

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gradivus

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« Reply #15 on: <01-10-16/0259:23> »
If you only got the funds for 1 book- Chrome Flesh for Sams, Datatrails for deckers, Rigger 5 for riggers, Street Grimoire for awakened, If you gonna be a jack of all trades kind of character the ware in CRB is fine so go with Run Faster. Not that Run&Gun, Hard Targets etc aren't useful.
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Marcus

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« Reply #16 on: <01-10-16/1024:07> »
Of those I'd skip Street Grimoire, as magic books go you're better off with just the core, as SG doesn't add much and it confuses a lot more, poor alchemy got nerfed by it's own splat book, Hard Target does undo some of the damage done in SG, but if your limited to one I wouldn't advice ether.

If ya like Sams I'd go with ether Chrome or Run and Gun.  R&G is solid imo, and Chrome has a lot of nice industry story to it.
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Raiderjoseph

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« Reply #17 on: <01-10-16/1032:03> »
Of those I'd skip Street Grimoire, as magic books go you're better off with just the core, as SG doesn't add much and it confuses a lot more, poor alchemy got nerfed by it's own splat book, Hard Target does undo some of the damage done in SG, but if your limited to one I wouldn't advice ether.

If ya like Sams I'd go with ether Chrome or Run and Gun.  R&G is solid imo, and Chrome has a lot of nice industry story to it.

I really like my agile gunslinger adapt. What book would be good for him? Run faster looks nice due to its explantions of the modules...
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Whiskeyjack

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« Reply #18 on: <01-10-16/1100:33> »
I'd probably lose a point of LOG for more REA or INT. And I'm not sure your STR is valuable where it is versus lowering it, depending on ware, and putting that into INT/REA.

What quality do you have that lets your Unarmed Combat be 7? 6 is the chargen skill cap.

While you use the unarmed skill to use spurs, they are technically a weapon, so do not qualify for that bonus. I don't think they do stack, but I am unsure and could definitely be wrong.

I reasoned that Im still punching with a fist. The bone would hit anyway. Unless the armor had some major stopping power...
That's not how it works, because each is a discrete weapon with its own stat block. If Bone Aug was just "add +2/3/4 DV to attacks using the Unarmed ability," they would.
« Last Edit: <01-10-16/1103:31> by Whiskeyjack »
Playability > verisimilitude.

Marcus

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« Reply #19 on: <01-10-16/1114:55> »
I'd probably lose a point of LOG for more REA or INT. And I'm not sure your STR is valuable where it is versus lowering it, depending on ware, and putting that into INT/REA.

What quality do you have that lets your Unarmed Combat be 7? 6 is the chargen skill cap.

It's a reflex recorder Whisky, and it's my fault he followed my suggested phrasing.
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Whiskeyjack

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« Reply #20 on: <01-10-16/1118:21> »
Oh, gotcha. No worries.
Playability > verisimilitude.

FST_Gemstar

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« Reply #21 on: <01-10-16/1122:00> »
Raider-

Looking at your updated sheet, it looks like your physical limit is down to 5. You are rolling 18 unarmed dice so on average you are going to be getting 6 hits. A limit of 5 is going to have you wasting hits often enough. You can either afford spread skills around more (from unarmed), or, in my opinion, I would try to get your physical limit to 6. Perhaps shifts from Intuition into Reaction won't be too drastic (same inititiative or defense roll), or you may have to pull another point from Logic or Charisma (though your contacts seem important and I wouldn't want to mess up what you have going there) to a physical stat.

Raiderjoseph

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« Reply #22 on: <01-10-16/1136:53> »
Im doing intution to reaction.
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Marcus

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« Reply #23 on: <01-10-16/1152:57> »
Of those I'd skip Street Grimoire, as magic books go you're better off with just the core, as SG doesn't add much and it confuses a lot more, poor alchemy got nerfed by it's own splat book, Hard Target does undo some of the damage done in SG, but if your limited to one I wouldn't advice ether.

If ya like Sams I'd go with ether Chrome or Run and Gun.  R&G is solid imo, and Chrome has a lot of nice industry story to it.

I really like my agile gunslinger adapt. What book would be good for him? Run faster looks nice due to its explantions of the modules...

Run Faster is very good, and the alternative generation systems are interesting. I don't think it would specifically help you build a better Gun Adept, but then again you may find you prefer modules. I think R&G would be more useful, but that really only comes down to the expanded martial arts rules, and maybe the armor rules.
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Whiskeyjack

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« Reply #24 on: <01-10-16/1205:09> »
Im doing intution to reaction.
That is overall a net loss. Both stats feed into initiative, and both feed into defense. But INT plugs into some other valuable skills, most notably Perception.
Playability > verisimilitude.

Raiderjoseph

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« Reply #25 on: <01-10-16/1216:07> »
Im doing intution to reaction.
That is overall a net loss. Both stats feed into initiative, and both feed into defense. But INT plugs into some other valuable skills, most notably Perception.

What do I do then!? Im stuck! I wanna live but still maintain credible stats!
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Marcus

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« Reply #26 on: <01-10-16/1218:16> »
Im doing intution to reaction.
That is overall a net loss. Both stats feed into initiative, and both feed into defense. But INT plugs into some other valuable skills, most notably Perception.

What do I do then!? Im stuck! I wanna live but still maintain credible stats!

Don't stress, Whisky means well. It will work out. Combat sense or one of many other options.
 
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Whiskeyjack

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« Reply #27 on: <01-10-16/1222:15> »
Im doing intution to reaction.
That is overall a net loss. Both stats feed into initiative, and both feed into defense. But INT plugs into some other valuable skills, most notably Perception.

What do I do then!? Im stuck! I wanna live but still maintain credible stats!
What do you mean by credible stats?
Playability > verisimilitude.

Raiderjoseph

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« Reply #28 on: <01-10-16/1225:56> »
Im doing intution to reaction.
That is overall a net loss. Both stats feed into initiative, and both feed into defense. But INT plugs into some other valuable skills, most notably Perception.

What do I do then!? Im stuck! I wanna live but still maintain credible stats!
What do you mean by credible stats?

So it makes sense with his backstory.
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FST_Gemstar

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« Reply #29 on: <01-10-16/1229:59> »
Raider -

I just went into Chummer to mockup your attributes and Cyberware and got this:


== Attributes ==
BOD: 3                            CHA: 3
AGI: 7 (9)                        INT: 4
REA: 3 (5)                        LOG: 2
STR: 4 (6)                        WIL: 5
EDG: 1                           

== Derived Attributes ==
Essence: 1.95                     Initiative:           7 (9) + 3d6
Physical Damage Track: 10         Rigger Init:          9 + 3d6
Stun Damage Track: 11             Astral Init:         
Physical: 7                       Matrix AR Init:       9 + 3d6
Mental: 4                         Matrix VR Cold Init:  3 + DP + 3d6
Social: 5                         Matrix VR Hot Init:   3 + DP + 4d6
Astral: 5


== Cyberware/Bioware ==
Damage Compensators Rating 4
Muscle Augmentation Rating 2
Muscle Toner Rating 2
Orthoskin Rating 3
Platelet Factories
Reflex Recorder (Skill) (Unarmed Combat)
Sleep Regulator
Spurs
Symbiotes Rating 2
Synaptic Booster Rating 2


Character has a very respectable physical limit of 7 with this spread. Doe the attributes look livable to you? If it matters, you can still move a point of Reaction to Logic if you wanted Logic at 3 and to get a mental limit to 5 without affecting the physical limit.

We are just throwing ideas at you. Don't want to stress you out, especially as it gets to be a pain to recalculate everything all the time. I would say though that the character is a boxer who is going to get into fights often enough so the ability to take advantage of your boxing skills to land punches (keeping a high physical limit) is important. The character seems fleshed out and playable - we're just offering ideas to tighten up the build, but if it shifts to a character you don't want, then no worries about our ideas then! Go save your gym!
« Last Edit: <01-10-16/1235:10> by FST_Gemstar »