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Concealability of armor vest

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Strange

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« on: <01-13-16/0210:56> »
Anyone know the concealability modifier of the armor vest?  Form Fitting Body Armor is at -6, but I don't see the concealability for the vest anywhere.  Page 420 in the core book has the modifiers for different weapons and such, but not for the vest.  Thanks!

Reaver

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« Reply #1 on: <01-13-16/0226:36> »
Form fitting is the ONLY armor in SR5 with a concealability rating.

If it helps you, they mention the vest is designed to be worn under clothing....


But, I would assume it would have a concealability of 0. (No bonus, no penalty)
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PiXeL01

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« Reply #2 on: <01-13-16/0227:08> »
An armor vest is not concealable. It's pretty much the ballistic vests of today so highly obvious.
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Novocrane

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« Reply #3 on: <01-13-16/0233:43> »
An armor vest is not concealable. It's pretty much the ballistic vests of today so highly obvious.
That doesn't sound like this;
Quote
This modern flexible-wrap vest is designed to be worn under regular clothing without displaying any bulk.

Sterling

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« Reply #4 on: <01-13-16/0316:43> »
I've always imagined the Armour Vest to be the Shadowrun version of the hidden vest that only gets revealed after the character gets shot and somebody rips open their shirt to see the bullet sticking into the previously unknown armour.

Can you have a Concealability Rating that only applies until the character gets shot?
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PiXeL01

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« Reply #5 on: <01-13-16/0321:24> »
I guess I was wrong, please excuse me for that.

If none is given why not just keep it as 0 or even -2 for you consider it to be thin enough?
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ZombieAcePilot

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« Reply #6 on: <01-13-16/0619:48> »
I'd say you can't notice without touching, at which point it is obvious. FFBA on the other hand might go undetected in a pat down. Basically, treat it similar to a synthetic cyberlimb.

Herr Brackhaus

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« Reply #7 on: <01-13-16/0715:11> »
For an armored vest I'd apply the default 0 concealability modifier, and since spotting something that is concealed is a success test with a threshold entirely up to the GM I'd play around with the difficulty. An obscured object is threshold 3, a hidden object is threshold 4, so I'd say depending on the amount of clothing covering it it's at least a threshold 3+ test. If the user was trying to actively conceal it, then the test becomes opposed instead.

Off-topic, but if synthetic cyberlimbs are "obviously artificial to the touch", wouldn't everyone with thermal vision mods instantly spot cyberlimbs since they (presumably) don't have the same temperature as the rest of the human body? Or is this one of those situations where you just handwave it for simplicity's sake.

Duellist_D

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« Reply #8 on: <01-13-16/0754:46> »
Well, they DO have to give off some sort ot thermal signature, with all the motors and moving parts in them. They also can't get TO hot, because that woul having them attached to the body be a bit problematic.
So, for simplicities sake and to not needlessly screw Cyberpeople over even more, I'd probably refrain from making these Limbs obvious to thermal imaging devices.

Rooks

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« Reply #9 on: <01-13-16/1227:24> »
I recall previous versions offered securetech versions of basic armor (clothing vest ultra vest jacket long coat) course that version had concealability stat for each item the secure line usually offer +2-+3 tn to spot the armor which would probably translate to -2 to tests to spot armor as armor

Strange

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« Reply #10 on: <01-13-16/1619:51> »
Well, I'm glad I wasn't missing a rule somewhere.  The vest honestly seems like it should have come with a rating of its own, doesn't it?  I mean, the description specifies that it is to be hidden under normal clothing, and does not display any bulk.  Seems like that would be very hard to detect.  Thanks for the help.

Hobbes

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« Reply #11 on: <01-13-16/1634:50> »
I recall previous versions offered securetech versions of basic armor (clothing vest ultra vest jacket long coat) course that version had concealability stat for each item the secure line usually offer +2-+3 tn to spot the armor which would probably translate to -2 to tests to spot armor as armor

Yep.  I think they've moved away from giving armor a concealability rating and using the social modifiers and legality codes.  Since that is what obvious armor would be effecting.   

Reaver

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« Reply #12 on: <01-13-16/1701:18> »
In the world of SR, I would expect things like armored jackets and vests to be so common as to be a non-issue in most social circles. (Only the very well off would find an issue with them... and then probably because they are just too 'cheap')
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Fabe

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« Reply #13 on: <01-13-16/2235:40> »
In the world of SR, I would expect things like armored jackets and vests to be so common as to be a non-issue in most social circles. (Only the very well off would find an issue with them... and then probably because they are just too 'cheap')

 Pretty much,just look at the description of the armored jacket in the core book

     
Quote
The most popular armor solution on the streets comes in all styles imaginable. It offers good prtection with out catching too much attention. But don't think of wearing one to  a dinner party

as to what the might actually look like well I  think some thing like this but with even more variety of styles
https://www.google.ca/search?q=armored+jacket&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi51Km0r6jKAhUB3WMKHbd5ASwQ_AUIBygB&biw=1280&bih=864

 

ZombieAcePilot

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« Reply #14 on: <01-14-16/0143:18> »
In the world of SR, I would expect things like armored jackets and vests to be so common as to be a non-issue in most social circles. (Only the very well off would find an issue with them... and then probably because they are just too 'cheap')

It seems like armored jackets are serious protection, and not Inobvious. The example Corp guards that wear them carry sub machine guns. To me it's like wearing a guard or cops bomber jacket, distinctive without being too alarming. A vest on the other hand is much more discrete and makes the wearer more approachable than the jacket. Mall cop vs beat cop.

Cost is also a factor with the armored jacket coming in at 1,000¥. While cheap for a runner, it is a large expense for your average ganger or wageslave.