Proprietor Negotiation:
Charisma + Negotiation:
6d6t5 3 hits, one net hit to James. I'll put that into an IC post but it might not be soon.
We'll refresh one point of Edge, so James will be 2/5. James' 2 stun is rested off as well.
What's the rule for how many devices can be slaved to a commlink? Is it devices = device rating? Will you double-check the number of devices you are slaving to James' internal commlink? At a glance, I'm not sure which pieces of James' gear have wireless functionality to know whether he's over the limit or not.
The Ares Alpha is stock. It had a sling that wasn't stock but James cut it.
Illeana may buy some reagents, since they are zero availability. She doesn't have a ton of time but she might be able to summon and bind a second spirit - perhaps an F3 water spirit - as backup. If things go sideways, the plan is the same as before: jump in the swamp and swim away under the spirit's power. She needs F3 * 25 reagents * ¥20/reagent = ¥1,500 in reagents. Binding adds up.
Illeana summoning:
Magic 12 + Summoning 4:
16d6t5 3 hitsSpirit resist:
Force 3:
3d6t5 3 hitsWell how about that. Magic 12 Illeana just got rejected by an F3 water nymph.
Soaking 6 drain:
Intuition 10 + Willpower 6 + Centering 7 + Centering Focus 4:
27d6t5 6 hits, barely!
Trying again:
Illeana summoning:
Magic 12 + Summoning 4:
16d6t5 2 hits, hmm!
Spirit resist:
Force 3:
3d6t5 1 hit, glitch!The spirit will not incur any drain due to its glitch, mostly because I'm not going to roll 27 dice against 2 drain, regardless of how poor the above rolls are.
Illeana binding:
Magic 12 + Binding 4:
16d6t5 6 hitsSpirit resist:
Force 3 + Force 3:
6d6t5 1 hitAgain, not going to roll 27 dice against 2 drain.
That adds 5 services for a net total of 6 services. She referred to the F6 water spirit as Bayou Billy so this F3 version will be "Billy the Kid". Optional power is Guard.
James has all the spending money since Illeana invested all of hers to cover your lifestyle expenses. Please deduct
¥1,500 from your sheet for her reagents, plus
¥150 in airboat rental fees.
She'll also do some preparations. I don't want to roll drain for all these so I'll just buy hits. She has Intuition 10 + Willpower 6 + Centering 7 + Centering Focus 4 = 27 dice. That's enough to buy 6 hits of drain soaking, so we'll do that. Given the time constraints, I'm only going to give her an hour to do preparations. (She can't do them too far in advance because they'll expire within a few hours, plus she'll be busy binding.)
Illeana's load outLined Coat
Ballistic Mask
Highland Forge Claymore weapon focus
11 throwing knives (used to be 12 but I think she blew one up throwing a fireball at the behemoth)
- 1x Fireball (command) @ F5
- 1x Knockout (command) @ F10
- 1x Euphoria (command) @ F7
Other preparations (lynchpins up to you)
She does two of each of these, one for her and one for James.
- 2x Physical Camouflage (touch) @ F5 - tap this if we need to slip away
- 2x Physical Barrier (touch) @ F6
- 2x Heal (command) @ F8
Where Force = minutes, that should all add up to an hour.
After sunset, she'll summon her big spirit. Let's try... an F8 fire spirit. That should be reasonably terrifying. Hopefully it doesn't detonate any pockets of swamp gas.
Illeana summoning:
Magic 12 + Summoning 4:
16d6t5 5 hitsFire spirit resist:
Force 8:
8d6t5 4 hitsOne service on this bad boy. Illeana needs to soak 8 drain.
Intuition 10 + Willpower 6 + Centering 7 + Centering Focus 4:
27d6t5 11 hits, done
Optional powers are Fear and Noxious Breath. It will be very wary of the swamp, given its severe allergy to water.
I think that's everything. Let me know if I missed anything.