I wouldn't worry about it. I have plenty of pots on the stove now too, so a slowdown works reasonably well for me.
CT342: Illeana (wow, just wow)
29: James
23: Hartman
20: Towser
19: Illeana's fire spirit
19: Not Illeana's fire spirit
19: Not Illeana's fire spirit v2
Illeana @ 42Illeana breaks through the crowd and out the doors and into the rain. Via her Regeneration power, she shakes off the remainder of her damage from being tazed.
Simple: Command fire spirit to return to astral
Simple: Command fire spirit to protect her astrally
Free: Run to stairs, covering 5 of 35 meters
She'll need to sprint if she's ever going to catch up, but she's done for now.
James @ 29Good roll. James spots all the cameras and can use his Free + Simple (Take Cover) to duck behind a Rover 2072. If James wishes to continue avoiding them, he can use Sneaking rolls. This will slow him down somewhat - say 1.5x movement rate instead of 2x for running - and may look unusual to the other people around. Or he can act nonchalant and move/sneak at walking speeds.
Looking around, James also spots:
People in garage:
4d6 8 people who are passing through the garage within 100 meters of his position. They are minding their own business and don't pay any attention to James. They either heading toward their cars, or away from their cars, or are otherwise staying out of the rain. There are also
Cars in garage:
1d6 4 cars that are actively driving around the garage. If you want to know more about cars or pedestrians then let me know and I'll randomly generate it.
Hartman @ 23Actions hidden
Towser @ 20Towser is going to shoot Illeana's fire spirit. The fire spirit will go on Full Defense.
Simple: Take Aim
Simple: Short Burst
Towser shooting:
Agility + Automatics + Smartlink + Take Aim - Euphoria:
?d6t5 5 hitsFire spirit dodge:
Reaction 9 + Intuition 6 + Full Defense 6 - Short Burst 2 - Allergy 4:
15d6t5 4 hitsFire spirit gets tagged. I was going to say that the fire suppression system amplifies the effect of the stick-n-shock round, but some Internet research suggests that this would not be the case. Fire spirit has to soak 6S(e) -5AP.
Fire spirit soak:
Body 7 + Armor 7:
14d6t5 2 hitsMan, this fire spirit sucks. Luckily it gets 4 additional auto-hits due to Immunity to Normal Weapons acting as hardened armor. It doesn't incur any additional damage.
Illeana'a fire spirit @ 19Illeana's fire spirit (gladly) follows its orders and returns to the astral, where it is no longer subject to its allergy.
Complex: dematerialize
Free: move to cover Illeana
Fire spirits that aren't Illeana's * 2 @ 19Two fire spirits astrally arrive on the scene. They spend the pass using Observe in Detail actions to get a grasp on the situation, then move to follow Illeana.
CT3 IP2Illeana @ 32Illeana is not under any illusions about why the fire spirits are there. They will undoubtedly punish her dual-naturedness. If she could astrally project, it would be interesting to have James carry her body while her astral form fled elsewhere, but that's not an option here. She'll need to fight them off, which she isn't as good at without her weapon focus.
Free: Run 5 meters (she has now covered 10 meters
Complex: Cast Powerblade
According RAW, Powerblade is technically a Combat spell, but I've written beautiful posts that convincingly argue that they should be treated as Manipulation spells instead, so I'm going to give Illeana her +2 mentor spirit bonus for Manipulation spells. She'll cast at F6.
Spellcasting @ F6:
Magic 11 + Spellcasting 7 + Mentor Spirit 2:
20d6t5 10 hits, bye hits! Force caps hits at 6.
Soaking 4S drain:
Willpower 6 (7) + Intuition 10:
17d6t5 4 hits, no drain
The good news is that Illeana has armed herself with something that will affect the spirits. The bad news is that she's already sustaining Vampiric Speed and will now be at -2 for sustaining Powerblade.
James @ 19James is up!