Kat is non-responsive. She is breathing and maybe moaning a bit, so she's not dead. James figures that the spirits have orders to take her alive, otherwise she'd be exploding blood right now.
James doesn't know why a vehicle that he hotwired manually would give him a wireless MARK, so he presumes that it's from another source.
I haven't spent any significant time with
Data Trails or
Rigger 5 so I don't know all the ins and outs of vehicles, but I always presumed that they had some sort of manual "Wireless On/Off" switch. Without one, you could never turn wireless back on if you turned it off. James can find that and flick it.
As for cars, I always presumed that they do
not Run Silent by default, given the trouble this may cause with GridGuide and/or the other vehicles on the road. I think I read somewhere that someone manually driving a vehicle could incur additional intention from the authorities - somewhat akin to driving a red car. It's not illegal and there are enthusiasts who still enjoy manual driving, but might raise an eyebrow.
If you have references that contradict any of this, let me know.
You are correct that Hartman comes barreling down the stairs just as James pulls out and hits the accelerator.
Hmm, what's in the glove compartment. Good question. Let's roll James' Edge to see how lucky he is:
Edge for luck:
5d6t5 0 hits, brutal! And nearly a critical glitch. James has hotwired the one Ares vehicle that doesn't contain any Ares products. I'll let you Edge that if you want. (Yes, you may Edge the Edge roll.) Every hit gets you one small item of your choice. Small = breadbox or smaller. So, heavy pistol, R2 medkit, survival knife, etc.
As for the spirits, Illeana made reference to the spirits "getting bigger". James presumes that means high-Force spirits that are the product of Ares' prime magicians. That makes them clever and difficult to trick. Presumably, as long as Ares has eyes on the Humvee - either via drones or security cameras - then they will always know where to send the spirits.
James might wonder why the spirits have not materialized to simply beat him unconscious too. His knowledge of Ares suggests that most of their wage mages will be hermetic, and hermetic magicians use fire spirits to fight. A materialized fire spirit is not necessarily the best tool to render someone unconscious and
just unconscious. However, there's nothing stopping Ares from sending other spirits to accomplish the task in different ways, such as earth spirits to use their Movement power to slow down the Humvee, or spirits of man to debuff James, or water spirits to sew confusion or cause accidents. James takes a deep gulp and wonders if it would be easier to sneak out of a dragon's den.
There's some fluff that says that highly-trained operatives are trained to know when an astral form passes through them, since it causes a little shiver. I think that's fluff, not crunch. James does have that training, but it only applies to spirits actually passing through him on the astral, not just in the near vicinity. But, per the above, it's a safe bet.
The female pair does not seem to be intervening at all.
FYI, there are no car ramps to the east. Per the 9/27/16 post, the car exits are 100 meters to the north (toward I-75) or south (toward the river). There are stairs/footramps to the east, which you could drive toward if you wanted to get out on foot.
Hartman chases after the Humvee. He can sprint like a mofo, but - for reasons I may not ever fully understand - trolls sprint like dwarves. Maybe it's because they "lumber" more than they "sprint", but his only hope of catching the Humvee involves taking shortcuts and parkouring the other cars in the parking lot.
Hartman opens fire. Unsurprisingly, he is a superb shot. The back windshield shatters and the back of the vehicle is covered is pockmarks. The Humvee is armored enough that it doesn't slow down, but it's going to make remaining inconspicuous very difficult. However, he misses the tires.
I can turn a lot of the above into an IC post if you want. If you prefer to post, go ahead and take things up to the point where James would be at or near a garage exit.