Robyn and Halfpint confer then the drone in front of the skimmers pings loudly as if it were talking to something. The reaction form the skimmers is almost instantaneous, with both of them picking up on the drone’s transmission to nowhere. The Fly-Spy has a head start, but he keeps the speed down as if the drone is just looking for some thing. Robyn gives commands to Deckard that allow him to be just out of sensor range as the skimmers go after the talking drone, trying to get close enough to detect it and perhaps intercept the transmissions. Robyn detects a ping on the transmission and successfully shunts it aside, but the drone would have been detected by the new player in the game. After the skimmers race past the duct, Robyn gives the all-clear. “You can move now. Halfpint is leading the skimmers away and I will try to hack them momentarily to delay their return. It will not be pretty and the owner will know someone is fragging with his drones. If I am lucky and pick the one he is not jumped into, I can quickly disable it then try to force the other to turn off to avoid too many marks on it. Deckard is safe and already moving back to the duct and should be there by the time you are. Did anyone else receive some sort of probe a few seconds ago? It did not touch me, but it may still know that someone is here and if your stuff is not protected, I would definitely recommend going cold and relying on message relay with someone who is. ISaint, I think that would be you as the relayer. I think we will be packing up here, but I will not leave the trix until you guys are out. Don’t waste your breath, Al.”
As the skimmers go after Halfpint, Robyn analyzes the movement of the two drones, determining that one is clearly moving with greater precision than the other. Once the chase has progressed down several tunnels from the duct, she strikes at the drone that seems to be on its own, quickly slamming a mark on it and grabbing control before making a hard turn and slamming it into a tunnel wall. After the rather satisfying splat, she reaches out to get a mark on the second skimmer as its owner tries to shake her off. She is not interested in finesse, but only in putting marks on the thing, gambling on the owner doing the right thing. It is a struggle, and Robyn’s initial attacks are foiled, causing the blind Keeb to need to defend against damage coming back at her, but a micro drone, even a jumped-in drone using the defenses of its owner’s RCC, is not capable of defending against the power of a good deck and Robyn gets her second mark on the skimmer. The remote pilot does the sensible thing and gives the command to reboot before she can get her third mark, shutting the drone down completely. Robyn gives a command to Halfpint, who jumps into his defense drone in the bakery while giving control of the Fly-Spy to Robyn, who burns it out before leaving its husk on the ground about thirty feet from the downed skimmer.
Back in the bakery, Jackhammer is getting the mules ready to go. Almost nothing was taken from them so the task is simple. Robyn watches the feed from the Fly-Spy remaining with the inside team, ready to act as the team nears the sensors on the way out.. A quick message is sent. >>Skimmers down. Move as fast as possible and I will deal with the sensors on your way out. Stay alert.<<