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Recruitment: Stormy Waters Subcampaign

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Aria

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« Reply #210 on: <02-02-16/0753:34> »
I posted two contacts. Do I get the karma? Im posting another 2 later.
You keep track of your own post count... I would love to be able to police it but I haven't got the brain capacity or the time :P

Unless anyone flags something up assume you do!  You still need a nod from Adamu for any karma/cash you spend but it shouldn't be a problem!
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All4BigGuns

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« Reply #211 on: <02-02-16/1109:01> »
You keep track of your own post count... I would love to be able to police it but I haven't got the brain capacity or the time :P

Just wondering if the 41 posts I had in the early one was still counting, or if I'd have to remember (and go back to) the character I had there.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Aria

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« Reply #212 on: <02-02-16/1240:25> »
Happy for you to count them!
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All4BigGuns

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« Reply #213 on: <02-02-16/1255:46> »
All right, though, I just realized that for Karma, only 39 would be available (spent 4 on the other one--which I can't even remember what I used then), but the cash didn't have any spent.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Aria

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« Reply #214 on: <02-02-16/1328:22> »
All right, though, I just realized that for Karma, only 39 would be available (spent 4 on the other one--which I can't even remember what I used then), but the cash didn't have any spent.
If you need to find the original character check out the master OoC post 3, I don't delete links! Rewards need to be 'kept together' otherwise you'd get someone giving all the karma to their Mage and the cash to the sammie :P ...probably an extreme example but you get the idea ;D
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All4BigGuns

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« Reply #215 on: <02-02-16/1340:26> »
All right, though, I just realized that for Karma, only 39 would be available (spent 4 on the other one--which I can't even remember what I used then), but the cash didn't have any spent.
If you need to find the original character check out the master OoC post 3, I don't delete links! Rewards need to be 'kept together' otherwise you'd get someone giving all the karma to their Mage and the cash to the sammie :P ...probably an extreme example but you get the idea ;D

Oh, I was mainly just thinking only deducting what was spent and keeping EVERYTHING else together, but if I have to keep the other 4k on the previous because 4 karma was spent, that would work too. Still leaves the vast majority anyway.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

adamu

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« Reply #216 on: <02-02-16/1737:54> »
@Big Guns - you're exactly on the right track. Deduct the points you already spent on Cutter's pilot aircraft skill and the rest you can apply to the new character.

Raiderjoseph

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« Reply #217 on: <02-03-16/0917:06> »
Writers block is evil.
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Beta

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« Reply #218 on: <02-03-16/0943:00> »
No kidding about writer’s block ^^^^^

And related to that, I’m looking at retracting the character introduction I posted late last week.  That character could be great in a lot of on-line games, but after trying to write him some more I concluded that he wouldn’t be particularly enjoyable to write for at the length that is appropriate for this game, especially for the solo introductory parts.  I found myself thinking “I wish I could do a quick slight of hand and slide Birch into ‘Shaking Down the Shadows’, and pull Forty--my character from there—into this game.  Both would be perfect fits then”.  Which got me thinking about why I find it so easy to write at length for some characters and not for others.

I concluded that for me, the negative qualities are key.  They need to be something I can work with and weave into the story on a regular basis.  I may hate the mechanical penalties from some of them, but I need them for writing purposes.  So I went looking at negative qualities that I thought could be interesting, and another character idea gelled for me.  I think I can have a lot of fun writing this guy, but before I sweat the details I wanted to check out a couple of things, because he could be demanding from the GM point of view.  If one or both turn you off, I’ll look at other options.

The basic concept is an adept with the ‘adept spell’ ability, and that spell is Shapechange.  He will have enough Focused Concentration to sustain it without penalty.  And he has (surface) amnesia – he held onto rat* form for too long and went feral for he-has-no-idea how long.  Eventually a rat shaman happened to asense him and chose to dispel the spell, returning him to human form.  The prolonged period as a rat has led to memory and identity loss, and some other ‘quirks.’  (and, errr, this would definitely be one of those ‘has to learn to be a shadowrunner’ characters)

* Probably rat, as I work out the story in more detail that might change.

The two things that I see as putting a lot of load on the GM are:
-   Shapechange.  First there are all those critter stats, with no current reference for them.  There is a free download from 3rd edition that listed a number of animals, but of course attributes have changed since then.  And second a lot of deciding on things like whether being a squirrel improves your climb checks or whether one can take the exotic skill of ‘fly’ for use a goose ….
-   Amnesia.  I’m willing to help on backstory, but part of the point of amnesia is that as a player you don’t know a lot of things for certain either, so this again puts more load on the GM.

Given the demands of the number of characters you are running, if one or both would be a problem for you, let me know.  I can juggle around ideas again and come up with something else.

Figuring out an explanation for the free contacts could be a challenge too, but at least that would be mostly me.  No doubt there may be a few other questions of 'can I spend points on this but not define it yet' coming up in character creation too.

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Edit to clarify: if you’d rather not mess with shapechange, I’ll look at a different character.  If you’d rather not have to deal with amnesia, I can probably work around it, using other qualities to give the same ‘don’t fully remember what it is like to be human’ bit.
« Last Edit: <02-03-16/1341:10> by Beta »

DireRadiant

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« Reply #219 on: <02-03-16/1356:39> »

* Probably rat, as I work out the story in more detail that might change.

The two things that I see as putting a lot of load on the GM are:
-   Shapechange.  First there are all those critter stats, with no current reference for them.  There is a free download from 3rd edition that listed a number of animals, but of course attributes have changed since then.  And second a lot of deciding on things like whether being a squirrel improves your climb checks or whether one can take the exotic skill of ‘fly’ for use a goose ….


Page 402 to 404 of the SR 5 rule book have Body stats for common critters that should help. A character with Body 3 could Shapechange/Critter Form into a Body 1 normal rat.

Beta

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« Reply #220 on: <02-03-16/1419:18> »

Page 402 to 404 of the SR 5 rule book have Body stats for common critters that should help. A character with Body 3 could Shapechange/Critter Form into a Body 1 normal rat.

Clearly body needs to be 3 for this build, for maximum flexibility.  But as the character’s central shtick, I fully expect that at various times I’d be looking at rat, cat, dog, racoon, squirrel, wolf, cougar, skunk, “most dangerous critter possible with body 5 or less”, otter, porpoise, various fish, pigeon, seagull, bat, and more.

Something not so clear form the spell description in SG is what happens with senses or any other unusual abilities when you change.  If you turn into a bat, can you echo-locate as a normal perception roll?  Do you have to default to Intuition-1 unless you buy the exotic skill?  Can you not use it at all?  What about swimming – probably use your normal skill as an otter, but what about as a fish, or as a large squid (and could that squid spray ink?  If so, how do you model the effect?)  Then what about flying?  In squirrel form are there bonuses for running and jumping?  Etc.  If I was a GM, I might prefer to just avoid the whole messy thing.

adamu

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« Reply #221 on: <02-03-16/1719:38> »
@Beta - okay I just saw three posts up that you'd dropped the shapechange thing, no you're back to it?
No problem with the amnesia, as long as you don't mind me filling in some of the blanks!

I am working my way in meticulous detail through one OP submission at a time right now, trying to bring it all together as best I can.
Not done yours yet, so change whatever you like and let me know when it is DONE.

@Everyone - I am like a kid in a candy store with all the stuff going up on Obsidian Portal.

Best thing ever, Aria, consolidating submissions there!

DireRadiant

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« Reply #222 on: <02-03-16/1721:28> »
Something not so clear form the spell description in SG is what happens with senses or any other unusual abilities when you change.  If you turn into a bat, can you echo-locate as a normal perception roll?  Do you have to default to Intuition-1 unless you buy the exotic skill?  Can you not use it at all?  What about swimming – probably use your normal skill as an otter, but what about as a fish, or as a large squid (and could that squid spray ink?  If so, how do you model the effect?)  Then what about flying?  In squirrel form are there bonuses for running and jumping?  Etc.  If I was a GM, I might prefer to just avoid the whole messy thing.

Start from the other direction. The spell doesn't transform you into anything that has special critter powers.  Flying and Swimming are already movement modes so you get the ones corresponding to the critter. Squirting ink as an octopus is equivalent to a monkey flinging you-know-what. It's a distraction or modifier for something else. Not an inherent critter Power.

Of course this is all up to the GM, but I wouldn't limit yourself by focusing so hard on those details. Abstraction allows you to do it. It's magic.

It's not fun unless it gets messy.

Beta

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« Reply #223 on: <02-03-16/1730:38> »
@ DireRadiant:  But constraints breed creativity :)  I have no particular interest in coloring between the lines, but I do like to at least know where the edges of the page are ...

@ Adamu: three posts up was where I was giving up on 'Birch' (the former military black-marketer / forgery&disguise expert.)  He's a cool character that I may use somewhere someday, but I found that while I knew how he reacted to situations, it was hard for me to write him from scratch.  The adept-with-shapechange is the new thing, because I came up with negative qualities that I thought would create more interesting, or at least easier, writing.  And also because it is easy to explain why he is ignorant in so many skills  :)

Raiderjoseph

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« Reply #224 on: <02-03-16/2110:06> »
3 karma and 2000 nuyen... wait is that post on the IC thread as well for 1 karma and 2000 nuyen?
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