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Redlinner Samurai

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Pap Renvela

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« on: <01-31-16/0308:22> »
Idea based on Heerr Brackhaus's thread. Not totally complete, but the premise is 4 cyberlimbs customized but enhancements bought post chargen. This only works if your using the optional rule from the German Chrome Flesh (if you have 4 limbs you can use their stats for limits). There's 32000nuyen and 1 Karma left over.

Meta   E
Attributes   A
Magic   D
Skills   C
Resources B
   
BOD    5
AGI           1[3]
REA    5[6]
STR           1[3]
WIL           5[7]
LOG      3
INT           5
CHA    3
   
Qualities   
Redliner   
Cyber Singularity Seeker   
JOAT/MON
Limited Corporate SIN (Knight Errant)   
   
Skills   
Athletics Skillgroup 1   
Influence Skillgroup 1   
Perception 6 [Visual +2]   
Automatics 6 [SMG +2]   
Unarmed 6 [Cybermelee Weapon +2]   
Con 6 [Fast Talk +2]

Adept Powers
Improved Reflexes 1
Combat Senses 1   

Augmentation
4 Obvious Cyberlimbs Alpha grade (custom AGI/STR6) [AGI 8/STR 8]
-Spurs in both arms, cyber-implant Ingram Smartgun and external clip port in one arm.
-So each leg has full capacity, right arm 3 and left arm 12.
Bilateral Coordination Coprocessor Alpha grade
Smartlink Alpha grade
Datajack Alpha grade

Ess is 2.48 so you can put in a further .48 of ware later on.
« Last Edit: <01-31-16/0319:16> by Pap Renvela »

FST_Gemstar

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« Reply #1 on: <01-31-16/0941:43> »
That's nice that limit rule is spelled out in the German book, even if it is optional.

Herr Brackhaus

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« Reply #2 on: <01-31-16/1034:07> »
The problem with alpha grade arms is that anything you put in them must be alpha grade too. That means spurs become avail 14F instead of 12F, putting them above the normal character generation limits. Everything also becomes more expensive, which means you probably have less nuyen left over than you think.

Whiskeyjack

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« Reply #3 on: <01-31-16/1122:53> »
I get how the adept is saving you some money but it's also hurting you pretty bad in prio allocation. I don't know that the trade off is worth it.
Playability > verisimilitude.

Pap Renvela

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« Reply #4 on: <01-31-16/1441:47> »
The problem with alpha grade arms is that anything you put in them must be alpha grade too. That means spurs become avail 14F instead of 12F, putting them above the normal character generation limits. Everything also becomes more expensive, which means you probably have less nuyen left over than you think.

Need the Alphaware to stay at maximum magic 2 so I could buy up to magic 2 in karma phase.
Changing to Hand razors leaves me at 39 300- more than I had originally.

0.8   18000   Cyberarm       Alpha   
   36000   Custom AGI 6, STR 6      Alpha   
   5600   Internal Ingram Smartgun X         Alpha
   1200   External Clip      Alpha   
               
0.8   18000   Cyberarm       Alpha   
   36000   Custom AGI 6, STR 6      Alpha   
   1500   Handrazor      Alpha   
               
0.8   18000   Cyberarm      Alpha   
   36000   Custom AGI 6, STR 6      Alpha   
               
0.8   18000   Cyberarm      Alpha   
   36000   Custom AGI 6, STR 6      Alpha   
               
               
0.16   5400   Bilateral Coordination Co-Processor Alpha         
0.08   4800   Smartlink Alpha         
0.08   1200   Datajack Alpha         
               
3.52   235700   Total         
   39300   Leftover         
               

Pap Renvela

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« Reply #5 on: <01-31-16/1455:50> »
I get how the adept is saving you some money but it's also hurting you pretty bad in prio allocation. I don't know that the trade off is worth it.

You don't seem to like adept hybrids period.

But in any event we're talking about 5 edge or 3 for a human... while the 5 edge is really useful, I can buy it in the future... I can't buy the ability to gain PPs in the future if I don't start as an adept in chargen.

Whiskeyjack

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« Reply #6 on: <01-31-16/1504:22> »
You don't seem to like adept hybrids period.
Not quite. I don't like adept hybrids that trade poorly.
Playability > verisimilitude.

Pap Renvela

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« Reply #7 on: <01-31-16/1510:19> »
You don't seem to like adept hybrids period.
Not quite. I don't like adept hybrids that trade poorly.

But your definition of 'poorly' and mine must differ.

All your doing is saying it's a poor trade without actually saying what the poor trade is that I made.

I look it at this way. I'm an adept.

I lost 4 PP potential  but gained 8 STR and 8 AGI with the ability to make them 10 in the future.
It would take 9 Attribute points plus 5 PP to have 8 STR and 8 AGI without ware.
It would take a further 30 Karma and 3 PP to make them 10 without ware.
And for 2 Initiations and raising magic magic to 4 I could have 4 PP's that I lost (70 karma).
70-30 means I traded 40 Karma for the equivalent of 270 karma worth of AGI and Str (8s).
 
I lost two special points- or the ability to be an elf with no special points.
I gained Rea +1 plus, +1d6 Initiative, + defense and I can't be auto surprised (always get a perception test). I also gained te ability to put all the attribute points that I didn't need to spend on AGI/STR in other attributes.

Me, I don't think I traded poorly.
« Last Edit: <01-31-16/1545:49> by Pap Renvela »

prionic6

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« Reply #8 on: <01-31-16/1709:43> »
I'm not sure if I counted wrong but I think you only used 20 attribute points (out of 24).

Herr Brackhaus

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« Reply #9 on: <01-31-16/1856:00> »
I think the Ingram would cost 5,760¥, but other than that, looks good. All availability is below 12, and you've got a decent starting foundation to build on. Each additional point of strength or agility only costs 7,800, and you can up-armor as necessary.

Ingram (800¥) + cybergun modification (4,000¥) = 4,800 * Alpha Grade 1.2 = 5,760¥

Duellist_D

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« Reply #10 on: <01-31-16/1900:08> »
I like it.
A bit to strictly focused at charGen for my taste, but with tons of potential and a lot of additional powergain after a mere 35 Karma

Pap Renvela

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« Reply #11 on: <01-31-16/1909:02> »
I think the Ingram would cost 5,760¥, but other than that, looks good. All availability is below 12, and you've got a decent starting foundation to build on. Each additional point of strength or agility only costs 7,800, and you can up-armor as necessary.

Ingram (800¥) + cybergun modification (4,000¥) = 4,800 * Alpha Grade 1.2 = 5,760¥

The ruling on cyberdecks is that the cyber is modified by grade but not the cost of the cyberdeck.
So I figured the +4000 is modified by deck...but if I have to add 1.2 to the cost of the gun it's no sweat.

Herr Brackhaus

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« Reply #12 on: <01-31-16/1918:38> »
Yeah, that's a fair point, I'd agree with that.

Pap Renvela

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« Reply #13 on: <01-31-16/1934:56> »
I'm not sure if I counted wrong but I think you only used 20 attribute points (out of 24).

I forgot to add attribute points when I shifted up to attributes A from B, so you are most certainly correct. I think I might keep it at B and raise human to D giving me edge 5 instead of 3.

or increase skills:
Stealth SG 5
Perception 6 [Visual +2]   
Automatics 6 [SMG +2]   
Unarmed 6 [Cybermelee Weapon +2]   
Con 6 [Fast Talk +2]
Gymnastics [Climbing +2]
wait for post chargen to use joat to get things like arcana 1 and ettiquette 1


which do you guys think is the better way to go?

and of course, there's always the Elf (0) +1 AGI that doesn't matter other than my AGI augmented max is now 11, +2 CHA which would allow me to transfer one of the 2 points I invested in CHA to maximize WIL (sooner or later I'll have an adept power that causes drain and 19 Full defense isn't maxed to the hilt but still ain't shabby) and of course low light vision which saves me a couple of bucks.


And speaking of future purchases Reflex Recorder*2 (automatics/unarmed), platelet factory- all alpha... so what to do with the last .16?

Herr Brackhaus

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« Reply #14 on: <01-31-16/1944:43> »
I'd take the edge, personally.

I'd also skip the reflex recorder and maybe even platelet factories in favour of a pain editor; it's just too good to not consider.