Arcana 4 is a lot of up-front investment in something that is very rarely useful.
I re-read the initiation rules and I don't know what the hell I was thinking.
You have pools of, like, 3-4 in Con and Negotiation, which...you're better off just not rolling those, given how those tests work.
I presume you're gonna Teamwork Con and Negotiation, right?
On the Con and Negotiation, the Negotiation was just there because i grab the Influence skill group on sheet two. The Con on sheet two is mostly just habit.
Is there any real benefit on teamwork test worth such a small dice pool?
Tough and Targeted with Consumate Professional *snort*
I was mostly picking flaws that sounded fun but i can see them being kind of BS flaws especially combined together.
Shouldn't be 2 Edge? I would also lower 1 or 2 of Reaction and add it to Body.
Don't humans start at two edge and get on extra special attribute point. Since I have priority A in Magic, edge is the only place for it to go.
Astral Perception = 1
Heightened Concern = 0.5
Improved Ability (skill) (Automatics) Rating: 1 = 0.25 due Magician's Way
Improved Physical Attribute (AGI) Rating: 1 = 0.5 due Magician's Way
Improved Physical Attribute (REA) Rating: 1 = 0.5 due Magician's Way
Improved Reflexes 3 = 3.5
Total of 6.25.
Is there any reason I cannot use magician's way discount on Astral Perception? The book I have in front of me only has Improved Reflexes list as an exception.
Oh, Imprived Physical Attribute is totally overpriced even with a way discount and ways themselves are also overpriced.
Attribute Boost AGI 2 is going to give you 1-2 more dice than Improved Phys Attribute, easily.
So, if I dump the ways and Improved Attributes, any suggestions on worthwhile things to spend the karma back on.