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[5E OOC] Trial by fire

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Zweiblumen

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« Reply #75 on: <02-24-16/1852:28> »
I don't think I'm going to be happy if LoC applies to Longarms. I was hoping to experiment with shotguns since I don't see them come up a lot, as most people go straight for Automatics. From an OOC standpoint, the LoC was intended to discourage any temptation to slip back into the warm embrace of an assault rifle. From an IC standpoint, it seems odd that someone with Loss of Confidence would be carrying weapons that he's not confident with.

If the quality isn't a good fit, there are other options that might have a good IC justification to them:
- Insomnia (popping too many pills and/or too much Essense loss)
- Weak Immune System (too many implants)
- Cyberpsychosis (although this technically requires the Antipathy negative quality, which might reasonably apply but which would require more karma juggling since it would push my negative qualities past the -10 threshold of my positive qualities)
- Dead Emotion + Family Curse (the pills, again)
- Poor Self Control: Combat Monster (which I was subconsciously avoiding since I feel a lot of people take it)

I'm not a big fan of the LoC quality for all of the reasons you mentioned.
Personally, I like the DE + FC combo given your background, but don't want to unduly influence your char.  Insomnia and WIS seem like good fits to me as well.  I'm not a huge fan of cyber-psychosis for personal RP reasons.  As for having Antipathy as well, I'm sure you could find a PQ or two you like :)  Not sure a lot of people take Combat Monster, but I can see that.  I like your reasons for avoiding it, even if it would be a good fit for the char.

So, really any of those work.  Sorry for kicking LoC after we started, I missed that in my review, and thanks for working with me on it.
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Zweiblumen

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« Reply #76 on: <02-24-16/1853:11> »
Also, I'll get an IC up tonight.  I've been too busy at work to get one done during the day.  Hopefully the OOC responses have helped cary the momentum.
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Tecumseh

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« Reply #77 on: <02-24-16/1940:47> »
Dead Emotion + Family Curse do seem applicable, but I wonder where they end and where So Jacked Up begins. I'm guessing there's some overlap there. I took So Jacked Up because it seemed almost like an upgraded Addiction in a way, or at least more interesting than Addiction (to the degree that So Jacked Up is constant but Addiction is sporadic). Dead Emotion says that it's for BTL moodsofts but I don't see why drugs couldn't do the same thing. Again, that circles back to So Jacked Up.

For Dead Emotion, I could see "shame" or "guilt" working for him. I'm open to suggestions if anyone can read between the lines of his background.

Zweiblumen

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« Reply #78 on: <02-24-16/1954:54> »
++ to shame. I think that plays well with the power angle. As well as the attention seeking.

Crunch decision on SJU vs FC, thanks Catalyst.  It's a fine line, but with SJU, you don't have an addiction so much as an in ability to regulate your emotions.  You require medication in some form to dictate what you're feeling.  With addiction, you've a dependency on a specific drug.  A possibly better example, with SJU deep weed helps you remain calm and collected, but you remain unmotivated. Cram will motivate you, but you're spastic.  But you could take psyche if younwanted to be up as well.  With the addiction, you need to take Jazz regardless of how you want to feel.  Family Curse means you'll either need to rotate what you take for moods to avoid addiction, or you become reliant (and more so over time) on specific drugs.

Clear as mud?
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Tecumseh

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« Reply #79 on: <02-24-16/2006:46> »
Mud is a pretty good description. But I agree with your observation that with an addiction you are physically/psychologically compelled to take ____ regardless of how you want to feel.

So that it remains a negative quality, I'm planning on applying the -1 to Logic from So Jacked Up when on any stimulant (like Cram or Jazz) even though those drugs don't include a Logic modifier. The reverse is also true, taking the -1 to Reaction when on depressants unless the depressant already impacts Reaction (unless you want to double-up).

Shame is a tricky one, because I think deep down Knucks probably is ashamed about being human, which is one of the key drivers in his life. We could say that he killed it with drugs, which would be fitting, but cuts off some RP opportunities. That's why I mentioned guilt as well, since it seems related.

Zweiblumen

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« Reply #80 on: <02-25-16/0011:20> »
;) glad I could clear that up.  Glad we are in agreement there.

As for the up vs, down.  I'm fine with the withdrawal penalties from the various drugs.  IF you are on the "generic" the +/- 1 to stats makes sense to me as there's no "withdrawal" from them.

For DE, hrm, those are some good points.  Guilt would tie in well for the ganger side.  Happy to hear other's opinion on this.
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Tecumseh

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« Reply #81 on: <02-25-16/0225:18> »
Making some discrete inquires about whose turf Dogpatch is, maybe buying some simple drugs (a hit of cram/novacoke/zen/etc.) if appropriate. Or simple ¥5 or ¥10 bribes to the local street population.

Charisma 2 + Etiquette 1 + Street 2: 5d6t5 2 hits

From the Excessive Attention to Detail Department, I've been intrigued by weights in Shadowrun. This old fanzine (from 2000) tried to put some math behind it, which I've used a lot especially for trolls. It suggests 70kg for a Body 3 + Strength 3 human. Add 16% for Strength 5, then another 24% for Muscle Replacement 3 (8% per level). Then a flat 5kg for bone density bioware, since 5E says it only increases your weight "a bit". End result is 103kg, which puts him in the neighborhood of 225 lbs.

badneighbor

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« Reply #82 on: <02-25-16/1005:47> »
I fugure Expo would probably be out of the gallery space by the time Uffington gets there, correct me if I'm wrong and I can edit my last post to start that interaction.

Also, in the interest of giving artists credit, the paintings I linked belong to my buddy Allan. Here's his site if you wanna have a look: http://www.allandygon.com/

Apologies if those images are huge.

Anyway, I wanna roll perception twice, once to look for gang activity/signs/colors in the area:

Perception (visual) - Gang Activity: 10d6t5 3

Once to look for someone on the street to ask about same:

Perception (visual) - Street informant(s): 10d6t5 4

Anything else I should roll?

rednblack

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« Reply #83 on: <02-25-16/1240:14> »
Going to try to assense the area again.  Not sure if the -2 for retrying applies, since Uffington took a break, but here goes:
Assencing Dogpatch retry: 10d6t555555555555 0
Ok, so my keyboard got stuck on those 5s, but I didn't get a single hit.  The wonderful rolling continues.

If I'm not taxed the 2 dice, here's that.  Oh, I also forgot my +1 Intuition for the Psyche, so 3 dice.
+3 dice Assensing the Dogpatch: 3d6t5 2
Well, that's a bit better.

And assensing Expo: Assensing Expo: 13d6t5 7
There we go!  Astral Limit is 6, but yeah! for getting the good roll on the one that doesn't matter much  :D

Drek, just realized my pool for assensing the area should've been 8, not 10, as this wouldn't fit the Aura Reading spec.  No change if Uffington doesn't get the +3 if this isn't retrying, and the Intuition boost from Psyche, but if so and you pull hits from the end, that's 1 hit total.  Gross.
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Zweiblumen

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« Reply #84 on: <02-25-16/1412:22> »
@Bad
You see the gang signs that are obviously two competing groups claiming the same territory.  You don't know much about them.
On this block, things are tidier.  There's no one in the immediate vicinity of the gallery.  There are a few homeless in some of the doorways sheltering from the wind the next block over.  You do see what seems like a fairly thugish looking ork in an old beat-up gopher that appears to be checking the area out.  All of this will be in an IC post for you soon.

I don't want to step on your toes for emotional state and such.  Would you mind either putting it in here or sending me a PM if you'd prefer with what is going through Expo's head right now?  I'll take care of the rest.

Did you stick with the armored jacket or did you buy the Mortimer armor we talked about?  I can't find any record of the change, so guessing you stuck with the jacket.  As for rolls, I'll IC what you see on the street and you can gimme social rolls (etiquette and negotiation) once you engage with them.

@Red
Re roll the assensing Dogpatch, gimme an 11d6t5.  While it's true that you didn't roll anything over a 4 in that and then there was the added dice and subtracted dice, shit got weird.  I'm calling it a miss-roll.  Do it again.

And you know everything there is to know about Expo :P
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rednblack

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« Reply #85 on: <02-25-16/1417:39> »
I'm calling it a miss-roll.  Do it again.

Gladly.
Mis-roll/re-roll: 11d6t5 2
hahahahahahahahahahahahahahahaha.  It just ain't meant to be, omae. 
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Zweiblumen

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« Reply #86 on: <02-25-16/1422:01> »
ffs.  Donate some money to orokos or something.  You've had 1 decent roll in a week!
I'll get your IC up :P

And actually @Bad, I'll bring Uff right up to meeting you.  Can you describe Expos emotional state when you open that dialog?
« Last Edit: <02-25-16/1430:50> by Zweiblumen »
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Zweiblumen

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« Reply #87 on: <02-25-16/1525:53> »
Final note on this.  @bad, I don't think you'd try lying to Uff, but if you do you're gonna be at a severe penalty to do so with him being able to read your aura so well right now.

Oh, and don't forget to add your Tailored Pheromones to your pool.
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rednblack

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« Reply #88 on: <02-25-16/1935:34> »
Since it sounds like Expo wants to go see what the guys on the streets know, Uffington will use Etiquette as a Teamwork Test.
I have: CHA (3) + Etiquette (2) + Mentor Spirit (2) = 7 dice.
Etiquette Teamwork: 7d6t5 3
There we go.
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Tecumseh

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« Reply #89 on: <02-25-16/2111:09> »
I'm awaiting feedback on Knucks' attempt to buy drugs and/or parley with the locals. It sounds like the drugs might be a no-go if the streets are clear of gangers, but ICly he doesn't have the answers yet that Uffington and Expo do.

If Zweiblumen doesn't want to repeat himself, we can have Legolas and Boromir intercept the Uruk-hai and bring him up to speed. Knucks doesn't know that he's working with anyone else though.

To preempt the inevitable assensing, I presume Knucks' aura will be rather painful to look at. Between the inhuman amount of cyberware, coupled with a crippling drug habit and a deep sense of self-loathing, he'll probably be a nightmare to observe.

 

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