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[5E OOC] Trial by fire

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Tecumseh

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« Reply #165 on: <03-22-16/1359:41> »
Zweiblumen is correct. Force acts as a negative modifier for the target to shake off the effects of Control Thoughts, so it will be easier to break free from a low Force casting that uses reagents. Plus the target is aware that their thoughts were manipulated, and are usually pissed. It's a good spell for making someone throw their weapon (or themselves) off a cliff but not ideal for a negotiation where you want the agreement to hold up longer than 30 seconds.

Knucks is ready for a fight (hence the uppers) and probably wouldn't mind given that it's a bunch of human teens (easy pickings). But he's not going to pick a fight. Expo (and the idea of a deal with the Chulos) can be the carrot and Knucks can be the stick. The Technoids can take their pick.


Tecumseh

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« Reply #166 on: <03-24-16/1637:22> »
I'd say we're ready to roll up the hill.

rednblack

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« Reply #167 on: <03-24-16/1647:16> »
Zweiblumen is correct. Force acts as a negative modifier for the target to shake off the effects of Control Thoughts, so it will be easier to break free from a low Force casting that uses reagents. Plus the target is aware that their thoughts were manipulated, and are usually pissed. It's a good spell for making someone throw their weapon (or themselves) off a cliff but not ideal for a negotiation where you want the agreement to hold up longer than 30 seconds.

Knucks is ready for a fight (hence the uppers) and probably wouldn't mind given that it's a bunch of human teens (easy pickings). But he's not going to pick a fight. Expo (and the idea of a deal with the Chulos) can be the carrot and Knucks can be the stick. The Technoids can take their pick.

The question is, if the target doesn't know that s/he's being manipulated, do they resist the spell?  How often?  Fluff surrounding Control Thoughts makes it sound like, well "insidious" by the CRB. 

Agreed on being ready to go up the hill.  I should be able to IC tomorrow.  Still running like crazy today.
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Tecumseh

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« Reply #168 on: <03-24-16/1720:04> »
Yes, you still get a chance to resist.

As a GM, there's some flexibility in how often an NPC might roll to resist. If the target is doing something they might normally do anyway, then I would let it slide for a long time without rolling to resist. But as soon as you're asking the NPC to do something radically outside of the norm, or counter to their own best interests, then it's a roll each IP.

Zweiblumen

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« Reply #169 on: <03-24-16/1740:04> »
(Tec snipped my response :P tl;dr I agree with him)

My interpretation is that the target will always get an initial resist.  They will also get to make a perception check to see if they notice you casting a spell (I would say they notice if you fail to get any net hits as well).  Also, if they are behaving in a way that is drastically counter to normal I'd give them another perception check at each action.  Once (if) they notice, then they can take a Complex Action to resist the spell every IP unless they aren't controlled to do something else and they make another action on their own volition.

I'll wait for your post tomorrow and then move us up the hill as it looks like everyone else is set.
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Tecumseh

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« Reply #170 on: <03-24-16/1749:29> »
Who is posting? Am I? Or rednblack? Knucks has said what he wanted to say.

rednblack

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« Reply #171 on: <03-25-16/0108:45> »
Please move us up the hill. I'll be responding to that tomorrow at some point.
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Zweiblumen

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« Reply #172 on: <03-25-16/0627:50> »
Okay everyone give me one visual and one audible perception check please.
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badneighbor

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« Reply #173 on: <03-25-16/1515:49> »
Visual Perception: 10d6t5 2

Audio Perception: 8d6t5 2

So...kinda?

Tecumseh

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« Reply #174 on: <03-25-16/1524:25> »
Visual Perception: Intuition 5 + Perception 5 + Glasses 3: 13d6t5 1 hit

Audio Perception: Intuition 5 + Perception 5 + Spec 2 + Cyberears 3: 15d6t5 5 hits

Not quite a full Ray Charles going on there, but close. Maybe he spots an attractive ork lady - or some jacked ork dudes lifting weights - and loses focus.

Zweiblumen

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« Reply #175 on: <03-27-16/1929:43> »
Knucks was still playing his last AR game with the sound turned off ;)  Visually distracted, audibly available ;P

I'll give BnR until noon PST tomorrow before IC'ing the results.  Gonna try to keep things moving at a reasonable pace.  Again, forgive me as a first time GM here :P  I feel like I've gotten kinda choppy the last couple of weeks.
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Zweiblumen

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« Reply #176 on: <03-28-16/1225:43> »
Thanks for the IC post RnB!  Can you get me those perception checks?
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rednblack

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« Reply #177 on: <03-28-16/1352:02> »
Certainly.

For Visual, I have: INT (5) + Perception (4) + Visual Spec (2) = 11 dice
Visual Perception: 11d6t5 3

For Auditory, I have: INT (5) + Perception (4) = 9 dice
Auditory Perception: 9d6t5 5
Mental Limit is 5, so no losing hits there.
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Zweiblumen

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« Reply #178 on: <03-28-16/1715:43> »
@BN: ahh blissful ignorance :)  You hear some loud engines in the neighborhood
@Tec: You can hear 6 motorcycles and two larger vehicles, but you can't see shit.  You're looking in the right direction, but you're distracted or something.  You know what and where, but not who.
@RnB: Again with the 6 bikes and 2 larger vehicles, but you see the group and can see a gopher and tricked out Chameleon.  And you can see the colors, you're not 100% sure but Chulos are a good guess.  (I'm basically giving this to you as a result of Knucks encylopedic knowledge of the local gangs and that he's been talking about it.)

No one is currently shooting/smashing anything.  Lets get some IC posts up, and I'll ask for some more rolls after that as appropriate.

Note: The Chulos are not specifically a go-gang, but every gang has vehicles for getting from point a to point b.  As a group you've not heard of the Chulos *specifically* making their vehicles into weapons as go-gangs do, but Uffington wouldn't know that.
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Tecumseh

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« Reply #179 on: <03-30-16/0022:07> »
IC is up. I know it's a bit soon for Knucks to be feeling "up" (since it's supposed to take half an hour between transitions) but I'm having him move in that direction. I'm trying to distinguish between his Up verbal skills (Logic 3), which will have more contractions and slang and be more ganger-esque, and his Down verbal skills (Logic 5) where he might actually sound educated and like he could go to trade school or community college were it not for his crippling inferiority complex that only values expressions of physical prowess.