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[5E OOC] Trial by fire

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rednblack

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« Reply #285 on: <07-07-16/1241:54> »
Uffington actually has 3 services and 2 optional powers on his Spirit of Beasts.  I completely forgot about Optional Powers, though.  Let's go with Concealment and Noxious Breath.  Once things get going I think we'll rely on Fear to get the Technoids running, but Noxious Breath may come in handy, as it's doubtful many of them have respirators or gas masks.

Uffington will use his first service to have the spirit use its Concealment power on the team as they make their approach.  Maybe that's overkill, but the plan really revolves around us getting into position so I think it's a service well spent.

ETA: @Tec, thanks for keeping me on the ball with the spirit.  I'm really new to all this wiggly finger drek.
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Zweiblumen

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« Reply #286 on: <07-08-16/0957:28> »
Sounds like we're close. Badneighbor's point about giving them an opportunity to retreat is an interesting idea. Alternatively, we could surround them and get them to surrender. That will probably only work if we take down WizKid first, and hard.

Sounds like the rough steps are:
1) Identify WizKid
2) Knucks throw a knife into WizKid (if possible)
3) Uffington lightning ball the kiddos
4) Knucks and Expo mop up remaining resistance
5) Profit!

Uffington's spirit can probably do... something. I'll let rednblack strategize that. Uffington only has one service, so we'll have to make it count. (Rednblack, don't forget to pick your Optional Power.)

Zweiblumen, what do you want for IC posts to cover this?

TL;DR: If you want to post one more "planning" IC go for it, otherwise I'll write up a scene getting us to the action once I get the thumbs up from BN.

Looks like everyone is pretty much in agreement.  Once I get the thumbs up from BN I'll get a post taking you to the bridge.  I thought the earlier consensus was for me to write that IC up and take us to the action scene.  If you want to get one last "planning" IC up that's cool too.  I'd rather not write for your characters as you guys know them so much better than I do, but I'm happy to write that scene as well.  (can I make that any more confusing?  If you're not confused yet lemme know, I'll see what I can do :P)
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badneighbor

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« Reply #287 on: <07-12-16/1100:05> »
Man, for some reason I stopped getting notifications for the OOC thread. Hopefully I've fixed it but I'll make a note to check this at least every morning. Sorry if I held things up. I'm ready to move to the bridge, for my part. Expo's nervous but invisible, so nothing to worry about there. Once Zwei gets us there I'll put an IC in.

Zweiblumen

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« Reply #288 on: <07-12-16/1238:24> »
Update: was half way through my post when family drama exploded. Once we find a hotel and get settled for the week I'll have the IC posted.

Sorry this run has been so scattered. I swear I usually don't have this much drama in my life.
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badneighbor

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« Reply #289 on: <07-12-16/1543:14> »
Update: was half way through my post when family drama exploded. Once we find a hotel and get settled for the week I'll have the IC posted.

Sorry this run has been so scattered. I swear I usually don't have this much drama in my life.

Dang, man. I hope everything's alright.

No worries here. This stuff takes a backseat to family, so do what you need to do.

Zweiblumen

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« Reply #290 on: <07-15-16/1730:18> »
Okay, family stuff is "settled" now.  I've been running all over the place getting shit re-sorted.  I've put somewhere between 1250 and 1500 miles, I'd have to pull out the contract to be sure, on the rental I got on Tuesday.  Only one more road trip to get my Global Entry paperwork finished then we go to Berlin on Monday now instead of the 25th.

So, what does all of that mean?  Well, I want to get that post up starting the scene this weekend and hopefully come Wednesday everything will be at the new "normal" and we can wrap this thing up!
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badneighbor

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« Reply #291 on: <08-08-16/1812:59> »
...is this dead? Should we call it?

Tecumseh

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« Reply #292 on: <08-08-16/1850:03> »
Hahaha, were your ears burning? I just pinged Zweiblumen about it yesterday. I was about to reach out to you to see if you were still around and paying attention.

I think we should keep going.

Zweiblumen

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« Reply #293 on: <08-09-16/1237:38> »
I had honestly thought this had died!  Glad to see folks are still interested.  I won't get a chance to get an IC post up today, but I can in *my* morning.  It should be waiting for you by the time you guys wake up :)
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rednblack

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« Reply #294 on: <08-09-16/1454:00> »
I'm in.
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Zweiblumen

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« Reply #295 on: <08-10-16/1617:56> »
And household devolved into chaos last night.  Obviously I didn't get it to you for your morning today :(  I fail.  That said, problem has been resolved and as soon as I get a few chores done I'm going to sit down and get this post up.

Thanks for baring with me.  We'll finish this up RSN! :)
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Zweiblumen

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« Reply #296 on: <08-10-16/1744:45> »
IC up!!! (WTF? How'd that happen!)

Lets get both surprise (as you guys are gonna drop the hammer on these "poor" kids) and initiative rolls.

Thanks for being patient with me for the last 6 months.  Feels like I've got things more or less settled here in Berlin (I was reading back through some of my other posts from when I was here in March, really come visit it's an awesome place).  Classes have started and so I've got some structure to my day.

That said, I've got class and 3 appointments to get to for getting our Residency Permits tomorrow so I'm gonna go to sleep now.  I'll be around and online tomorrow evening.
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rednblack

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« Reply #297 on: <08-11-16/1412:45> »
For Surprise Uffington has: REA (4) + INT (5) + Alerted (3) - Sustaining Penalties (2) = 10 dice.
Surprise: 10d6t5 4

Initiative: Initiative: 9+1d6 14

As the group approached, Uffington would also Assense them to make sure he knows who WizKid is.  I have: INT (5) + Assensing (5) + Aura Reading Spec (2) - Sustaining Penalties (2) = 10 dice.
Assensing: 10d6t5 5
I trust that will pick him out.
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Tecumseh

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« Reply #298 on: <08-11-16/1430:08> »
Surprise: Reaction 9 + Intuition 5 + Alerted 3: 17d6t5 6 hits

Initiative + Cram: 2d6+15 22

Reposting this for convenience:

Knucks will paint himself with NoPaint. The rules say that humans need one dose and orks/trolls need two doses. Knucks is technically human but he has the Strength (and Physical limit) of an ork, so I'm going to use two doses.

He now has High Pain Tolerance 3 for NoPaint duration: 1d6 6 hours

Knucks will also pop some Cram. I'm going to say this overrides the generic stimulants that he takes for So Jacked Up. He is now at Reaction +1 plus +1d6 initiative for the next 9 hours. He'll crash and suffer 6S sometime around sunrise.

Here's his loadout:

Armor
Armor Vest
Custom Ballistic Mask
Forearm Guards

Weapons
Plasteel Toe Boots
Throwing Knife x10
Urban Tribe Tomahawk
Grenade: Flash-Bang x1
Grenade: Fragmentation x1
Grenade: High Explosive x1

Electronics and Gear
Hermes Ikon (DP: 5, FWL: 5)
Autopicker Rating 5
Stim Patch R6
Tranq Patch R6
Trauma Patch

Knucks will skip guns for now unless one of the others rags on him for not bringing any. He'll stick with throwing weapons and fists. He's ready to get his hands dirty, by which I mean wet.

badneighbor

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« Reply #299 on: <08-11-16/1657:50> »
REA 3 + INT 4 + Alerted 3 Surprise: 10d6t5 4

Initiative: 7+1d6 10

 

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