Please tell me that some of those include more magically oriented life modules? Technomancers need some help in that area as well, but I'm guessing we'll see those when the technomancer supplement comes out.
I hear technomancers got some modules in the matrix book. Life modules is one of those things that you can expect to be added to piecemeal, some in every new sourcebook. Unfortunately, Run Faster came out after the magic books, so magical characters probably won't get as much attention as other archetypes. Although you may see an awakened life module or two stuck in there (maybe when they do something NAN-related, you will see something shamanic for one of the formative years modules, so that Magical Education isn't the only option at that stage).
They did get some, but in my opinion they need some more available to help flesh them out. Being as heavily attribute as technomancers are (well, if you want to do anything more in meat-space than cower during firefights or perhaps spray some suppressing fire in the general direction of the enemies), they could use a few more options. Mostly though I was concerned with awakened life modules.
The media ones Wakshaani mentioned are something I am looking forward to, although I'm guessing it would be awhile. I've been jonesing to play some of the older archetypes (rocker, media/reporter, etc.). I looked at the sample technomancer-reporter, but I'm not sure how viable she would be in actually getting data (i.e. hacking, breaking encryption, copying data, etc.) as the team would need her to fulfill the role of the decker/matrix specialist.