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need a challenge for a character

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cdkc

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« on: <02-23-16/1519:44> »
I am running a Shadowrun game. its mostly a mirror shades game and one player has min maxed his mage to completely shit on anything i can throw at him. whats more he plays his character like a marry sue. the problem is he has a magic rating of 8 with 2 initiation grades. he has the quicken spell and channeling metamagics. this allows him to have a force 8 bound spirit in him raising his physical stats as high as possible and he has an increase attribute willpower spell and an increased reflexes spell quickened. what can i do to put this character into a challenege with it being fair and not killing the rest of the party?

Whiskeyjack

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« Reply #1 on: <02-23-16/1539:39> »
Have a conversation OOC that his character is disrupting the game and that it is impossible to both provide a reasonable challenge for him without killing the whole party, and for everyone else without him trivializing it.

This is not a problem you can solve IC.
Playability > verisimilitude.

adzling

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« Reply #2 on: <02-23-16/1622:27> »
This is a problem that can be solved by using the tools you have at your disposal and fixing/ tweaking the broken parts of the rules this caster is exploiting.

1). Take care of those Quickened spells (not at all a good idea for a mirrorshades campaign due to their high astral visibility) by putting Mana barriers/ wards at every major entrance and on important rooms. This would be common practice for the 6th world so you should do it anyhow.
If he walks around with Quickened spells running he should garner the attention of every corp-sec wage mage/ cop mage that lays eyes on him.

2). Completely remove channeling/ possession traditions from your game, they are broke and this guy figured it out. We banned them at our table for the same reason.

Do those two things and he will come down to a manageable power level.

cdkc

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« Reply #3 on: <02-23-16/1711:46> »
am i able to banish his possessing spirit?

PiXeL01

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« Reply #4 on: <02-23-16/1750:32> »
He will be like a beacon in Astral Space, making it impossible for him to hide. When he is possessed he is dual natured so spirits don't need to materialize to attack him nor do mages need to be in the line of fire to banish the spirit.

How does he treat his spirits? If you have the Street Grimoire you might want to loo into the spirit index(?), might can make it impossible for him to summon spirits if he has a history of mistreating them. Or have a powerful spirit show up to teach him some proper manners (think force 20+. Look up Tutor from SR2 as an example).

Does he has a license for all his spells, summoned spirits and trinkets? If not then he is a fellon and can be charged with Murder 1 as using magic to cause death and mayhem cannot be anything but a deliberate act which is why in the eyes of the law mages are dealt with extremely harshly.
He leaves his astral trail everywhere which makes it a lot easier for investigators to find him, especially with quickened spells active constantly.

Wards, patrolling spirits and layers of it. There is a reason why all windows are polarized. It's so magicians have to enter the buildings to do their evil deeds. That means the Mage has to force his way through every single ward the wage mages have rises which leads to detection.

Have an enemy Mage or spirit attack and dispel the quickened spells. Don't allow edge to be used to cast them in the first place.

Use background count which will eat away at his spells too.

Snipers, poisons and gas. He'll send a rival mage at him who has heard of his ways and wants to challenge him on being the most powerful.
If Tom Brady’s a Spike Baby, what does that make Brees and Rodgers?

Wailer

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« Reply #5 on: <02-23-16/1758:55> »
One of his enemies with a ton of cred pays the rest of his team to figure out a way to take him out. They retire.

Start fresh with a 500bp LIfepath Street level game. Grow a mohawk.

Profit.  8)


farfromnice

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« Reply #6 on: <02-23-16/1929:17> »
I had a player with 43d of armor in the 4th

it was really game breaking

and one day I said : enough and throw at the party a mage with acid spell and a troll with HMG and explosive bullet

it was an arsh run for them

Being a GM is hard but be confident, they are always way to screw your players ;)

like they said, a astral wall of force one, just enough force for it to break when a spell pass threw will alert a security respond

and after that you throw them a lot and a lot of thing

Reaver

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« Reply #7 on: <02-23-16/2005:54> »
First, remember that while possessed, he does NOT have immunity to normal weapons! So bullets hurt.

Do NOT forget the setting cavat: "Geek the mage first!" So he should be target #1 for every drone, gun and spellslinger the team runs up against. Also remember that for every attack a player comes under in an IP, they are -1 to their defense test. So by the time the 6th corp security guard shoots, Mr. Mage is -6 to dodge!

Quickened spells are linked to his astral sig and are VERY visible on the astral. And they can be disrupted from the astral! - no need for the magic security to open themselves up to the Mr. Mage's mundane friends :)

Wards are useful. But they can be defeated through careful proceedures. Corp security with a simple glow wand however, much harder to defeat. (The wand glows when an astral form/construct/awakened aura gets close.

Doors. Simple, simple doors. They break line of sight, Can be locked.- to slow down a team, foil invisibility (doors don't open themselves!), and generally make players go "WTF?!? A DOOR!? Now what???" (Its amazing really)


Some other things to keep in mind:

While gangers and street scum are highly limited in the number of bodies they can commit to combat, Corps do not have this limitation!

A gang may have a few hundred members if its a BIG gang, but they can only commit so many to a single combat just due to their size and resources. Commit too many, and they collapse. (Or get taken over by an other gang)

A Mega Corp, have THOUSANDS of security guards spread all over the sprawl that they can call in to defend a site if things go really bad.... and they have 2 major forms of back-up:

1: Knight Errant. The Corps can choose to call on Knight Errant to help contain and arrest Runners on the property. Often they choose not to, but they CAN. And should if the runners are mowing down anything and everything inside the building. Now they have the Corp inside the building and KE on the outside waiting to arrest them!

2: Military. Megas can have some serious firepower. But even they have limitations on what they can do in a city, especially if their arsenal can damage stuff beyond their property line....  but, if the Runners are throwing around military level weapons and spirits, then the Corp/KE  MAY just place a call to the military about heavily armed 'terrorists' at work..... and then the REAL fun begins!
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Angelone

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« Reply #8 on: <02-23-16/2207:25> »
Without masking he is lit up like Christmas, New Years, and the 4th of July all rolled up into one. There are many dual natured critters who take interest in stuff like that.

I would have a conversation with them about toning it down and perhaps making a new character with the same resources they have on their current one. Explain the type of game you are trying to run and how the character in question is disruptive.

If all else fails FAB III grenades or areas covered in the stuff will shut the character down for good.
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la vida no vale nada

Glyph

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« Reply #9 on: <02-23-16/2238:00> »
I would carefully read the relevant sections in the magic rules.  I can't quite put my finger on it, but this build seems a bit dodgy.  Be sure to watch him make all of his summoning, binding, and Drain tests, and don't assume he can automatically get a lot of successes because he is doing something during downtime.  For enemies, have them use visual cover more and not clump together, and add a few extra mooks.  Play up how conspicuous someone channeling a high force spirit and having quickened spells is, and (as others have mentioned) wards are fairly common.

Syrris

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« Reply #10 on: <02-23-16/2254:51> »
  How do the other players feel about this?

  If they don't have a problem with the situation then it's probably better to leave it be. So there's a brick wall mage on the team - both the team and the fixer can make use of that.
  If they're not happy with the situation then you collectively need to do something about it. It could come down to playstyle differences, system familiarity, or just characters with varying karma/cash totals. Figure that out before you try to apply solutions or you may end up applying the wrong one.

Mirikon

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« Reply #11 on: <02-23-16/2310:55> »
I am running a Shadowrun game. its mostly a mirror shades game and one player has min maxed his mage to completely shit on anything i can throw at him. whats more he plays his character like a marry sue. the problem is he has a magic rating of 8 with 2 initiation grades. he has the quicken spell and channeling metamagics. this allows him to have a force 8 bound spirit in him raising his physical stats as high as possible and he has an increase attribute willpower spell and an increased reflexes spell quickened. what can i do to put this character into a challenege with it being fair and not killing the rest of the party?
First, make sure you're having him roll all those drain rolls, instead of handwaving. Second, I agree that the build seems... suspicious at best. Have a long conversation with the player about why he shouldn't try and break the game and ruin things for everyone else.

As for challenges:
Mana ebbs/voids, or high background count areas - A group of gangers isn't going to be much threat to the rest of the party, even in a F6-7 background count.

Wards - Either you set off the ward, and call down all hell on the group, you lose your spells/spirit, or you can't get through.

Harrassment - Every corpsec or Knight with the sight (or a glowand) is going to see the mage light up like a Christmas tree on the astral. Most 'decent' places, mages have to be licensed. And some places just plain won't allow them in. "Papers, now!" gets old after a while.

Targeted - If he's starting to make a name for himself, especially as a mary sue type, then someone somewhere is looking to take him down a peg, either to claim the top spot, or to humble him. (Or maybe they have friends he hurt on a run.)

GEEK THE MAGE FIRST! - Sniper in a nest overlooking a public area for a classic double-cross by Mr. J. And he's kindly given the sniper profiles of the team, so the sniper starts with the mage. This is a really great one to do if they've hurt Aztechnology in the recent past.

FAB IIIb - Otherwise known as 'that drek that eats magic'.

Renfield - Have someone spike the mage's drink with this, get them addicted, and then have a vamp string them along.

Hacker - You know the urban legend of the hacker that gets pissed at someone, and then goes about doing everything they can to make their life hell? It isn't a legend. Until the hacker is found or placated, the mage is going to find himself on terror watch lists, he'll be involved with child pornography rings, every murder is going to have him as a 'person of interest', and you wouldn't believe all the spam calls he's getting, at all time of day and night, in all languages. Oh, and he catches every red light, his train is always late, the food is always burnt or undercooked, the fridge got bricked, the power bill somehow shot up to 10,000 nuyen a month, and...
Greataxe - Apply directly to source of problem, repeat as needed.

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Raiderjoseph

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« Reply #12 on: <02-23-16/2347:36> »
Step 1: Summon Cthulhu

Step 2: ???

Step 3: Profit!
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PiXeL01

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« Reply #13 on: <02-24-16/0051:19> »
Nah, just a proper dragon will do. They have even higher stats, can summon bigger spirits and quicken/anchor higher force and more exotic spells.

Or Thor Shot, but that is just ridiculous
If Tom Brady’s a Spike Baby, what does that make Brees and Rodgers?

Raiderjoseph

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« Reply #14 on: <02-24-16/0057:04> »
Nah, just a proper dragon will do. They have even higher stats, can summon bigger spirits and quicken/anchor higher force and more exotic spells.

Or Thor Shot, but that is just ridiculous

Thor shot?
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"As a Mage I have no issue with 'shoot the face first'. He deserves it and it's about time they stopped targeting me right from the go." -The Tekwych