There are no traps. No pitfalls, no rolling balls of death. The house itself is a fortress... But only if it's manned. The Guardian obviously was enough to scare the locals off. You just walk in, after the code from Uncle's data packet unlocks the main door. You can easily change lock codes, pick some Stealth Tags from the small safe in the security room, and set owner privileges for the whole team. There are five bedrooms, a living/dining room, kitchen, a pantry (which contains mostly liofilized soy products and a few cases of German military rations), an open study, and two 'maintenance' rooms - the security room, and the tech room, that contains the house's node, and a few cleaning and surveillance drones. There are no obvious valuables, and the access to both the master study and basement seems to be on different systems, and magically screened. The node itself is a good piece of work, though it has no fireworks, beyond the IC patrolling it, that looks like a vicious cloud of bloodied ice slivers. It's obviously independent(you don't have it's control code), and loaded with a deadly offensive program. It doesn't mind you snooping, as long as you don't try anything. You still only have normal security or user accounts - the Admin seems to be restricted to one ID, that's protected like a dragon's hoard...
There is also a garage, in which you find a small 4x4 car. It seems like it was custom-built, but after a while you find it's manufacturer, a small Ares subsidiary called Tarpan-FSO, that does a lot of prototype testing, and the car seems to be a discarded one. It has a troll-sized seat in the second row, but it's not really comfortable for Vabka - it wasn't built for his particular size.