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Tangled Currents - OOC thread

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Mercy Merchant

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« Reply #120 on: <06-09-16/0054:46> »
@Zen  They are certainly not expecting any resistance here.  Take another action.
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Zen Gypsy

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« Reply #121 on: <06-09-16/0739:23> »
Sorry Mercy, I would have had a response up, but my son's ball game & hiccup with our internet this morning prevented me from getting a post in.  I'll have a response for you this evening for sure!

adamu

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« Reply #122 on: <06-11-16/0537:32> »
@Jack/Revenant

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I'm not happy being grabbed/subdued without a defense roll - John's chassis may be slowed but it's not immobile

Dude, your words cut me to the quick.

Please rest assured that I would never have you controlled like that without you getting every chance to defend.

You'll recall that in your previous post you included a melee defense (on full D) roll.

That was not used immediately because you also successfully rolled to Evade.

But once the spirit caught up with you on the next pass (possible because his friend Slowed you), I rolled against that result.
Since you got five successes and the spirit was rolling only 11 dice, I fully expected to fail, but sometimes the GM gets a lucky roll.
He got six hits (well under his Limit), and your chessis is definitely Engulfed. No movement possible until you escape (per the rules).
As I explained in my earlier PM, he's choosing not to inflict damage, just hold you (for now).

Now I have to decide what happens when you Con a spirit - I know you don't want me to give away any secrets, but there are a lot of weird variables to consider!

I'll roll some dice and do an IC.



Jack_Spade

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« Reply #123 on: <06-11-16/0728:16> »
Ah ok, sorry that was me getting home at 3.00 am from a very mediocre date - I really should stop posting after midnight.
That came over a lot harsher than intended.
(but a little Spoiler tag with background explanation would still be nice in the future - just so I understand ooc what happens)

All good.
That said: I hate engulf with a passion and I usually spend edge to avoid it because this power alone is as good as death in most circumstances.

A question on that account: Since I'm engulfed, a shock hand attack should be impossible to dodge, correct? So I can deliver the same auto damage as the spirit.

Regarding Con: Since Spirit and Conjurer are in telepathic contact, ultimately I'm conning the Conjurer.
I'm hoping for a dice penalty to see through that lie since John should be hard to read and gets the info second hand.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

adamu

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« Reply #124 on: <06-11-16/1240:56> »
@Jack

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Ah ok, sorry that was me getting home at 3.00 am from a very mediocre date - I really should stop posting after midnight.
That came over a lot harsher than intended.

All cool - I have the same problem when squeezing out posts between dealing with problems at work.
Hope your next date is better than mediocre!

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(but a little Spoiler tag with background explanation would still be nice in the future - just so I understand ooc what happens)

Yeah, as you know we talked a lot about how to resolve this scene by PM, but with PbP there's always that lingering fog....always happy to answer any questions I can about the behind-screen-process as long as it doesn't compromise story-secrets (which of course are often the cause of the most heinous disasters for the players!)

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All good.
That said: I hate engulf with a passion and I usually spend edge to avoid it because this power alone is as good as death in most circumstances.

Yeah, Engulf is badass - but GMs need that stuff to even slightly challenge certain players!
If you would have liked to Edge your melee roll, that's really no problem.
I don't want to retcon the IC so far, but you haven't taken any damage anyway.
If you choose to use an Edge point now to reroll fails on that previous melee defense roll, and if you get just one hit, then we can simply give you an automatic success on your next attempt to escape the engulf.

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A question on that account: Since I'm engulfed, a shock hand attack should be impossible to dodge, correct? So I can deliver the same auto damage as the spirit.

That is a very interesting question to me, bringing up a broader question I've thought about for the past 30-odd years of RPG play - balancing the necessary abstraction of the rules with the application of common sense rulings.

Of course each game system makes decisions on how finely to calculate every possible variable and still be playable. I think SR is somewhere around the middle of the spectrum there. When we shoot a guy with an armor jacket, he gets to apply the armor value to all shots against him, even though it really only covers his torso.
Then it we take it another step and can apply, say, the Run & Gun hit location rules, but we still end up with relatively broad result descriptions compared to some other systems, and certainly compared to what we might fluff in a descriptive IC. .

On the other hand, the beauty of table-top (or PbP) RPGs is that instead of a rigid computer, the GM is a human who can modify these abstractions to apply common sense. So in theory you get the best of both worlds - playability and also a very fine scale of variable judgment.

The problem then, is balance.
It tends to be the case that the players always come up with a common sense factor that would give them an advantage (like the idea that your shock hand should be undodgeable), but are generally displeased if the GM deviates from pure RAW when running the bad guys!
So I have to be cautious about that slippery slope.

So now that you've had a tiny piece of my RPG philosophy, I will tell you that for at least the first action, you can do auto damage (no defense, but he gets a soak) to the spirit. However, if you are still Engulfed by your next turn, we should assume that he's had the chance to isolate your wrist and prevent further such attacks.

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Regarding Con: Since Spirit and Conjurer are in telepathic contact, ultimately I'm conning the Conjurer.
I'm hoping for a dice penalty to see through that lie since John should be hard to read and gets the info second hand.

Great minds thinking alike!
Yeah, I took this straight to the conjurors - yeah, the fact that it is plural is one of several behind-the-scenes variables I had to take into account, but you have probably guessed that one by now from the IC.
As for penalties, the point is moot as they are all believing you either completely or partially.
And that is the effect of Con - to convince someone of a lie.
What they do based on that belief - well, the IC is up.

Feel free to either post more IC or if you want to do something with dice first that is cool too.
On the other hand, if you don't fight, then things will remain static for a while (aside from the fact that the singing will resume!).


Zen Gypsy

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« Reply #125 on: <06-12-16/1230:12> »
@ Mercy

Good morning man, thanks for the game so far enjoying it for sure!  Now, I didn't make a Willpower check to not open up on the new comer to the scene, if you want me to let me know and I can edit that in.  Secondly, I am just assuming that his demeanour and appearance don't match either the gunmen or the pair of corp sec with them, otherwise I would have assumed he was a hostile target.

Let me know if I am wrong in that and I can change the narrative as required.

Thanks!

adamu

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« Reply #126 on: <06-16-16/0808:22> »
@Jack, hope i've not taken liberties. You mentioned to the spirit you'd wait, so I assumed you did.

I suck at computery things, so hopefully this works....

https://www.google.co.uk/search?q=druidic+priestess&biw=1280&bih=917&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjs-_PWvqzNAhUYM8AKHbc5CEIQsAQIJg#imgrc=DCHe_AKwBx7WcM%3A

Jack_Spade

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« Reply #127 on: <06-16-16/0815:33> »
Oh boy, that is indeed a hippy!  ;D
I really wished Al was here.

And no, John is a good boy and stays - he wants information after all. He just doesn't want to hang in a tree for a few hours with the option of having his 100.000 Nuyen body destroyed.  ;)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Zen Gypsy

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« Reply #128 on: <07-06-16/2100:37> »
Question, while certainly NOT an option given his current situation, Bryant will want to upgrade his limbs in the future.  As such, I am curious how the process would go, lets start with his Left Cyberarm, it is currently 2nd hand cyberware worth $64875, a Beta Grade limb would cost $129750. 

Obviously he would need to pay the full $129750 for the Betagrade limb, but could he recoup any of the funds spent on his current cyberarm?

Sorry, I do tend to plan long term, and going from 1.05 to 0.5 would open up a whole lot of body 'ware options.

Thanks for any information you may have. :)

Mercy Merchant

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« Reply #129 on: <07-06-16/2331:24> »
It is certainly possible to sell off used cyberware.  It will be considered used and you will not recoup anything like what you paid for it, and even that may depend on who you are selling it to.
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All4BigGuns

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« Reply #130 on: <07-07-16/1128:38> »
Looks like the ones that Mercy is doing are the only ones still alive.

It's all right though. Been long enough that I've completely lost the feel for Serge.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Mercy Merchant

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« Reply #131 on: <07-07-16/1324:44> »
@Guns  Adamu is crazy busy at work.  I am sorry that you have lost the urge for Serge, but would you like to get back in with another character?  I have some space and can take you if you are interested.  Give me a jingle.
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Zen Gypsy

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« Reply #132 on: <08-07-16/1254:45> »
Question for you Mercy, considering Rowena's current state in the Echo thread.

In 2076, one would assume that with the advent of cybernetic limbs, that there would be some sort of brace, or walking assist exoskeleton, that she could use in lieu of a wheelchair?  Though that perhaps would require either trodes, or a datajack?  Just curious if such a thing existed without resorting to cyberlimbs, as it was spinal trauma that brought on her paralysis.

Thanks for the feedback, and thanks for the game, been enjoying it alot.  Trying to figure how to get out from this situation and it just keeps getting bigger and bigger.  Eeeek! :)

Imladir

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« Reply #133 on: <08-07-16/1317:01> »
The problem with exoskeleton is that most of them probably only amplify the user's movements. While you could probably modify one with a DNI, I think it would be a custom job: there's probably not enough money to earn for a corp by doing this, since surgery, bioware or cyber would be able to fix the underlying problem (you can regrow limbs, so...).
But if you got your hands on one, I suppose Barbara could probably make the required adjustments (might not be easy though, unless she finds the code for some cyberlimbs and use it as a baseline to modify the native programming). Of course, finding the exoskeleton (or at least, a sufficiently discreet one) might not be that straightforward given your situation...

I must confess that I'm almost happy Barbara never answered my message. Dante's Inferno might be hell to Cynthia, but at least, she's safe and free ^^
« Last Edit: <08-07-16/1320:38> by Imladir »
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Mercy Merchant

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« Reply #134 on: <08-07-16/1508:22> »
There are probably several ways to help with Rowena's situation.  The unfortunate bit is that they all probably cost a ton of nuyen and she is a realist where that is concerned.................she doesn't have any.  She is/was basically a full time student studying for her advanced degrees in psychology.  Now, even that is curtailed by her condition and the loss of her job.  However, you are building some good relations with a powerful gangster who might have good connections....................

Oh, and Eva?  Safe and free for how long?  Bwahahaha.
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