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KID TIGER!!!

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ZeldaBravo

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« Reply #15 on: <03-02-16/2252:30> »
Huh. Missed that -9 to dodge rolls on FA weapons.  Maybe this character just isn't playable as a concept?

Don't give up just yet. You can turn invisible and sneak up to your mark instead of charging it. More like a jaguar or a leopard than a tiger.
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

Jack_Spade

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« Reply #16 on: <03-03-16/0325:34> »
Right, what ZeldaBravo said.

You have chosen a tough concept, now you have to refine it through optimization to be workable.

First of all, you have to realize that you are highly dependent on preparation. That is a drawback - most confrontations are over before you have all your buffs up.
Secondly, you are very squishy, so you should look for options to be a bit less armor dependent.

My first suggestion would be to change from Chaos tradition to Psionic. You keep Intuition as you drain stat, but you now have a possession tradition.
Now, get an armor bag. That thing is flexible enough to be worn and put on by an animal. Get Gel Packs on it as well to increase armor. Now conjure a high force spirit of man and have it possess the bag, so it's armor increases by half the spirits rating.
The spirit now gets also the command to recklessly cast Armor and Reinforce and sustain them - if you are nice, you learn these spells as limited versions and make the armor bag (which you can modify with Fashion) the fetish (you can fluff that thing as your magic armor)

Now the only thing you have to do is to transform yourself.

The other way would be - as previously suggested - to learn improved invisibility and have a spirit cast concealment on you. 
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Airwhale

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« Reply #17 on: <03-05-16/1900:09> »
It feels like to me the answer is both. I like the idea of an armor bag... seems like a tiger could transform out of that, say into a bird, without hurting the bag so much.

I think the way to play this character is just strategically and with as much forethought as possible. Against single/few opponents without automatic rifles,  the character can just charge them and take them down.  When doing a B/E job,  the character can be invisible, hopefully have some sort of armor on,  and rip the heads off of anyone needed.  When fighting groups,  the character can stay invisible, try and cast something like hotpotato,  and just try and take down folks either from a distance, cast invisibility on other team mates, or just hit soft targets.  A well placed grenade/fireball could ruin his day,  but,  it still sounds like a fun concept to play. 

Especially with 15-20 karma for a few more spells,  this character does seem like he would have a lot of options for different situations.  I think I'm up for the challenge.

And if it does not work, then I'll just start working on the next character now. =)

Right, what ZeldaBravo said.

You have chosen a tough concept, now you have to refine it through optimization to be workable.

First of all, you have to realize that you are highly dependent on preparation. That is a drawback - most confrontations are over before you have all your buffs up.
Secondly, you are very squishy, so you should look for options to be a bit less armor dependent.

My first suggestion would be to change from Chaos tradition to Psionic. You keep Intuition as you drain stat, but you now have a possession tradition.
Now, get an armor bag. That thing is flexible enough to be worn and put on by an animal. Get Gel Packs on it as well to increase armor. Now conjure a high force spirit of man and have it possess the bag, so it's armor increases by half the spirits rating.
The spirit now gets also the command to recklessly cast Armor and Reinforce and sustain them - if you are nice, you learn these spells as limited versions and make the armor bag (which you can modify with Fashion) the fetish (you can fluff that thing as your magic armor)

Now the only thing you have to do is to transform yourself.

The other way would be - as previously suggested - to learn improved invisibility and have a spirit cast concealment on you.

Tarislar

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« Reply #18 on: <03-06-16/1633:17> »
Skills:A, Attributes:B, Magic:C, Metatype:D, and Resources:E

New stat block based on raising Summoning and Binding:

Here are some suggestions that I can see to potentially improve this character & keep the same concept

Try using the following Priorities
Attr-A
Magic-B
Skills-C
Meta-D
Cash-E

Rearrange Attributes to:
B3, A5, R5, S3
W5, L1, I6, C4
Es6, Edg3, Mag6

Drop these Adept Powers:   Astral Perception,  Improved Sense x2,
   FYI, quite a few people say Ultra Sound isn’t even an option.
Replace them with Chi-Foci & Tech that you get after a run or 2 post Char-Gen.
Pick up the following.
Traceless Walk + Heightened Concern
   (These will do wonders for your sneak while shapechanged concept)

Skills:  4/4+28+2G
Athletics Group-2
Counterspelling-6
Perception-6
Sneaking-6
Spellcasting-6
Summoning-6
Unarmed Combat-6

Reduce Focused Con down to 2 & Add Mentor Spirit & maybe Joat or something else.

Change out Lightning Bolt & Magic Fingers for Ball Lightning & Improved Invisibility

Contacts:  Give the fixer another point (or 2) of Connection by giving the Doc room to grow in Loyalty.

Pap Renvela

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« Reply #19 on: <03-06-16/1944:03> »

   FYI, quite a few people say Ultra Sound isn’t even an option.



Ultrasound/echolocation/bio sonar...whatever you like to call it is a naturally occurring sense:

Microbats generate ultrasound via the larynx and emit the sound through the open mouth or, much more rarely, the nose. The latter is most pronounced in the horseshoe bats (Rhinolophus spp.). Microbat About this sound calls (help·info) range in frequency from 14,000 to well over 100,000 Hz, mostly beyond the range of the human ear (typical human hearing range is considered to be from 20 Hz to 20,000 Hz). Bats may estimate the elevation of targets by interpreting the interference patterns caused by the echoes reflecting from the tragus, a flap of skin in the external ear.


Reaver

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« Reply #20 on: <03-06-16/1949:52> »
Doesn't stop some GMs from saying 'Nope.'.

Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Pap Renvela

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« Reply #21 on: <03-06-16/1954:35> »
GMs fiat isn't an argument.

Reaver

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« Reply #22 on: <03-06-16/2004:37> »
GMs fiat isn't an argument.

Its the only one that matters.

Even if the rule book says "the sky is blue", the GM can say "No. In my game the sky is Red."

You have 2 choices. Accept it and play. Don't accept it and not play.  Arguing with the GM doesn't give you a third choice.... it usually just means a choice is made for you, and that is that you DON'T get to play.
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Pap Renvela

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« Reply #23 on: <03-06-16/2044:04> »
The reason you stated is why it's not an argument.
A GM can do whatever he wants regardless.

We make arguments on this forum, pro or con, based on RAW or RAI to come up with what most people would play with. It won't be the answer every GM plays with, but we try and get an interpretation most people will go with.

Tarislar

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« Reply #24 on: <03-08-16/2045:42> »
I'd say there is more than just GM fiat going on.

The ability Motion Sense is basically Ultra Sound Sensor as a sense & it costs 0.25

Personally I like the idea of an Improved Sense that ONLY mimics the Visual modifiers chart for 0.25 combing with the detection of Motion sense to give you nearly a full Ultra Sound sensor for 0.75


KraakenDazs

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« Reply #25 on: <03-08-16/2127:03> »
Motion sense is .5! (Im being nitpicky. :P Plus im away from books so i might be entiiirely wrong :P)
Maybe, just maybe, concrete and Plasteel are MEANT to armor our planet, and not harm it, omae. Hydroponics can nourish our needy. And i assure you nuclear energy's been involved in getting you that fancy 'ware, chummer.Our mistake? Trading Wisdom for Greed. - Dögan "Babyface" Kross

Pap Renvela

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« Reply #26 on: <03-09-16/2246:40> »
Motion sense is .5! (Im being nitpicky. :P Plus im away from books so i might be entiiirely wrong :P)

If you reread his sentence he never said differently.

Pap Renvela

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« Reply #27 on: <03-09-16/2253:13> »
I'd say there is more than just GM fiat going on.

The ability Motion Sense is basically Ultra Sound Sensor as a sense & it costs 0.25

Personally I like the idea of an Improved Sense that ONLY mimics the Visual modifiers chart for 0.25 combing with the detection of Motion sense to give you nearly a full Ultra Sound sensor for 0.75


Any sense enhancement provided by cyberware
or bioware can be provided by this power, unless
that enhancement either gives you bonus dice to
Perception Tests or needs wireless to work (or both). CRB319

You can get ultrasound cyberware and it provides no dice therefore...

Tarislar

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« Reply #28 on: <03-12-16/0108:52> »
Motion sense is .5! (Im being nitpicky. :P Plus im away from books so i might be entiiirely wrong :P)
Typo,  yes, its .5, that was my point, that it costs twice what a normal "sense" does

Tarislar

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« Reply #29 on: <03-12-16/0113:59> »
Any sense enhancement provided by cyberware
or bioware can be provided by this power, unless
that enhancement either gives you bonus dice to
Perception Tests or needs wireless to work (or both). CRB319

You can get ultrasound cyberware and it provides no dice therefore...

Sense Enhancement....... v/s...... Sensor
Not the same thing really.
Sensor's have Ratings.
What rating is your sense power?