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Creating an AI Hacker as a 'floating' character for a Missions game.

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Dinendae

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« Reply #15 on: <03-07-16/2316:09> »
Problem... No AI in Missions.


^Yep! Metasapients (including Changelings and Shifters), Infected, A.I,'s are all forbidden. It makes sense when you factor in that Seasons 5-8 are all going to primarily take place in Chicago, and the default background count over a fairly large chunk of it would adversely affect all of those.

ScytheKnight

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« Reply #16 on: <03-07-16/2351:43> »
Problem... No AI in Missions.


^Yep! Metasapients (including Changelings and Shifters), Infected, A.I,'s are all forbidden. It makes sense when you factor in that Seasons 5-8 are all going to primarily take place in Chicago, and the default background count over a fairly large chunk of it would adversely affect all of those.

*points to first post where I mention this is a home game running pregen content and using Missions rulings as a guideline*
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Dinendae

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« Reply #17 on: <03-08-16/0236:52> »
Problem... No AI in Missions.


^Yep! Metasapients (including Changelings and Shifters), Infected, A.I,'s are all forbidden. It makes sense when you factor in that Seasons 5-8 are all going to primarily take place in Chicago, and the default background count over a fairly large chunk of it would adversely affect all of those.

*points to first post where I mention this is a home game running pregen content and using Missions rulings as a guideline*

*Points to the part mentioning the reason why they aren't allowed.*

You're going to need to address that somehow, and not just for any runs in Chicago. Buildings/rooms with limited or no matrix access, areas with high BCs, those will all severely hamper an A.I. without it downloading itself into a drone. Just something to think about. Unless you start running actual Missions adventures (which are set in Chicago) it might not come up too often, but it does need to be considered (even if you merely decide to handwave such situations away).
« Last Edit: <03-08-16/0245:23> by Dinendae »

ScytheKnight

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« Reply #18 on: <03-08-16/0304:43> »
Problem... No AI in Missions.


^Yep! Metasapients (including Changelings and Shifters), Infected, A.I,'s are all forbidden. It makes sense when you factor in that Seasons 5-8 are all going to primarily take place in Chicago, and the default background count over a fairly large chunk of it would adversely affect all of those.

*points to first post where I mention this is a home game running pregen content and using Missions rulings as a guideline*

*Points to the part mentioning the reason why they aren't allowed.*

You're going to need to address that somehow, and not just for any runs in Chicago. Buildings/rooms with limited or no matrix access, areas with high BCs, those will all severely hamper an A.I. without it downloading itself into a drone. Just something to think about. Unless you start running actual Missions adventures (which are set in Chicago) it might not come up too often, but it does need to be considered (even if you merely decide to handwave such situations away).

One of the other runners takes the cyberdeck along? AI is now on sight...
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Pap Renvela

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« Reply #19 on: <03-08-16/0346:37> »
and even if he's blind the AI is still on site too

kasper

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« Reply #20 on: <03-09-16/0848:29> »
*pokes her nose in, and raises a hand*

heya thought i should come out of the shadows for this since i will be the primary pilot of this AI decker. (i volunteered with enthusiasm)
also the deck carrier, it will be slung at the back of her combat body rig.

my main is also the groups elven bruiser.
think MasterBlaster type thing.

ScytheKnight

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« Reply #21 on: <03-11-16/2057:25> »
So using Sum to 10 managed to get something much more workable. Wound up going BBBDE with low Attributes but high Skills.

I did go a bit into the rigging side with Pilot Origins 1 (Ground Craft), but using skills rather than program shenanigans.

In the end I'm rather happy with how it came out, the high skills means even with fairly low attributes it can solidly cover the basics of hacking and rigging into ground craft (I foresee issues for security riggers using ground based drones in the future  ;D ::) ) it also means it'll be a slow boost into more power with focus on increasing attributes and gaining more qualities.

One issue that is kind of stumping me though... what the heck kind of Contacts do you do for an AI?!
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ScytheKnight

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« Reply #22 on: <03-17-16/2040:43> »
Well made a few tweaks and it looks more or less game ready now... I just need contacts for an AI Decker/Rigger spawned from a ground vehicle pilot program that kinda hates regular deckers.
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Pap Renvela

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« Reply #23 on: <03-18-16/0502:04> »
Well made a few tweaks and it looks more or less game ready now... I just need contacts for an AI Decker/Rigger spawned from a ground vehicle pilot program that kinda hates regular deckers.

Technomancers, other AIs, a mechanic if the vehicle is its home, a big ugly troll biker whose combat bike he once inabited...
Did you go with metasapient or E-ghost... an E-ghost might contact people from its previous 'life'

ScytheKnight

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« Reply #24 on: <03-18-16/0706:16> »
Well made a few tweaks and it looks more or less game ready now... I just need contacts for an AI Decker/Rigger spawned from a ground vehicle pilot program that kinda hates regular deckers.

Technomancers, other AIs, a mechanic if the vehicle is its home, a big ugly troll biker whose combat bike he once inabited...
Did you go with metasapient or E-ghost... an E-ghost might contact people from its previous 'life'

Metasapiant as that's the only 'playable' one. His home is actually a cyberdeck, there just don't seem to be many decker related contacts...
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