Wow, what a hornet’s nest.
While I too am frustrated on several occasions with CGL concerning the Shadowrun team, I am also able to sympathize with them in certain regards. I too wish that they had a dedicated team for the much needed errata, but… face it… I enjoy Shadowrun, everything that it is… and I enjoy 5E, despite as broken or backwards it may appear at times. I don’t think anyone on these forums can say different, or else why would they be here?
When I first read this post… I was a bit peeved to say the least. I typed out a 1300ish word reply detailing my personal experience as a trouble shooter, and the complications that go into something as simple as a board game, much less a full PnP RPG… but thankfully, my internet crapped out before I could post it, and gave me time to reply with a clearer head.
With respects, Serbitar… you yourself have outlined the problems with an open source player driven RPG. “Lack of release cycles and such”.
While the internet does provide a vast array of tools for such a project… you have to ask yourself some very simple questions.
How will you make people cooperate, much less make sure they are even working on the same game? What is vision behind the game? And who will enforce that vision?
Who will decide what stays and what goes? (What one person thinks is world changing brilliant, another will see as trash.)
Without a release cycle, how will anything be put out in a timely manner? Dead time means limbo and limbo means losing interest in the project.
With unpaid freelancers, what incentive do they have to devote vast portions of their own time and money to it? And yes, one way or another, it will take money… Everything has a price.
And the biggest killer of open source projects, imo… what happens with a freelancer loses interest and leaves a gaping hole in your development cycle? How you will proceed when no one is will to pick up the extra work?
“What we have here is a failure to communicate.”
Humans are chaotic… what a game’s design team thinks is perfect… what the play testers thinks perfect… just can’t, honestly, please everyone. Every person thinks differently. This is shaped by our culture, our upbringing, our education, and our further life experiences. You can’t even write the English language’s shortest complete sentence, and be sure everyone will interpret it the same way. (“Go.”, btw) And you can’t possibly hope to account for every “What If” scenario that can/will pop up. Groups of players range ever where and anywhere, including Fungs to Military Veterans to people that hardcore couch jockeys. And they all will have a different train of thought and a new “What if I do this” to throw at you.
This also means… that the work is never done. The project will be in a state of constant development, and thus always running into those same questions above.
But, that is just my option. Take it or leave it. I don’t mean any hard feelings to you or anyone over this matter.