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Troll Dad (Magician)

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dragonlord7012

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« on: <03-17-16/1701:21> »
Had an idea for a character, But i could really use some advice for the crunch.

The premise for the characters is "Troll Magician who raises his daughter (Elf/Human metatype, because these things can happen. likely adorable)

Story:
Troll Mage, lived in the shadows all his life. Did jobs got paid. Good stuff.
Regularly sleeps with a "favorite" at the local bordello.
They end up being friends, although their relationship is strange to say the least.
The girl disappears, her pimp investigates. Troll Mage; doesn't get hurt, but doesn't know where she is.
Takes a lot bigger risks for a time.
One day she shows back up with their daughter in tow. (She really is his* )
[This could happen either a few months after she is born, or when she is very young, not  a long time ago.]
Pimp eventually finds out and kills mom.
Troll Mage. Pimp is dead.
Now is raising daughter...

Motivation: Be a good dad.
1) Daughters Safety.
2) "Medium + Safe +Hard to find" lifestyle.
3) Good fake sins to keep lifestyle, provide stability.

-He wants his daughter to live safely, and he doesn't want his own lifestyle to interrupt.
-He has honest issues with not wanting to sell out vs her happiness.

Basic rules i've set for myself;
-Must be Troll.
-Must be Magician/Aspected Magician.
-Must have [Dependent (Demanding) ]
-Ability to find daughter if she goes missing, Pappa Troll does not leave this to chance!
-Uncanny Healer (12Karma) (Play-style Reasons, Papa Troll sleeps off crippling injury!)
-High Body. 9+ (Play style reasons, Overcasting spells is less deadly, and easier to recover from.)

Prefered:
-Witness my hate. (7Karma) , I have a blurb written where he kills the guy who killed his daughters mother. Now he regularly channels any hostility into spells if he can.
-If he takes DayJob(40h) He has to take the spell Crank, mostly so he can do runs after work xD.
-Willpower + Intuition magic type, He spell slings on instincts. Not personality, or logical reasoning.
-Good Edge, I've never had a character where I regreted putting points in it.

Money is a big problem for the build, Starting out with Low/Safe , it adds up quickly w/ Troll+Dependent+Secure. 5,000 Nyuen a month,  (2k + 2kTroll+ 1kDependent.)
His end goal living conditions are much harder,
Medium = 12,500 Nyuen a month.  (5k + 5k(troll) + 1.5k(dependent) + 1k(Safe) )

Metatype A;  Edge Troll.
Atrribute C; 16, Medicoure, but it the next bit left.
Magic  B; Magic is important, and can be reaised. (Sorcery/Summoning)
Skill D; Best of we have left.
Cash E: Will cast for food...

Skills:
Sorcery(Combat) 6 // Obligatory, Combat focus likely.
Summoning 6 //The high recovery+ HP means summoning a Big fat Spirit and taking the physical damage, its actually viable without crippling before a run.
Long-arms(shotgun) #? // Krime Boss goes here. 600 nuyen for a troll friendly gun? Gold old Krime, watching out for us tuskers!
Note: Safty feature on gun! (daughter in house)

Spells:
Heal. (Obligitory)
Toxic Wave, AoE, Indirect and lowers Armor over time.
Flamethrower,  Indirect and -AP.
Ward? , Protecting his home

Advice/Thoughts/Critiques?
« Last Edit: <03-17-16/1847:36> by dragonlord7012 »

zarzak

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« Reply #1 on: <03-20-16/1822:16> »
Since no one else has replied ...

Personally I'm a fan of the troll mage archetype.  As you've figured out the, only really effective way to do it in the priority system is A Metatype, B Magic, C Attributes, D Skills, E Nuyen.  If you an do sum-to-ten you have a little wiggle room (you could drop skills to E and up attributes to B, or whatever), but its not really necessary.

To get down into the crunch:

Magic
Be a full mage.  Aspected Magician sucks.

Special Attributes
Edge is great, but a high magic score is more important.  So you'll want to use 2 of your special attribute points to boost Magic to 6 - the rest can go into edge (which still gives you a very respectable edge score).

Attributes:
For a troll mage with an intuition/willpower tradition you'll want the following:
MOST IMPORTANT - Willpower of 5
MOST IMPORTANT - Intuition of 5 (this is the one stat you'll max out)
This gives you a drain dice of 10, and uses up half of your stat build points.
As you're a troll you might as well take advantage of your high body score and start with a 7 or 9 body (an odd score is optimal here).  Though if you don't care 5 body is more than good enough for a mage.
Beyond that everything is up to you.  If you plan on taking longarms you'll want a few points in agility, of course.
Strength, Charisma, and Logic are your dump stats - beyond roleplaying purposes they serve no purpose for your character.

Skills:
Your skill layout is solid.  Maxing out counterspelling is also worthwhile.  Beyond that:
1-2 points in assessing (more isn't necessary, really)
1-2 points in perception, you don't have room for more
1-2 points in sneak
1-2 points in etiquette
For the 1-2 point guys you can easily spend 2 karma each for 1 point.  You should have the karma budget for it.

Qualities
Witness My Hate is worth it
Uncanny Healer is meh but sure you can fit it in, no problem
Definitely get a Mentor Spirit.  They are well worth the 5 karma.  Just make sure you're OK with the downside, because as a troll you're almost never going to make the roll to avoid it.
That gives you 24 points of positive qualities.

Day job and dependent are point hogs for negative qualities, and you can always grab a few more low-key ones like allergy if you'd like.

Spells
You'll get 7.  I'd recommend lightning bolt as a damage spell (fries drones), and maybe stunball.  You'll also want some utility spells, there are tons of great ones.  Levitation, Imp. Invisibility, trid phantasm, detect enemies/detect life, chaotic world, improve reflexes (or whatever its called) - all great.  And of course Heal is spectacular.
I'd recommend picking 2 combat spells you like, one aoe and one direct, and heal, and improved reflexes, and 3 other spells of your choice.

Improve reflexes (or whatever its called :p ) is actually very important, as you'll have no other way of boosting your initiative.

Gear
You should have the karma to get the 20k extra starting nuyen.  Your number one priority is a force 1 sustaining [health] focus and some reagents.  You'll want to be casting the improve reflexes self boosted with reagents into your sustaining focus before fights.  You should easily have the karma to bind such a low-level focus.
Next priority is a solid fake SIN and fake magic license (at least rating 3, preferably rating 4).
Next you'll want your lifestyle, which will also be pricey.
Then you'll want your armor, your gun, and some ammo.

After that, if you have any money left, you can grab 'nice-to-have' things, like contact lenses with vision enhancement built in, or earpieces with audio enhancement built in, or misc. things.

Sadly you won't have the money for a combat spell focus, but such are the sacrifices of the troll mage.


Overall
You should be just as strong a caster as a human/elf mage, though your drain dice will be slightly lower (humans usually have 11, elves usually have 13).  The trade-off is that you should be much tougher, especially if you boost up your body.
A secondary non-magic combat skill (like longarms) is usually a good idea for a mage, so you have a backup if the background count is terrible or there are other circumstances that make casting undesirable.  You won't be great at other skills, but your magic should help supplement there.
The one thing you really lose out on as compared to a elf/human mage is starting with a high-powered focus, but thats unavoidable (and doesn't impact your core functionality).
« Last Edit: <03-20-16/1924:34> by zarzak »

Richtenstahl

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« Reply #2 on: <03-28-16/0909:53> »
I know people with children. And I know people with 40h jobs. AND I know people with both.
And I really cannot image them having the time, dedication and flexibility to shadowrun on the side...