Gaze looks at him just long enough to reply "No thanks." and turns tail as fast as he can. The first rule for self-defense was to avoid engaging in the first place, and he was going to follow that age-old advice this time again, even though he looks cowardly for cutting and running. As he picks up speed, Gaze realizes that there's more than a dozen men coming after him, so it's unlikely he can outrun them all. Cool-headed, he remains calm and scans his surroundings, noticing a back alley with a lot of debris such as old sometimes burnt cars lying around; this would be a good defensive position.
Reaching that position would be a bit challenging though, as there are a bunch of people in the way in that direction, and they don't seem to care for moving aside, with also Aldo's men coming at him from two directions now. As he easily pushes a middle-aged woman aside, probably a junkie given her emaciated look, a nearby teenager finds a way to trip him somewhat and attempts to tackle the adept. As he easily escapes, he realizes that the mob of thugs is catching up dangerous, and Gaze barely makes it to his defensive position before a first punch is thrown at him, but missing his head widely. The expert karateka evades a few more punches using the uneven terrain to his advantage and feeling out the layout. After finally finding a stable foothold on the damaged pavement, he's able to return blows. His kicks rapidly take down 3 of the thugs, and as they get back up and the others are scrambling to enter the fight as well, they hesitate to move in after the masterful display, just long enough for Gaze to have a chance at getting away once again.
With grace and precision, Gaze makes his way up to a second floor balcony by taking advantage of some of the debris and the imperfections in the wall, noticing a strange green light behind him as he does so. This isn't going to buy him that much time, he realizes, with half the men helping each other in reaching up to his position and the other half or more taking the longer route inside the building. He can already hear them climbing up the stairs as he makes his way through the old building. The holes in walls and the yells of the squatters living there make it impossible for him to remain unnoticed, and with every corner he turns he's almost grabbed and pummeled by a different person. With the pursuit heating up, Gaze continues punishing his eager pursuers with hard blows to the legs and abdomen when a chance offers itself. Inside the building is a difficult place for a place fight though, and there are a lot of civilians, so in a desperate effort to stay ahead he jumps out the second floor window and back into the streets with a well-timed roll that takes most of the hurt out of the fall -- the two men directly behind him are not so lucky though and one of them seemingly breaks a leg in his landing.
Gaze's tumble is creating a lot of distance between him and the thugs, but not losing them yet, what with the screaming and yelling and the fingers pointed at him. Okay Joe, you're in enemy territory, vastly outnumbered, and you have to lose them somehow. This isn't gonna be easy but don't give up, wait for your chance! If you keep at it, you'll have the chance to confront Aldo later. Using anger as a motivation isn't the kind of philosophy he wants to follow, but it just can't be helped right now. He can still see the crook's face, smiling and drinking with him and shaking his hand just moments ago, and that's just pissing him off right now.
The men are after him once more, and while he has caught his breath, Gaze is starting to feel the strain in his muscles. Thankfully, the adept is a natural athlete and he has trained extensively precisely in order to handle situations like this one with a cool head and an able body. Sprinting harder this time, Gaze hopes to lose them by sheer speed, and he almost does, with only a handful keeping up with him until he has to slow down. By now he's making sharp turns through narrow, encumbered alleyways. The first of Aldo's men to catch up with Gaze gets a foot to the face that stuns him and he falls down just in front of the martial artists. The three men there once again hesitate but decide that their numbers are good enough to win this through pure brute strength. Gaze sweeps the legs of the first one, dodges a right hook from the second, but gets grappled in a bear hug by the third man, who's much larger than himself -- was it an ork? For a moment, Gaze thinks that this is the end, but with his fighting instincts kicking him, he skillfully escapes from his grasp just as the other man is about to knock the wind of him with a nasty uppercut to the gut, that almost impacts. Within a few seconds, Gaze makes quick work of the two men, while the other one gets back up and yells their position to the rest of the group. Gaze is already climbing through a window, going through the abandoned building with ease, but he can swear that he's seeing that green light again behind him.
Gaze manages to hide inside a different building for about 30 seconds, while the three men and possibly others are searching high and low, converging on his position. Gaze also hears the groans of some of the men he had hurt but that taken out just yet. It's not like he's trying to kill anyone, even though he would be able to do as much with just his bare hands. And these men haven't drawn guns on him either anyway, and they're visibly not trying to kill him. They are probably getting increasingly annoyed with him though, with many of them pretty beaten up by now. Maybe this is some kind of test? Bah, no time to worry about things like that.
This little lapse of time was enough for Gaze to find an opportunity to disappear. Under the cover of darkness, the adept sneaks past the band of ruffians unseen and retraces his steps somewhat. Gaze, seemingly unnoticed, makes his way to the roof of a two-and-a-half-story building and runs and jumps from building to building, ending up maybe a block away from where they lost track of him -- at least that's what he believes. As he is creating more distance between them, Gaze still has this nagging feeling of a green light following him around, but it's annoyingly never there when he turns to look for it.
Hmm, I think I lost them, what should I do now? Gaze picks up his comm' and looks for directions, but there was no GridGuide here, and the triangulation of his position was very vague. He checks to see if he can at least connect to the matrix. Maybe he could contact a friend that could help him out, otherwise he'll have to find his way out of here on his own, and that might take some time.