I've recently become enamored of the idea of building a character who doesn't need any equipment to function at his peak effectiveness. Now, obviously, in most situations you can't have a character with zero gear in Shadowrun (you need fake SINs, etc), but I wanted to try to minimize that.
The route I decided to go was to have the following focuses:
1) Missile Mastery adept power - anything becomes a deadly weapon
2) Unarmed - missile mastery likes a high strength, so might as well go unarmed as well
3) Mystic Adept - if I'm not using gear I need to make it up somehow, and magic seems like an ideal way to do so
These focuses mean that I want a high strength, a high agility, a few key skills, and decent spellcasting ability. I could use help optimizing this concept.
Right now I have the following:
Sum-To-Ten:
A - Metatype - Troll
B - Magic - Mystic Adept
B - Attributes
E - Skills
E - Nuyen
After attribute points and special points
9 Body
4 Agility
5 Reaction (would be 2 reaction, but I'm giving him level 3 improved reflexes to start - I could drop this down if necessary)
10 Strength
5 Willpower
1 Logic
4 Intuition
1 Charisma
3 Edge
6 Magic
+ Qualities
Mentor Spirit - Shark
Ambidextrous
Trust Fund
- Qualities
SINner
Code of Honor
Distinctive Style
Skills:
Spellcasting (Combat Spells) - 6(8 )
Unarmed (some martial art + mentor spirit) - 8(10)
Throwing Weapons (Non-Aerodynamic) - 6(8 )
Counterspelling - 5
Assensing - 1 (bought with karma)
Perception - 1 (bought with karma)
Sneaking - 1 (bought with karma)
Etiquette - 1 (bought with karma)
Spells (Chaos Magic Tradition)
Levitation
Stunball
Napalm
Healing
Improved Invisibility
Detect Enemies, Extended
Chaotic World
Adept Powers
Imp. Reflexes III
Combat Sense I
Astral Perception
Missile Mastery
Killing Hands
Gear (spend 2 karma on 4k nuyen)
Armor Jacket w/Forearm Guards + Ballistic Mask
Renraku Sensei
Fake SIN (Rating 2) + Fake Magic License (Rating 2)
2150 nuyen remaining
Contacts
Talismonger - 2 connection, 1 loyalty
Counterspelling - 5
My first thoughts:
1) His agility should be higher
2) He should really have Enhanced Accuracy; maybe dropping a point of Imp. Reflexes might be worth it?
3) Witness my Hate seems like it might be nice to fit in
4) Is trying to get a 'called shot' package worth it? (some martial art with called shots, the sharpshooter quality, and the strive for perfection quality)
5) Is Counterstrike worth trying to fit in?
6) Is troll 'worth it'? I thought I'd want as high a strength as possible for unarmed/missile mastery, but would orc or dwarf be sufficient, given the higher drain dice + higher agility they'd allow? I also considered being a minotaur, but I don't know that its going to give whatI need
7) Am I missing anything else, anything obvious? Initiation stuff like Barrage is of course good to go for, but I don't believe you can initiate at char-gen?