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Missles

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Raven2049

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« on: <03-21-16/2222:02> »
Looking for a little help.

one of my characters is going to be purchasing the Mitsubishi MRL from R&G and i have a few questions about it and the missiles that go in it (rockets are pretty self explanatory)

  • What is the accuracy of it? (i know its listed as missile, but the launchers from Core have an Accuracy on it)
  • As the CRB shows the cost of a missile  as "+Sensor Rating x 500" does that mean the that the accuracy of the missile is determined by the sensor rating of the missile and the launcher has nothing to do with it? (Other stats are self explanatory)

So if my understanding is correct just as its written, if i wanted a Accuracy 7 missile, i need to pay an additional 3500 nuyen on top of the missile cost in order to have that? Or should there be a base Accuracy that is supposed to be added to (like the one from core) so if i wanted a missle weapon with an accuracy of 7, and the base launcher has an accuracy of 4, i would have to pay an additional 1500 on top of the missle cost.

as far as i can search there is nothing in the errata threads or in the released errata (for R&G) on this topic. so if i need to add it let me know.

Herr Brackhaus

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« Reply #1 on: <03-21-16/2244:38> »
I read it as Rocket price + (Sensor Rating x 500). So the launcher doesn't matter, just like for rockets.

Adamo1618

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« Reply #2 on: <03-22-16/0935:41> »
Why would you need a launcher/projectile with an accuracy higher than 3?

Reaver

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« Reply #3 on: <03-22-16/1342:01> »
Away from books, and this I believe, was covered in greater details in War!, but the difference between rockets and missiles is more clearly covered.

Rockets are a direct fire weapon, meaning you point it at the target, pull the trigger and hope for the best.

Missiles are an indirect fire weapon. meaning they require a sensor lock to fire. HOWEVER, they do not need a direct line to the target. SO you could fire a missile from 3 blocks over and still hit a target provided it was locked by your sensors.

And, a target lock was defined by a single success on a Sensor test.

And all this is close to how it was done in earlier versions of the game....


Now granted that was 4e, and things have changed going into 5e, but I don't recall anything different said about missile/rocket fire either way. (seems to be a 'lost' subject)

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Raven2049

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« Reply #4 on: <03-24-16/0643:46> »
Why would you need a launcher/projectile with an accuracy higher than 3?

thats a good question, as i was thinking it was handled similarly to firing a regular weapon i assumed you needed a high accuracy to account for their successes in dodge (yes i was thinking about shooting a person with these) but i forgot all about the sensor targeting aspect that Reaver brought up.

so it would be an perception + Intuition minus the modifiers on p184 test then to make the attack and if i only get one success i succeed on getting the lock and therefore the missile will hit? regardless of their counter rolls?


Reaver

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« Reply #5 on: <03-24-16/1013:05> »
Why would you need a launcher/projectile with an accuracy higher than 3?

thats a good question, as i was thinking it was handled similarly to firing a regular weapon i assumed you needed a high accuracy to account for their successes in dodge (yes i was thinking about shooting a person with these) but i forgot all about the sensor targeting aspect that Reaver brought up.

so it would be an perception + Intuition minus the modifiers on p184 test then to make the attack and if i only get one success i succeed on getting the lock and therefore the missile will hit? regardless of their counter rolls?


No, they get to defend as normal... well, as normal gets VS an indirect area effect weapon...

Which is to say: "Grab your ankles and kiss your ass goodbye"


****
Again, away from books, but as I recall, you need 3 hits for a direct hit, anything else induces the scatter rules for AOE indirect fire. (Grenades, magic, 'etc').

Also keep in mind, a missile attack COULD be a surprise attack! Since it is an indirect fire weapon, the enemy may never see the launcher, (cause its 6 blocks over, behind a building) and spotting a mirco drone targeting them us hard!
« Last Edit: <03-24-16/1017:11> by Reaver »
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Raven2049

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« Reply #6 on: <03-24-16/2103:56> »
well that straightens out that line of thinking. But i still have a question about the accuracy of the Mitsubishi MRL as listed in run & gun. It says it can fire either missiles or rockets, but rockets themselvs have no accuracy. Infact the Onotari Interceptor lists its damage as "missile" but it has an accuracy, presumably for when its fired as a rocket launcher.  So should i just use that number as the accuracy for most rocket launchers? if i do that, then the Aztechnology striker is weird as well as it has an accuracy listing as well, and different from the Onotari to boot.

any thoughts?

Reaver

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« Reply #7 on: <03-25-16/0532:27> »
I got nothing. Well, nothing official.

I feel an ACC of 4 for a base launcher is reasonable. (modified by gear like grips and smart-link, per normal)

These are not 'dime shooting' accurate weapons. They rely on their... expansive nature to do damage.

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The Wyrm Ouroboros

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« Reply #8 on: <03-25-16/0722:33> »
Yeah, but it never hurts to hit the nail on the head.
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Herr Brackhaus

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« Reply #9 on: <03-25-16/1009:50> »
Not to mention that DV falls off with distance, so to get maximum effect on target you actually want to hit what you're aiming at.

Reaver

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« Reply #10 on: <03-25-16/1029:23> »
You ARE talking about a rocket. A 3+ foot long tube packed with propellant and explovies. Not exactly the thing you 'aim' at a small moble target.

A bunker, a tank, an armored car, sure. (And lets see that bunker dodge! The tank/car, ok sure.)

And thats why for moble targets, you use a missile with its better sensors.


Remember, these are NOT anti-personnel weapons (that would be a grenade). These are anti vehicle, static target weapons.
Where am I going? And why am I in a hand basket ???

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Rift_0f_Bladz

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« Reply #11 on: <03-25-16/1158:59> »
They can be, if they are in/are near said vehicle explodes.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

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MijRai

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« Reply #12 on: <03-25-16/1313:17> »
There are a few anti-personnel rocket/missile designs.  They aren't usually in high demand, but it does exist. 
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

Raven2049

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« Reply #13 on: <03-25-16/1606:01> »
ya i was thinking along the lines of "he took cover behind what? Its not there anymore." but yes, the guy im building is very much a member of the "bigger is better" mentality. 4 accuracy would work for me as a base, possibly 5, but thats a decision for my GM. Was looking at chummer which is know isnt 100% accurate and for some reason it was giving me an accuracy of 10 on it. now i know where one point comes from, and thats the improved accuracy Heavy Weapons adept power. but beyond that im unsure.

Herr Brackhaus

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« Reply #14 on: <03-25-16/1801:44> »
Reaver
Missiles, at least the real world equivalent, are often fired at moving targets.

The Javelin, and it's older TOW cousin, are excellent examples of this kind of weapon.

Just because a vehicle can be stationary doesn't meant that the majority of shots are taken against immobile targets.

Hence, accuracy is still important both for rockets and missiles, in the latter case partly because the target lock mechanic is still limited by sensor rating and vehicles may get defensive rolls, depending on how the missile was fired.