Do you have any of the Technomancer builds ? I'd like to see what they've come up with. I have a strong distaste for Technomancers for some odd reason. Magic and the Matrix just don't jive with me.
Resources A, Attributes B, Magic C, Metatype D, Skills E
Body 3, Strength 2, Agility 2, Reaction 2, Intuition 5, Logic 5, Willpower 6, Charisma 3
Take Biocompatability, Prototype Transhuman, Otaku to Technomancer
Software, Compiling, Registering all at 6
Nab Cerebral Enhancers 2, Cerebellum Enhancers 1, Mnemonic Enhancer, Sleep Regulator, Narco, Antennae x3, Datajack, Skill jack 6, Chip jack 6, Skill wires 4.
You have another 0.1 of Bio ware and 0.47 worth of other essence to fill if you so choose. If you want a more social bend, tailored pheromones are always good.
Take the lowest subscription to actives oft possible to get Knowledge [Anything] 1. Buy the rest of the activesofts straight up. Get a chill chip and the +1 Intuition Chip. Between those and psyche you can reach your augmentation max on Intuition and Logic.
Register some Level 4 Machine sprites. Put two in your skill wires with diagnostics. You can also or alternatively put them in your datajack, which will apply to all of your hacking rolls and your threading rolls.
Looking at 15 Dice on Hack on the Fly, 17 with Psyche. If you replace Otaku to Technomancer with Codeslinger to increase that pool by +2.
Did the shopping list off the top of my head, so it may be too much.
Scaling the shopping list back and getting drones is also a possibility, and probably my preference.