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Survivable Face?.

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kyoto kid

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« on: <03-28-16/2244:31> »
...OK a rebuild of my first SR5 character who was a face.  As I didn't know the system all that well at the time, pretty much did a poor job so now after bneing involved in an SR Missions group since last July Figured I'd take another shot at trying to make her a little more useful and able to deal handle herself when the lead starts flying a bit more.


Plain Jane

Given name : Constance Zymanski
Race: Elf (though appears to be human)

Archetype, Face

Origin: Gdansk Poland

Current residence: Chicago Metroplex.

Age 22, Height:: 5'3" Hair: Platinum,  Eyes: green, Complexion: Fair

Priorities
  • A: Resources (450,000)
  • B: Attributes (20)
  • C: Skills (28 / 2)
  • D: Metatype (Elf)
  • E: Magic (Mundane)

Attributes
Body:3Agility:4 (6)
Reaction:4 (5)Strength:2
Willpower:4Intuition:5
Logic:2Charisma:8

Derived Statistics
Initiative:9 + 2d6
Mental Limit:6Physical Limit:4Social Limit11
Physical Boxes:10Stun Boxes:10Overflow3
Edge:1Magic: 0Essence:2.84

Positive Qualities/Karma Expenditures
  • -5: Linguist
  • -3: Too Pretty to Hit
  • -15: Trustworthy
  • -10: Strength  1 -> 2
  • -4: Computer 1 -> 2
  • -4: Leadership 1 -> 2
  • -1: Area Knowledge 1 -> 2
  • -1: Gangs 1 -> 2
  • -2 to Contacts

Negative Qualities
  • +10: allergy Common/MIld (Processed Soy)
  • +5: Creature of Comfort (Middle)
  • +10: National SIN (Poland)

Karma Remaining: 3

Augmentations:

Cyber
  • Smartlink (Alpha)
(this gives the Smartlink an effective Device rating of 3 which helps in noise situations)

Bio
  • Bone Density 2
  • Hearing Enhancement
  • Metatype Modification (Human)
  • Mnemonic Enahncer 1
  • Muscle Augmentation 1
  • Muscle Toner 2
  • Orthoskin 2
  • Synaptic Booster 1
  • Tailored Pheromones 3
  • Vocal Range Expander

Genemods
  • Tetrachromatic vision


Skills
- Active Skills -
Automatics 3 (SMGs)Pool: 11 (13)Mods: Smartlink (+2) Total Pool 13 (15)
Computer 2Pool: 5
Con 6 (Fast Talk)Pool: 14 (16) Mods: Tailored Pheromones 3 (+3) Total Pool 17 (19)
Etiquette 5 Pool: 13 Mods: Tailored Pheromones 3 (+3) Trusttworthy  (+1)Total Pool 17
Leadership 2Pool: 10 Mods: Tailored Pheromones 3 (+3) Trusttworthy  (+1)Total Pool 14
Negotiation 6 (Bargaining)Pool: 14 (16)Mods: Tailored Pheromones 3 (+3) Trustworthy  (+1)Total Pool 18 (20)[/td
Percpetion 3 (Visual)Pool: 8 (10)

Stealth Group 2
DusguisePool: 7
PalmingPool: 8
SneakingPool: 8

- Knowledge Skills -

Area  (Chicago) 2Mods:  Mnemonic Enhancement 1 (+1)Pool: 8
Language:  English 4Mods:  Linguist, Mnemonic Enhancement 1 (+1)Pool: 10
Language:  French 4Mods:  Linguist, Mnemonic Enhancement 1 (+1)Pool:10
Language:  Spanish 4Mods:  Linguist, Mnemonic Enhancement 1 (+1)Pool:10
Language:  Polish  N
Gangs  2 Mods:  Mnemonic Enhancement 1 (+1)Pool: 8
Police Procedure (CSI) 5Mods:  Mnemonic Enhancement 1 (+1) Pool: 8 (10)

Identity
  • National SIN: Constance Zymanski
  • Fake SIN 4: Somerset Holmes
  • PI Licence 4
  • Automatics Licence (Machine Pistol) 4
  • Automatics Licence (SMG) 4
  • Restricted Bioware Licence 4
  • Restricted Cyber Licence 4
  • Fake SINs 2 (3)
  • Middle Lifestyle (1 Month)

Contacts
  • Goober - Armourer Connection 4, Loyalty 3
  • "Curley" - Troll Taxi Driver, Connection 2, Loyalty 3
  • Dr Martin Tate, - Dr Johnson, Connection 5, Loyalty 2
  • Gyro Jim Dugan - Trid Reporter , Connection 4, Loyalty 3

Weapons
  • Ares Crusader II w/Personaised Grip, Chameleon Coating, Internal Smartlink, Gas Vent 2, Programme Carrier with Signal Scrub
  • Colt Cobra TZ 120 w/Personaised Grip, Chameleon Coating, Folding Stock and Internal SMartlink, Gas Vent 3, Programme Carrier with Signal Scrub
  • AK 97 w/Personaised Grip, Internal Smartlink, Chameleon Coating, Shock Pad, Gas Vent 3 Underbarrel Weight, Programme Carrier with Signal Scrub

Armor
  • Armor Jacket (Armour 12)
    • Fire resistance 6
    • Insulation 6
  • Custom Ballistic Mask (+2)
    • Gas Mask
    • ImageLink
    • Flare Comp
  • Suretech PPP Arms Kit (+1)
  • Suretech PPP Legs Kit (+1)
  • Vashon Sleeping Tiger (Armour 13)
    • Fire resistance 5
    • Insulation 5
    • Ruthenium Polymer 3
    • Custom Fit (stack)
  • Vashon  Synergist Longcoat (Armour +3)
    • Chemical resistance 6
    • Custom Fit (stack)
  • Full set of "Cheap" Clothing
  • Full set of "Good" Clothing
  • Full set of "Fine" Clothing

Electronics
  • Transys Avalon Commlink
  • Subvocal Mic
  • Electronic parts (7 - for programme carriers)
  • Cheap Prepaid Commlinks (3)

Tools of the Trade
  • Investigator's toolkit
  • Theatrical Cosmetics Kit
  • Smart Wig
  • Syntheskin Face Mask Rating 6
  • White Boise Generator Rating 6
  • Stealth Tags (10)

Sensory Aids
  • Contacts (rating 3)
    • Vision Enhancement 3
  • Glasses (rating 4)
    • Vision Enhancement 3
    • image link
    • Programme Carrier with Signal Scrub
  • Low Light Flashlight
  • Endoscope

Misc Gear
  • Pack of smokes
  • good lighter (Zippo)
  • Pocket Notebooks (2)
  • Ink Pen
  • Disposable Hnd Wipes
  • Good Breifcase

Drugs & BTLs
  • Betel, 10 doses
  • Cram, 10 doses

Also lots of different ammo.

Comments? Suggestions?  Also, as this is a Missions character, some qualities and such are not permitted..
« Last Edit: <03-29-16/1810:17> by kyoto kid »
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Hobbes

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« Reply #1 on: <03-29-16/1033:49> »
Muscle Augmentation 1
Muscle Toner 2

Why not old fashioned Muscle Replacement?  The Essence hit to your Social Limit isn't anything to ever worry about.  Social limit 10 or 11?  If you've gotten 10 hits, you've succeeded wildly. 

If you're a Missions Character I'd use the Missions Contacts.  YMMV.

You have a collection of fake SINs that will never come into play if you're running the actual published missions.  If you're just using the Missions rules and settings, then rock on.

Missions rules essentially don't allow Custom Stacking Quality on armor.  Your Sleeping Tiger, Balistic Mask and some PPP kits is all you'll ever need.  (Obviously keep the Mask and PPP kits in the car for the polite parts of the run).

I'd drop Will by 1 and either Str or Logic by 1 and move those 2 points into Reaction. 

Wired 1 and Reaction Enhancers > Synaptic Boost, IMO.  Again the Essence hit to Social limit is really a non-factor.  And I don't have any idea as to what Cram stacks with, every table seems to have a slightly different take on that. 

Missions Spoilers:  You were warned.

If you're actually running the published missions being loaded up with Cyberware isn't a big deal.  I think there is all of one mission in Season 4 where you'd have some minor issues with Fake SINs licences and Cyberscanners.  I don't think there is any in Season 5.   Just sayin.  Keep in mind how Missions are written.  They're so anyone with any legal character can show up and play.  They're not going to write a Mission that essentially bans several Archetypes. 

kyoto kid

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« Reply #2 on: <03-29-16/1753:21> »
...money was not so much the issue, (still have some starting resources to spend to get it down to under 5,000),

I tend to prefer Bio and geneware to chrome not just because of the lower essence drain, but that it is harder to detect than cyber (there have been times we have dealt with going through MAD/Cyber scanners).  The original character had Wired Reflexes 1 but the Essence hit was pretty hard (2 + the other augmentations she had). Furthermore, for upgrading (which I plan to do) Wired Reflexes to rating 2 it is more expensive than upgrading Synaptic Booster (110,000 vs 95,000) and reduces Essence by another full 1 rating point. On the other hand rating 2 Synaptic Boosters only takes a total of 1 Essence.

As to her Social Limit, in the older version I actually hit her limit on a couple of occasions during Negotiation and Con tests. In one case on a Con test, it resulted in a very "interesting" outcome to a fairly tricky job. Since she has an Edge of only 1 to start, that will be reserved for the all important "hopefully I don't die" test so she won't be throwing it into pre edging anytime soon (the downside of being a meta other than human).

Regarding contacts, she has no vehicle skill so that is the reason for the taxi driver.  Reporters are always helpful sources for doing legwork. As to the Chicago Contacts, there are two that would work.  Goober would be a good choice (my character Leela has him) as he can get most gear as well is a source of information and rumours on the streets. Martin Tate would be good source of medical/forensic info and of course for those all important upgrades to Augmentations and getting jobs.

So, adjusting her contacts she would have:

Curley:  (Taxi Driver).  Connection 2 Loyalty 3
Dr Tate ("Dr J") Connection 5 Loyalty 2
Goober (Armourer) Connection 4, Loyalty 3
Gyro Jim (Trid Reporter) Connection 4 Loyalty 3

I checked with my group and  yes the Synergist Longcoat does stack with Sleeping Tiger (since it is made by the same manufacturer and has the "custom fit stack" quality) however I am aware that it does negate the Ruthenium Polymer effect while worn.

I could see reducing Logic (though I already have one "dim bulb" character in my Adept Kyoto Kid), however Willpower comes in to play with Judge Intentions and Composure, which are two attribute tests that I feel are important to a Face as well as opposed social tests. I would see a Face character as being just a bit more "unshakeable" than the average person.  That would increase her Reaction to 4 (making it 10 with her Synaptic Booster).  3 Dice on any pool increases the chance of a critical glitch, and since Willpower is about the only way to resist mana spells, that could be really bad.

Her Strength attribute was raised with Starting Karma to 2, so there would be no way I could shuffle a point from there (might have forgot to note that above). Even if I could, with only a 1 Strength, she could not even wear a ballistic mask with her Sleeping Tiger. without incurring a -1 penalty to all Agility based tests.

Also added another level to her Bone Density augmentation (giving her 5 + Armour for soak rolls).

Adjustments made to the post above.
« Last Edit: <03-29-16/1813:22> by kyoto kid »
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