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Full Conversion Cyborg

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freddieflatline

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« on: <04-07-16/1046:46> »
Hey has anybody ever made a full conversion cyborg using the 5e rules?  Just wondering.  I am thinking of doing it as an experiment to see how much it costs.

Herr Brackhaus

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« Reply #1 on: <04-07-16/1049:26> »
In 5th? Nope, mostly because there's no CCU in 5th yet, so you'd have to convert some 4th Edition gear to make it work. I'd expect it to end up around a cool mill or so, all told.

freddieflatline

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« Reply #2 on: <04-07-16/1057:28> »
Yeah I can see it costing that much as you would need Delta ware for the character to have any sort of essence left.

Blue Rose

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« Reply #3 on: <04-07-16/1155:48> »
CCU?  Not familiar with that one.

Anywho, I considered this once upon a time. Four cyberlimbs, cybertorso, cyberskull. But thing is, there's still a coherent network of meat mixed in, so it's more Darth Vader, less Motoko Kusanagi. I don't know a more extensive option.

That said, availability is an issue starting off.

Rooks

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« Reply #4 on: <04-07-16/1228:19> »
4th edition gave an option for I believe about a quarter million nuyen you could turn yourself into a brain in a jar and jack into drone bodies

theres two ways of going about the cyberlimbs way

adaspin
way of the burn out
bio compatability cyberware

for about 121,250 nuyen or 221,250 nuyen if you want agi 6 str 5 and 4.25 essence you can have all the limbs at standard grade


leaving you with .75 essence left for other stuff like initiative boosters cause if you go less than 1 essence you burn out and lose the burn out way bonus I believe

another option is
adaspin
bio compatability cyberware

and alpha grade limbs for about  137,250 or 257,250 if you want agi 6 str 5 and 4.25 essence with about 1.74 essence left as you dont have to worry about burning out and can go below 1 essence

Alternatively in boston lockdown book theres a cyber suite BTH: Better Than Human for 4.5 and 275 000 nuyen give you 2 cyber arms 2 cyber legs orthoskin 2 reaction enchancers 3 and synaptic booster 1 but you cant really put in anything else according to the rules and its avail 16 (only cause of reaction enhancers 3 tbh) so you would need the restricted gear
« Last Edit: <04-07-16/1238:04> by Rooks »

Reaver

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« Reply #5 on: <04-07-16/1300:08> »
And what a lot of people forget is the side effects from 4e for a jarhead....

A jarhead that started life as a regular person had a 'life span" measured in weeks. (about 6 to 10) before the mental stress drove the brain to a psychotic break, leading to it killing everything around it, before itself...

(AKA: if you took a runner and got rid of the meat and just kept the head, 6 to 10 weeks before your mind is mush)

If they used a "fresh" brain (and this should disturb you), then the life span was measured in months (but still less then a year).

The key wording here is 'fresh', as in 'not aware of the human condition'.......   (so.. figure that one out).



In essence, Jar-heads had less of a life span then Cyber-zombies. Which kinda makes sense as a jar-head has (generally speaking) much more extensive augmentations then a typical CZ (they ARE just a brain in a jar after all).

Rooks has the closest you can get until they re-release the jar-head stats again... but with CFD out there, and the state of nanotech, this MAY be something they gets left by the edition wayside....

Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Jack_Spade

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« Reply #6 on: <04-07-16/1330:32> »
Besides: Cyberborgs aren't actually needed anymore now that you can have an E-Ghost inside an Anthro drone. No Essence limitation anymore.
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Rooks

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« Reply #7 on: <04-07-16/1551:48> »
Or jump in to a walker drone or bunch of dobermans linked to a rcc

ScytheKnight

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« Reply #8 on: <04-07-16/1810:32> »
Besides: Cyberborgs aren't actually needed anymore now that you can have an E-Ghost inside an Anthro drone. No Essence limitation anymore.

Aren't E-Ghosts NPC only alongside Proto/Zeno-Sapients?
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Jack_Spade

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« Reply #9 on: <04-08-16/0955:04> »
It's a bit hidden in the fluffy parts of the chapter:

"In terms of rules, e-ghosts are handled like metasapient AIs [...]  Gamemasters and players can choose to create an e-ghost character based on a deceased or living character from the Shadowrun canon or base the e-ghost on an original character if they choose." p.161

talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Blue Rose

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« Reply #10 on: <04-08-16/1013:26> »
However, for the PC creation rules, they say metasapient only, so no e-ghosts.

Jack_Spade

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« Reply #11 on: <04-08-16/1024:02> »
Actually what they say is:
Only metasapient AIs can be player characters, and they must be created using the Priority, Sum to Ten, or the Point Buy systems. The Karma cost for creating a metasapient AI is 180 Karma. AI characters cannot be created using the Life Module build system. AI characters are advanced with Karma after character creation using the rules on p. 103, SR5. The rules governing proto- and xenosapients are presented below to help gamemasters design and build NPC AIs. As is always the case with NPCs, the chances of running into one that is either well behind or well ahead of the power level of character generation are high.

But: "In terms of rules, e-ghosts are handled like metasapient AIs" (p.161)

E-ghosts are actually separate from AI's and only use the same rules.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Blue Rose

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« Reply #12 on: <04-08-16/1127:01> »
Ah. Thought they were their own thing.

In that case, be an e-ghost and buy an iDoll.

freddieflatline

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« Reply #13 on: <04-08-16/1146:11> »
That is kind of cool that you can build the Major.  Just have her be an eghost.  ;D

Blue Rose

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« Reply #14 on: <04-08-16/1215:55> »
iDolls are super fragile, mind, so if you're planning on being a fighter, not net support, a heavily modified Kenchiku-Kikai.