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Can an RCC be turned into a cyberdeck via Data Trails?

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Darkhorse

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« on: <04-08-16/1040:57> »
the reason im asking is because my team is going to be small, with 2 players. i am trying to build a reasonably decent Rigger/Decker to help them out. the resource costs of this are insane to say the least. i am using Hero Lab, which has its own interpretation of the rules (chameleon coating a weapon takes up a "side" slot, so can't be applied to a sword; but it is still listed under sword modifications).

basically, the Data Trails book has rules for adding a Sleaze and Attack attribute to a device, as well as "adding a module." what i am trying to do is add those two to an RCC rigger console and use the console's DNI to function as a decker without having to buy both a RCC and a Cyberdeck.

adding the attribute to the device gives it a rating of 1. this can be increased by taking a point from another attribute (data processing or firewall) and adding it to the new attribute.

Hobbes

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« Reply #1 on: <04-08-16/1155:28> »
A non-cyberdeck device can only have one Mod added.  So you can add Sleaze or Attack and then run whatever hacking programs you want on your RCC. 

Vulcan Liegelord, Add Sleaze, Run Smoke and Mirrors and Stealth, use gear for noise reduction and you've got a reasonable hacking device.  You are however boned by File Protection as that is an Attack action.  Some tables will let you Edge on an action you have a limit of 0, some won't.

Coyote

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« Reply #2 on: <04-08-16/1247:51> »
You could run an Agent against File Protection, but you're limited to a rating-4 to start with unless you take the Restricted Gear quality. Heh, it's probably still cheaper to run a RCC with an Agent-6 than a full Cyberdeck, though you do have to spend the Karma points on the quality. But it saves you skill points and money.

Darkhorse

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« Reply #3 on: <04-08-16/1325:03> »
one of the issues with running an agent-6 on an RCC is that according to Hero Lab, agents can only be used in a deck. that said, if the guts and function of an RCC and deck are virtually the same, i dont see why not... ?

Hobbes

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« Reply #4 on: <04-08-16/1409:30> »
RAW Agents are treated, more or less, like any Cyberprogram so an RCC should be able to run it.  Given that fluff wise the Agents and Auto Pilots are essentially the same thing I don't see why not.

Whiskeyjack

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« Reply #5 on: <04-08-16/1438:17> »
one of the issues with running an agent-6 on an RCC is that according to Hero Lab, agents can only be used in a deck. that said, if the guts and function of an RCC and deck are virtually the same, i dont see why not... ?
Check the books, not hero lab
Playability > verisimilitude.

Reaver

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« Reply #6 on: <04-08-16/1810:34> »
Hero Lab.... has it's own qwerks.

Always refer to a book :P

Also, it you are the GM, and you 'need' this to work.... then it does!

Call it an "Experimental Rigger Deck" that the character swiped from a Corp and go to town.
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Blue Rose

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« Reply #7 on: <04-08-16/1959:20> »
It can be either/or.  However, you can get that one commlink with a decent Sleaze attribute for, like, 11k, then mod it to have an attack attribute of one, or two if you're willing to eat two points of permanent matrix damage.  If anything's the poor man's cyberdeck, that's it.

That said, there's something to be said for a Sleaze 1 RCC in the hands of a rigger with Go Big Or Go Home and high edge spending that edge to blow the limit and negate most of the penalty, in order to get three marks on the enemy T-bird and jump in to pull the kinds of maneuvers none of the HTR team inside could possibly survive.

Darkhorse

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« Reply #8 on: <04-08-16/2041:49> »
Hero Lab.... has it's own qwerks.

Always refer to a book :P

Also, it you are the GM, and you 'need' this to work.... then it does!

Call it an "Experimental Rigger Deck" that the character swiped from a Corp and go to town.

yeah, i could totally just make it an NPC who owns both devices, but im trying to keep within the boundaries of character creation. ive tried to find a rigger/decker hybrid that doesnt suck, but the money limits make it hard

Blue Rose

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« Reply #9 on: <04-08-16/2101:01> »
Honestly, the decker/rigger hybrid works better after character creation.

The sheer cost of a cyberdeck is such that you're probably not going to upgrade.  Ever.  You're going to get the best deck you can at character creation and guard it with your life, using your money to either get helpful 'ware or take up new hobbies.  Which, counterintuitively, makes one of the more expensive archetypes one with more spare money than the rest.

From a decker at character creation, they could use their money to fan out into the wonderful world of rigging after.

Alternately, technomancers have even less use for money, both during and after character creation.  You can go with low-priority magic bought up with special points from your metatype, take higher-priority resources, get a low-end control rig implanted with a low-end RCC, get your drones, rig the old fashioned way, then for skills, focus your resonance skills solely on matrix perception and sprite use, and let the sprites do all the matrix heavy lifting, freeing up the rest of your skill points for rigger stuff.

Rooks

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« Reply #10 on: <04-08-16/2314:17> »
Honestly, the decker/rigger hybrid works better after character creation.

The sheer cost of a cyberdeck is such that you're probably not going to upgrade.  Ever.  You're going to get the best deck you can at character creation
or just get a little hornet and a dr 5 RCC and go to town

adzling

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« Reply #11 on: <04-11-16/1047:42> »
My advice, ditch the RCC.

You don't need it to be a Rigger.

You can jump into a drone from your deck.

The only draw back is you won't be piloting swarms of drones but there are still plenty of ways to be a rigger without swarms.

Rooks

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« Reply #12 on: <04-13-16/1641:02> »
My advice, ditch the RCC.

You don't need it to be a Rigger.

You can jump into a drone from your deck.

The only draw back is you won't be piloting swarms of drones but there are still plenty of ways to be a rigger without swarms.
control rig makes a Rigger a Rigger anyone with a rcc autosofts and bunch of drone course why you would jump into any drone less than a Lynx or morgan

Blue Rose

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« Reply #13 on: <04-13-16/1836:38> »
My advice, ditch the RCC.

You don't need it to be a Rigger.

You can jump into a drone from your deck.

The only draw back is you won't be piloting swarms of drones but there are still plenty of ways to be a rigger without swarms.
control rig makes a Rigger a Rigger anyone with a rcc autosofts and bunch of drone course why you would jump into any drone less than a Lynx or morgan
Any number of reasons. Different drones for different reasons. I've seen someone jump into a kanmushi to great effect before.  Or you could jump into an iDoll for the illusion of being young, healthy, and beautiful.  Or jump into anything that can fly or swim to put your consciousness and senses in places your meat can't go.