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Proofread my first Shadowrun character [5e]

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Keldreth

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« on: <04-10-16/1750:01> »
Greetings chummers,

I recently got back into the setting of the Sixth World, so together with a few friends we might start a 5e game. To start understanding the rules/character creation I made a StreetSam, so I would appreciate it if someone could look over it to see if I made any mistakes or got useless items or didnt pick up the important ones.

Bilingual(must) and Photographic Memory(could drop it) are backstory choices


== Info ==
Street Name: NotYetDecided
Name: 
Movement: 18/36
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork Male Age 21
Height 1,95m Weight 117kg
Composure: 6
Judge Intentions: 5
Lift/Carry: 14 (90 kg/60 kg)
Memory: 8
Nuyen: 6700

== Priorities ==
Metatype: C - Human, Dwarf, Elf, or Ork
Attributes: B - 20 Attributes
Special: E - Mundane
Skills: D - 22 Skills/0 Skill Groups
Resources: A - 450,000¥

== Attributes ==
BOD: 8
AGI: 6 (9)
REA: 2 (4)
STR: 6
CHA: 2
INT: 3
LOG: 2
WIL: 4
EDG: 2

== Derived Attributes ==
Essence:                   0,82
Initiative:                5 (7) + 3d6
Rigger Initiative:         7 + 3d6
Astral Initiative:         
Matrix AR Initiative:      7 + 3d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     12
Stun Damage Track:         10

== Limits ==
Physical:                  8
Mental:                    4
Social:                    3
Astral:                    4

== Active Skills ==
Animal Handling            : 0                      Pool: 1
Archery                    : 0                      Pool: 8
Armorer                    : 0                      Pool: 1
Automatics                 : 6                      Pool: 15
Blades                     : 2                      Pool: 11
Clubs                      : 0                      Pool: 8
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 1
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 7
Escape Artist              : 0                      Pool: 8
Etiquette                  : 0                      Pool: 1
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 7
Gunnery                    : 0                      Pool: 8
Gymnastics                 : 1                      Pool: 12
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 8
Impersonation              : 0                      Pool: 1
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Longarms                   : 1                      Pool: 10
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 1
Perception                 : 1                      Pool: 4
Performance                : 0                      Pool: 1
Pilot Ground Craft         : 4                      Pool: 8
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 1                      Pool: 10
Running                    : 2                      Pool: 10
Sneaking                   : 3                      Pool: 12
Survival                   : 0                      Pool: 3
Swimming                   : 0                      Pool: 5
Throwing Weapons           : 0                      Pool: 8
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 1                      Pool: 10

== Knowledge Skills ==
Alcohol                    : 3                      Pool: 6
English                    : N                      Pool: 0
Firearms                   : 2                      Pool: 4
German                     : N                      Pool: 0
Music                      : 1                      Pool: 4
Sports                     : 3 [Urban Brawl]        Pool: 6 (8)

== Contacts ==
Amber; The Red Lantern; Stripper (1, 3)
Jimmy; Jimmy's Pub; Club Owner (3, 3)

== Qualities ==
Addiction (Mild) (Alcohol)
Allergy (Common, Mild) (processed soy)
Ambidextrous
Bilingual
Low-Light Vision
Natural Athlete
Photographic Memory
Quick Healer

== Lifestyles ==
Garage  4 months
Safehouse  4 months

== Cyberware/Bioware ==
Bone Lacing (Titanium)
Commlink
Cyberears Rating 2
   +Sound Link
   +Damper
   +Balance Augmenter
Datajack
Muscle Toner Rating 3
Orthoskin Rating 3
Smartlink
Synaptic Booster Rating 2

== Armor ==
Actioneer Business Clothes          8
Armor Clothing                      6
Armor Jacket                        12
   +Thermal Damping 6
Clothing                            0

== Weapons ==
AK-97
   +Gas-Vent 3 System
   +Imaging Scope
   +Smartgun System, Internal
   +Spare Clip
   Pool: 15   Accuracy: 7   DV: 10P   AP: -2   RC: 6
Ares Light Fire 75
   +Concealable Holster
   +Hidden Gun Arm Slide
   +Imaging Scope
   +Silencer, Ares Light Fire 75
   +Smartgun System, Internal
   +Spare Clip
   Pool: 10   Accuracy: 8   DV: 6P   AP: -   RC: 3
Ares Predator V
   +Concealable Holster
   +Gas-Vent 3 System
   +Imaging Scope
   +Smartgun System, Internal
   +Spare Clip
   Pool: 10   Accuracy: 7   DV: 8P   AP: -1   RC: 6
Combat Axe
   Pool: 11   Accuracy: 4   DV: 11P   AP: -4   RC: 3
Combat Knife
   Pool: 11   Accuracy: 6   DV: 8P   AP: -3   RC: 3
Enfield AS-7
   +Gas-Vent 3 System
   +Laser Sight
   +Spare Clip
   Pool: 10   Accuracy: 5   DV: 13P   AP: -1   RC: 6
HK 227
   +Concealable Holster
   +Folding Stock
   +Imaging Scope
   +Smartgun System, Internal
   +Sound Suppressor
   +Spare Clip
   +Spare Clip
   Pool: 15   Accuracy: 7   DV: 7P   AP: -   RC: 4
Survival Knife
   Pool: 11   Accuracy: 5   DV: 8P   AP: -1   RC: 3
Unarmed Attack
   Pool: 10   Accuracy: 8   DV: 9P   AP: -   RC: 3

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

== Gear ==
Ammo: Regular Ammo (Submachine Guns) x100
Ammo: Regular Ammo (Shotguns) x10
Ammo: Regular Ammo (Assault Rifles) x100
Ammo: Regular Ammo (Light Pistols) x100
Ammo: Regular Ammo (Heavy Pistols) x100
Fake SIN (Jonathan Smith) Rating 4
   +Fake License (Automatic Weapons License) Rating 4 [Fake License 4 (Concealed Carry Permit)]
   +Fake License (Pistol License) Rating 4 [Fake License 4 (Concealed Carry Permit)]
   +Fake License (Large Blades License) Rating 4
   +Fake License (Driver's License) Rating 4
   +Fake License (Restricted Bioware License) Rating 4
   +Fake License (Restricted Cyberware License) Rating 4

== Vehicles ==
Hyundai Shin-Hyung (Sport Sedan) ("BMW 400GT")
   +Sensor Array Rating 2
Suzuki Mirage (Racing Bike)
   +Sensor Array Rating 2

Hobbes

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« Reply #1 on: <04-10-16/1857:06> »
Body/Will are best as odd numbers.  Intuition and Reaction are the next most important stats after Agility for a Combat Character.

Skills D on a Combat Character, I'd suggest something like Automatics 6, Sneak 6, Perception 6, Unarmed 3 (Cyberimplants) , and get every thing else with Karma. 

Your Titanium Bone Lacing gives you an melee attack, I'd drop blades and pump Unarmed.

Core Book only it looks like?  Reflex Recorders are your Friend.  Get several.  You don't need multiple lifestyles, or 4 months of them at start.  And you've got a lot of Car that could be Bioware of some kind, Damage Compensators are nice for Combat Characters.