A quick workup after thinking about how to paralyze/incapacitate someone reducing an attribute to 0....
I present: Needles.
Karma expenses: 10 Strength, 10 Logic, 2 Nuyen, 18 Positive Qualities, 10 foci, -25 negative qualities. Remaining 0.
== Info ==
Street Name:
Name: Unnamed Character
Movement: 4/8
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 9
Judge Intentions: 11
Lift/Carry: 5 (30 kg/20 kg)
Memory: 5
Nuyen: 525
== Priorities ==
Metatype: E(0) - Human
Attributes: C(2) - 16 Attributes
Special: A(4) - Magician or Technomancer
Skills: B(3) - 36 Skills/5 Skill Groups
Resources: D(1) - 50,000¥
== Attributes ==
BOD: 3
AGI: 2
REA: 3
STR: 2
CHA: 6
INT: 5
LOG: 2
WIL: 3
EDG: 3
MAG: 6
== Derived Attributes ==
Essence: 6
Initiative: 8 + 1d6
Rigger Initiative: 8 + 1d6
Astral Initiative: 10 + 2d6
Matrix AR Initiative: 8 + 1d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 10
== Limits ==
Physical: 4
Mental: 4
Social: 7
Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral: 7
== Active Skills ==
Animal Handling : 0 Pool: 5
Archery : 0 Pool: 1
Armorer : 0 Pool: 1
Assensing : 1 [Aura Reading] Pool: 6 (
Automatics : 0 Pool: 1
Binding : 6 [Spirits of Man] Pool: 12 (14)
Blades : 0 Pool: 1
Clubs : 0 Pool: 1
Computer : 0 Pool: 1
Con : 5 Pool: 11
Counterspelling : 3 Pool: 9
Cybercombat : 0 Pool: 1
Demolitions : 0 Pool: 1
Disguise : 3 Pool: 8
Diving : 0 Pool: 2
Escape Artist : 0 Pool: 1
Etiquette : 1 [Corporate] Pool: 7 (9)
Impersonation : 5 Pool: 11
Medicine : 1 [Extended Care] Pool: 5 (7)
Negotiation : 6 [Bargaining] Pool: 12 (14)
Perception : 3 [Visual] Pool: 8 (10)
Performance : 5 Pool: 11
Sneaking : 1 [Urban] Pool: 3 (5)
Spellcasting : 6 [Health] Pool: 12 (14)
Summoning : 6 [Spirits of Man] Pool: 12 (14)
== Knowledge Skills ==
Biology : 2 [Parabotany] Pool: 4 (6)
English : N Pool: 0
Hospital Procedures : 3 Pool: 8
Puppetry : 2 Pool: 7
Sprawl Life : 1 [Street Docs] Pool: 6 (
Underworld : 3 [Kidnapping] Pool: 8 (10)
== Contacts ==
; Fixer (5, 2)
; Corporate Chemist (5, 2)
; Talismonger (3, 1)
== Qualities ==
Hawk Eye
Infirm II
Jack of All Trades Master of None
Magician
Mentor Spirit (Great Mother)
Poisoner
Day Job (Hospice Facility) - 5 karma
Weak Immune System
== Spells ==
(Tradition: Obeah, Resist Drain with WIL + CHA (9))
Convert Blood to Ichor DV: F
Decrease [Attribute] (STR) DV: F-2
Decrease [Attribute] (LOG) DV: F-2
Decrease [Attribute] (CHA) DV: F-2
Enabler DV: F-3
Fling DV: F-2
Heal DV: F-4
Improved Invisibility DV: F-1
Increase Reflexes DV: F
Levitate DV: F-2
== Lifestyles ==
Low 1 months
== Armor ==
Armor Clothing ("Nice") 6
Armor Jacket 12
Ballistic Mask 2
== Weapons ==
Survival Knife
Pool: 1 Accuracy: 5 DV: 4P AP: -1 RC: 2
Throwing Syringe
Pool: 0 Accuracy: 4 DV: 0P AP: -1 RC: 2
Unarmed Attack
Pool: 1 Accuracy: 4 DV: 2S AP: - RC: 2
== Commlink ==
MCT-3500 (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
+Fake SIN Rating 4 [Fake License 4 (Medical License), Fake License 4 (Mage License), Fake License 4 (Bounty Hunter's License)]
+Subvocal Mic
+Micro-Transceiver
+Sim Module
== Gear ==
Ambulance Gurney
Backpack (Good)
Biomonitor
Glasses Rating 4
+Camera, Micro Rating 1
+Flare Compensation
+Image Link
+Low Light
Magical Lodge Materials Rating 6
Medkit Rating 4
Narcoject x10
Reagents, per dram x300
Slap Patch, Stim Patch Rating 6 x3
Slap Patch, Stim Patch Rating 4 x6
Spellcasting Focus, Health (Bonded Foci) Rating 1
Sustaining Focus, Health (Bonded Foci) Rating 4
Throwing Syringe x10
Tool Kit (Disguise)Concept is a bounty hunter magician with a wounder healer complex and a few areas of focus:
1: Decreasing Attributes/Incapacitated: Maybe went overboard with number of spells, but the selection covers typical dump stats to select the best for incapacitation. This can be maintained, or after the target is incapacitated, character can use toxins to actually knock them out. If Needles doesn't have a way to decrease attributes enough to get to 0, she can resort to partnering with spirit or Flinging Narcoject syringes.
2: Con/Facing: A skillset to make a convincing argument to get past security with a reliable story with someone who may not be able to move /speak. (Con, Impersonation, Etiquette, Disguise, etc.). I took Negotiation so this character can double as a face, but if in a group with a truer face, it may not be necessary.
3. Spirits: Having trouble deciding between Obeah and Shinto for traditions. I like plant spirits a lot and their counterspelling abilities, but decided to go with Obeah to get Spirits of Man in the Health category and non-possession tradition task spirits to eventually make toxins and forge documents for the character. Spirits of Man can cast sustained spells (character has a lot of them) , and bound spirits can help aid sorcery temporarily sustain spells if need. If nothing else, as a not combat-focused character, she can still bring some muscle if needed.
Though after going the process and recently trying to make a useful alchemist, this kind of character type might be adaptable with some alchemical features. (Perhaps shifting to Shinto tradition for Plant spirits to help with counterspelling, and shifting counterspelling skills into alchemy. Heal, Enabler, and Fling could be alchemical spells. I would probably get an alchemical focus over a health spellcasting one, and may not need a sustaining focus with enough bound spirits).
As always, I appreciate feedback and ideas on strengthening the character!