I've somehow completely overlooked tracer rounds as a viable piece of gear and I'm wondering if it's just me. By themselves, they're not great if a character relies on smartgun equipped weapons, and they are only compatible with Full Auto firing modes. However, especially for Missions characters where Noise can be a problem and/or for characters who don't trust the Matrix they can be one of very few methods to deal with wind modifiers. But wait, there's more!
From the Tracer Rounds description:
Tracer ammo burns along the line of flight, making it easier for the shooter to home in on the target. This type of ammunition can only be used in Full Auto weapons and, being loaded as every third round in a clip, is an exception to the restriction of one type of ammunition per clip. They improve the Accuracy of your gun by 1 when you fire more than one round in an Action Phase (cumulative with a laser sight but not a smartgun).
Tracer Rounds (FA)
Wind in rows below Light Winds and Range in rows below Short shift one row up
So you're already getting a +1 Accuracy which stacks with a Laser Sight, as well as compensation for wind and range. Additionally, if using expensive ammo you get both benefits of the tracer rounds and the specialized ammunition, but at a cheaper cost per burst because every third round loaded is a 6¥ tracer instead of an 8¥ explosive round, a 12¥ APDS round, or even a 100¥ Depleted Uranium round; that's an incredible cost savings in the long run if you burn through a lot of ammo with full auto fire.
Now take all of that and combine it with Hawk Eye:
Characters with the Hawk Eye quality have exceptionally keen natural vision. They can identify a face a block away without binoculars or spot a spent casing in a shadowy crack at five meters. Characters gain a +1 dice pool modifier to their Perception Tests and shift all Range Environmental modifiers up one category (e.g., Medium becomes Short). The quality is part of characters’ natural eyes and is not compatible with electronic vision enhancements and/or cyber- or bioware augmentations or replacements.
Not only can you be effectively immune to hackers bricking your firearm unless you absolutely have to have the ability to change firing modes as a free action (you shouldn't, as tracers are FA only) or quick clip eject (OK, so you lose 1 simple action every 10+ bursts if using extended clips), but you also get to fire out to Long range with no penalties. Let's put that into perspective; a shooter with a smartgun system and vision magnification has to take aim to negate a single category of range penalties, whereas a character with Hawk Eye and Tracer Rounds can fire out all the way to extreme range with a measly -1 penalty.
Combined with the updated recoil rules (yes, I know some of you don't use these so feel free to ignore this part if you do

), this means that a character with Hawk Eye and tracer rounds can effectively ignore range penalties for FA assault rifles, giving him an effective range of 0-350m with 0 range penalties or all the way out to 550m with a meager -1.
There are some drawbacks to this build; no low-light or thermal vision enhancements means you have to resort to drugs to get low-light, and you have no means to deal with visibility modifiers (rain/fog/smoke). Still, I think that's a fair price to pay.
So, what do you think; have you overlooked Tracer Rounds in general, or are you an avid user?