Initiative Roll: 1d6 2 + 4 equals a whopping 6 initiative for Zen. You caught him with his pants down, GM: no spirits or alchemical preparations or anything. Sigh.
"Scatter," Zen muttered in warning to his teammates as he extended his magical protection over them. It wouldn't do much good against a fireball, however. Their best chance was to take out the shaman before he took them out, With that strategy in mind, Zen summoned plucked at the strands of mana in the air, trying to exert influence over the dwarf.
"SLEEP," he commanded silently into the astral... but then he watched helplessly as the mana (probably) bounced helplessly off the dwarf's aura.
Zen is casting a Force 5 Stunball centered on the Shaman, on the condition that this does not hit any of his allies. He'll also try to catch the other two gangers in the blast if he can... basically Zen slings a Force 5 Stunball while exercising common sense, is what I'm saying.
Casting Force 5 Stunball: 14d6t5 2. Bleh. Terrible. They're resisting with Willpower, so I don't think that's going to hit the dwarf. Maybe one of the gangers, though?
Drain Roll: 14d6t5 3. I take 2 Stun for my trouble. If this amount of Stun would put me past overflow (I'm assuming he's going last due to poor initiative), I'll probably go back and spend Edge or something, but for now we'll just let the crappy rolls stand as-is.
So, that takes care of Zen's Complex Action. With his Free Action he's declaring Counterspelling protection on his allies (he probably did this way earlier, and if we can just from now on consider him to always be protecting his allies unless otherwise stated, that'd be cool). If possible he'll also try to move to cover. If that Fireball's coming at him, he'll use whatever that fancy interrupt action is (from Run and Gun? don't have it, if so) that lets you try to get out of the way of area attacks like area spells and grenades. If he has enough initiative to use it... which he might not.
Also, GM, did my spirit's assensing tell me anything? I'd like to know if my Magic is higher or lower than the shaman's, in particular.