NEWS

Elven Combat Adept

  • 1 Replies
  • 2079 Views

RedRightHand

  • *
  • Newb
  • *
  • Posts: 14
« on: <04-22-16/2231:37> »
So I am joining yet another Shadowrun game and I'd like to make an Elf PhysAdept. However, I'm still new to this and as I've gotten such sound advice from this forum in the past I thought why not return to the well.

So here are the parameters.
(Priority Method)
Metatype: C, Elf (Edge 3)
Magic: B, (Magic 6), One Rating 4 Active Skill (I'm thinking Unarmed Combat with Carromeleg Speciality taken later)
Attributes: A, 24 pts.
Skills: D, 20 pts.
Resources: E, Six Thousand Nuyen. (Is there a Nuyen symbol on here? lol)

The GM is going to run this through his Hero Lab so it needs to be "legal"

Please impart wisdom and thank you. 

Hobbes

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 3078
« Reply #1 on: <04-23-16/0013:32> »
Pick a build, any build

http://forums.shadowruntabletop.com/index.php?topic=23876.msg443308#msg443308
8Bit
http://forums.shadowruntabletop.com/index.php?topic=21947.msg398617#msg398617
Jimmy_Pvish
http://forums.shadowruntabletop.com/index.php?topic=21947.msg399108#msg399108
Hobbes
http://forums.shadowruntabletop.com/index.php?topic=21947.msg399281#msg399281

Elven Gunslinger Adept is a mechanically sound concept and pretty difficult to go wrong honestly.  Check out those links for ideas.  For Adepts Magic D and a higher Metahuman priority (B in this case) works out well.  For Elves you give up 4 skill points but pick up 2 Edge.  Totally worth the trade off.  If you have access to Run Faster check out the Elf variants and see if those interest you at all. 

If you're going melee I'd recommend Shock Gloves or Monowhips.  Lets you keep Str low, Cha high and have one decent dice pool in your favorite social skill.