You know what I really hate? Trying to figure out how to phrase my first post on a new forum... I'm always tempted to go the ' Oh hi guys I'm a new poster here so please be nice...' route. Heck with that noise.
Anyways, I'm new here, so please be nice.

Ok, so I've had the books for many, many months, and have read them over and over. I finally managed to get a small crew of my friends (generally die hard D&D 3.5 players) to give 'running a whirl. Chargen took about a month (feh...), but all in all I'm pretty sure everyone is actually feeling the game so far, and aren't just playing along for my benefit. In fact, I'm positive about it, because my friends are a bunch of jerks, and if they hated it, they would let me know emphatically and repeatedly.
This past week, We finally got the meat of their second run underway (the first was a pretty simple slash-and-burn on a ganger meth lab, handily taken care of via the psychotic dwarfs white phosphorus grenade launcher...) I lifted the idea for the run from another post on the forum. Basically, Arms dealer wants the runners to meet with some of his people and transport some goods. Problem is, someone else got there first and lifted the merchandise. Runners get location of thieves, and proceed to go and mightily smite some buttocks...
Here's where it started to break down, and where I have some questions about how I handled things. For the record, while I'm the one running the game, I'm also sort of playing 'coach' as not only do the players have only a vague understanding of the rules for the most part, they are also pretty unclear on certain setting concepts (There's a lot to learn for a newb).
Ok, on to the rundown/checklist.
They noted enough clues at the scene of the heist (residual magic traces, sword wounds etc...) to deduce that another runner team was behind the hit, and therefore probably hired by someone. When they arrived at the location the goods were to be transferred (a warehouse in a commercial park) they wanted to know what they'd be up against, so the technomancer summoned a crack sprite to hack the warehouse node (her own hacking abilities are sub-par for the moment...).
I informed her that she would need to spend one task having the sprite hacking the node. Since this would only get the sprite an account, I told her that the rest of the sprites tasks would need to be spent creating her a security account which she could then access. Was this correct?
After gaining entry, she accessed the warehouses security cameras and shared the feed with the rest of the group. I told the group that they would need to have their commlinks all subscribed to each other (three connections each) to automatically share data like video, voice etc. Is this right or is there a simpler (or perhaps more complex) method? Also, Can a Techno link like this?
After watching the opposing runner team hand off the goods and leave, they identify the other party as a group of triads. I expected the group to rush in guns a-blazin at that point, but instead they showed incredible restraint and perhaps some ingenuity... Rather than hitting them head on, they decided it would be easier to hit them on the road. The triads had two cars and a semi they were hauling the weapons in. The plan was that the physical adept would sneak onto the semi, they would follow in their van, take out the two escort cars, and then the adept would take out the driver of the semi and take control of it.
The mage used acid stream to target the rear tire of the back vehicle. I told him there would be a -2 modifier to the attack. Does that seem appropriate, or would a more severe penalty have been in order? It was semi-dark out, and I'm not sure if visibility modifiers apply to indirect combat spells.
The Techno then compiled another crack sprite, and had it hack her an account on the other vehicle. Once she had the account, she used her command CF to just slam it into the median barrier. Can vehicles be hacked like this? I kinda hope so, because that's how I told them the original haulers of the weapons had been ambushed.
The psycho weapons dwarf at one point pulled up alongside the semi and tried to open fire. It says in the books that a complex action must be spent every turn or the vehicle goes out of control. Either the wording after that is kinda vague or I'm just an idiot. It sounded like it says that the driver has to spend his next action controlling the vehicle or it crashes. Essentially "Shoot, drive, shoot, drive". Yes? No? Maybe so?
So the runners get the semi, get the goods, get paid and then all was good. I hope...
Any advice or comments from ye olde wise and terrible forum goers?
Sorry for the the lengthy post, but thanks in advance.