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Wetwork, Inc. [OOC]

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Irn0rchid

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« Reply #150 on: <05-18-16/1750:53> »
Init: 2d6+10 16

Hawkeye just turned wireless on on her burner commlink with no SIN, running silent, which I think eliminates the need to speak into the MT? But yes, has the MT for speech as well, although she wouldn't use it now unless the commlink starts malfunctioning for some reason. Nothing else of hers has wireless on.

Blueclaws

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« Reply #151 on: <05-18-16/1859:42> »
For Robin, its wireless commlink, silent mode.

So for the increased reflexes, it would still be plus 4 to the initiative score since that is what I got on the initial spell casting and I would just  re-roll the dice so instead of the regular 7+1d6 it would be 7+3d6+4.. right?

Initiative: 3d6 10 3d6: 10 [3d6=6, 3, 1]

7+10+4 = 21

Bewilderbeast

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« Reply #152 on: <05-18-16/1910:51> »
So for the increased reflexes, it would still be plus 4 to the initiative score since that is what I got on the initial spell casting and I would just  re-roll the dice so instead of the regular 7+1d6 it would be 7+3d6+4.. right?
That's my understanding, yes.
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Herr Brackhaus

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« Reply #153 on: <05-18-16/2324:11> »
Reaction 7 + Intuition 5 + 4d6: 12+4d6 26

Fenris has no wirelessly enabled gear, only the micro-transceiver for comms. I will likely be holding my action until Kynos does his thing to avoid getting spotted (I should still be stealthed with 5 hits) when he pops out of cover to get closer.

Jack_Spade

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« Reply #154 on: <05-19-16/0236:32> »
Ini: 15+2d6 26 [2d6=6, 5]

Simple action: Aim
Simple action: Fire Pepperpunch grenade (impact explode)
AGI 7 + Skill 1 + Smarlink 2 + Aim 1 - Distance 1= Heavy Weapon: 10d6t5 9 [10d6t5=5, 5, 5, 5, 1, 5, 6, 5, 5, 5]
Wow. I mean... Wow, not that the additional successes do anything for this shot (although I can use them all thanks to aiming with Smartlink also giving +1 ACC and my base Acc of 8 ), but wow

Ok, the guys inside the door are getting a load of Pepperpunch: The effects will start at the end of the round: 11 Stun resisted only with Bod+Wil+Chemical resistance or Respirator rating (whichever is lower). The cloud persists for 3 round, anyone who doesn't negate the damage completely will also suffer Nausea, which means his wound modifiers are doubled for 10 minutes

Regarding Matrix:
Kynos uses both micro transceiver to keep contact with Fenris as well as his commlink.
All his gear is slaved to the commlink and it's running silent on the public grid (-2 to any would be hacker's actions, including matrix perception to find him)
He has rigged his gear, so he can reboot it all with one command to the commlink - which will leave him without matrix access till the start of the next round
If he notices an attack (Through his Diagnostics App), he'll go offline and reboot.
« Last Edit: <05-19-16/0251:14> by Jack_Spade »
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Bewilderbeast

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« Reply #155 on: <05-19-16/2110:20> »
Sorry, Diagnostics App doesn't ring any bells. Is this a Data Trails thing? Can I get a rules reference for it?
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Irn0rchid

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« Reply #156 on: <05-19-16/2115:26> »
Data Trails 56:  Diagnostics: An ongoing self-evaluation system
that monitors all the devices in a user’s PAN, giving
constant vital statistics on their behavior. Popular with
computer-literate and interested users who enjoy trying
to squeeze every last bit of usefulness out of devices,
they are also popular in keeping people aware of attacks
against their PAN in a manner similar to a biomonitor.

Bewilderbeast

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« Reply #157 on: <05-19-16/2119:21> »
Huh. Is that the whole text of it?
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Irn0rchid

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« Reply #158 on: <05-19-16/2123:56> »
It's basically just used to tell you if you've gotten any new/unexpected marks put on your gear.

Bewilderbeast

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« Reply #159 on: <05-20-16/2146:21> »
It's basically just used to tell you if you've gotten any new/unexpected marks put on your gear.
Hmm. The actual description doesn't say it does that, and that would be crazy strong for an eighty nuyen app. It would basically trivialize Matrix Perception checks, if not outright trivializing hackers as a concept. All it really says it that it's a self-evaluation system that gives "vital statistics" and lets you be "aware" of attacks in a "manner similar to a biomonitor."

My best guess at what they're referencing here is that a biomonitor allows you to know your condition tracks exactly, even with an active pain editor. So the Diagnostics program would let you know the exact state of the Matrix Condition track on any device in your PAN. It would also probably alert you instantly if you took any Matrix damage. That seems useful without completely trivializing marks as a game concept, so I'm inclined to go with this interpretation. If I'm misunderstanding something or people want to argue otherwise, though, I'm all ears.
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Herr Brackhaus

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« Reply #160 on: <05-21-16/0037:27> »
I've gone back and forth on Diagnostics, personally. On one hand you are always aware of failed Sleaze and successful Attack actions to begin with, so there's limited usefulness in an app that tells you you've been attacked. And on the other there's nothing stating just how instinctively aware you are of Matrix damage suffered by your device(s). I'd be inclined to agree with you, Bewilderbeast, on the simple notion that an app that automatically alerts you to marks placed becomes incredibly powerful.

For my money, the biomonitor analogy is very apt. Without it, even without a pain editor, a character may be aware that he's taken a hit and whether or not it's stun or physical but not the extent of the damage. With it, you have full access to your biometrics and know how many boxes you've taken of stun or physical damage.

Bewilderbeast

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« Reply #161 on: <05-21-16/0139:45> »
My main concern is that it makes hack-on-the-fly pretty pointless. The app is so cheap it can be assumed to be ubiquitous (what's it's availability? if this is F or something I might re-interpret), which means hackers can assume to be found out on a successful hack-on-the-fly action as well as an unsuccessful one. That just seems nuts.

But anyway, sorry for the lack of posting lately. I got a lot of behind the scenes junk out of the tonight, IC post to come. New Initiative:

26 - Fenris and Kynos
21 - Robin
16 - Hawkeye
10 - Other Gangers
8- Gangers
« Last Edit: <05-21-16/1713:21> by Bewilderbeast »
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Jack_Spade

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« Reply #162 on: <05-21-16/0441:07> »
Just a heads up:
Kynos intended to gas the people providing suppressive fire inside their cover - and the grenade wouldn't have bounced since it's set to explode on impact.
Gassing the troll and ork is pretty futile, since both likely have a very high body.
The grenade is also meant to stop them going back through the open door, so Fenris has a chance to take on the troll before he gets back inside.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Bewilderbeast

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« Reply #163 on: <05-21-16/1320:45> »
Ah, I misunderstood. I'll edit the post. The bounce is just flavor text, don't sweat it. It occurs to me I didn't specify exactly how far the fallen guard was from the door, but in my head I was always picturing her as pretty close to it before Fenris took it down. I've decided you actually caught all three (troll, paralyzed ork and guy shooting) all in the same blast.
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Blueclaws

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« Reply #164 on: <05-21-16/1343:05> »
Robin should have initiative of 21 vice the 10. Unless I misunderstood something.

Initiative 7 plus 10 from 3d6 plus 4 from increased reflexes.

As far as where Robin is I was imagining he was about in the middle of the street at this point. Close enough to get some additional details from the inside.

 

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