Ok,
I really enjoy role play, I get into character and try to get the DM Role playing whenever possible. For Me RPGs are competitive improv.
I want to make a character that tries to talk his way out of everything by any means necessary. He can fight, but not well, hes a little sickly.
I'm justifying the madness of this by giving the character an addiction, drugs make ya do weird things.
I want to make a character that uses every route possible to avoid combat. Lots of charisma with some adept powers, Mind manipulation & Detection spells, bioware, Skill specializations, random hodge podge complete chaotic min max.
I only have a core book to go by.
I'm trying to work out my priorities and wanted some opinions.
I know I want elf, and Mystic Adept, but cant figure out the order.
I'm making this for a game i just joined and am not as spot on with 5e as I'd like to be.
Might I humbly request the help of the gathered Runners and Johnsons?
Its not exactly everything you asked for, but I feel everyone needs the ability to handle combat for that time that you can do nothing to avoid it.
A: Attributes
B: Elf
C: Skills
D: Adept
E: Resources
B3, A5, R5, S1, W5, L3, I5, C8
Es6, Eg3, M6, Itv10+1d
Influence Group-2
Con-6 (FastTalk+2)
Perception-6 (Hearing+2)
Pistols-6 (Semi-Auto+2)
Sneaking-6 (Urban+2)
6 Power Points
2.5 - Improved Reflexes-2
1.0 - Authoritative Tone-2 (St.Grim-Errata?)
0.5 - Combat Sense-1
0.5 - Magic Sense (St.Grim)
0.5 - Motion Sense (St.Grim)
0.5 - Melanin Control (St.Grim)
0.25 - Agility Boost-1
0.25 - Facial Sculpt-1 (St.Grim)
0.0 - Traceless Walk
0.0 - Voice Control-1
Spending 50 Karma (25 Negatives)
10-Cash $20K
10-Strength-2
8-Friends in High Places
7-Catlike
5-Mentor Spirit (Deception)
5-Trust Fund (Medium)
4-Contacts (28 Total)
1-Remainder
10-Creature of Comfort (Medium)
10-Dayjob
5-SINner