Below are two templates (no knowledge skills of NQ yet, both will need 25 karma worth of nqs), the first a lightly-cybered full Magician, the second a poor aspected sorcerer that can still shoot a pistol. This is assuming that you need Ritual Spellcasting as part of the concept.
Magician:
Very focused, but has the Calling basics and spirit formula creating down. (Some alchemy for Paraphernalia. Ritual spellcasting for the ritual, Assensing for a good observation of called spirits, and Arcana to turn that knowledge into a formula). Drugs and Foci and 'Ware help with key tests. Character has dreamlink installed so that s/he can recreate astral visions or divining impressions.
Karma spent: 15 on PQs, 10 on Strength, 10 on Charisma, 15 on Foci , -25 TBD NQs.
== Info ==
Street Name: Calling 1
Name: Unnamed Character
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 7
Judge Intentions: 8
Lift/Carry: 5 (30 kg/20 kg)
Memory: 12
Nuyen: 2080
== Priorities ==
Metatype: D(1) - Human or Elf
Attributes: C(2) - 16 Attributes
Special: A(4) - Magician or Technomancer
Skills: E(0) - 18 Skills/0 Skill Groups
Resources: B(3) - 275,000¥
== Attributes ==
BOD: 3
AGI: 1 (3)
REA: 2
STR: 2
CHA: 2
INT: 6
LOG: 5 (7)
WIL: 5
EDG: 5
MAG: 5
== Derived Attributes ==
Essence: 5.00
Initiative: 8 + 1d6
Rigger Initiative: 8 + 1d6
Astral Initiative: 12 + 2d6
Matrix AR Initiative: 8 + 1d6
Matrix Cold Initiative: 6 + DP + 3d6
Matrix Hot Initiative: 6 + DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 11
== Limits ==
Physical: 3
Mental: 9
Social: 5
Ballistic Mask [+1] (Only for intimidation, Must be visible)
Mortimer of London: Berwick Dress [+1] (Must be visible)
Astral: 9
== Active Skills ==
Alchemy : 3 [Paraphernalia ] Pool: 10 (12)
Arcana : 6 [Spirit Formula] Pool: 15 (17)
Assensing : 6 [Aura Reading] Pool: 14 (16)
Perception : 1 [Visual] Pool: 9 (11)
Ritual Spellcasting : 6 Pool: 13
Sneaking : 1 [Urban] Pool: 4 (6)
== Knowledge Skills ==
English : N Pool: 0
== Contacts ==
; Fixer (Magical Supplies) (4, 2)
== Qualities ==
Magician
Mentor Spirit (Oracle)
Perceptive II
== Spells ==
(Tradition: Zoroastrianism, Resist Drain with WIL + LOG (12))
Ball Lightning (Alchemical) DV: F-1
Calling [Spirit Type] DV: Special
Detect Enemies, Extended (Alchemical) DV: F
Fling (Alchemical) DV: F-2
Heal (Alchemical) DV: F-4
Homunculus DV: Special
Increase [Attribute] (Alchemical) (REA) DV: F-3
Levitate (Alchemical) DV: F-2
Manabolt (Alchemical) DV: F-3
Watcher DV: Special
== Lifestyles ==
Medium 1 months
== Cyberware/Bioware ==
Cerebral Booster Rating 2
Dream Link
Muscle Toner Rating 2
Narco
== Armor ==
Armor Jacket 12
+Auto-Injector
+Drag Handle
+Fire Resistance 3
+Radiation Shielding 3
+Thermal Damping 3
Ballistic Mask 2
+Respirator Rating 6
Chameleon Suit 9
Mortimer of London: Berwick Dress 8
+Concealability
+Custom Fit
== Weapons ==
Survival Knife
Pool: 2 Accuracy: 5 DV: 4P AP: -1 RC: 2
Unarmed Attack
Pool: 2 Accuracy: 3 DV: 2S AP: - RC: 2
== Commlink ==
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
+Fake SIN Rating 4 [Fake License 4 (Mage License), Fake License 4 (Driver's License), Fake License 4 (Pharma License)]
+Micro-Transceiver
+Sim Module
+Subvocal Mic
+AR Gloves
== Gear ==
Alchemical Focus (Bonded Foci) Rating 1
Backpack (Good)
Contacts Rating 3
+Image Link
+Low Light
+Camera, Micro Rating 1
Cram x25
Enchanting Gloves
Govi Rating 5 x3
Magical Lodge Materials Rating 5
Medkit Rating 6
Medkit Supplies x6
Power Focus (Bonded Foci) Rating 2
Psyche x25
Reagents, per dram x250
Refined Reagents x10
Survival Kit
Tool Shop (Alchemy)
Zen x25
== Vehicles ==
Chrysler-Nissan Journey (Car)
+Sensor Array Rating 2
Aspected Magician:
This aspected magician trades the extreme focus on the gimmicky Calling/Formula writing/binding for some more physicality/utility (weapon skill, counterspelling, stealth, etc.).
Karma spent: 20 on PQs, 10 on Strength, 10 on Rituals, -25 TBD NQs.
== Info ==
Street Name: Calling 2 - Aspected
Name: Unnamed Character
Movement: 8/16
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 8
Lift/Carry: 5 (30 kg/20 kg)
Memory: 11
Nuyen: 20
== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: A(4) - 24 Attributes
Special: D(1) - Adept or Aspected Magician
Skills: B(3) - 36 Skills/5 Skill Groups
Resources: E(0) - 6,000¥
== Attributes ==
BOD: 3
AGI: 4
REA: 5
STR: 2
CHA: 3
INT: 5
LOG: 6
WIL: 5
EDG: 3
MAG: 6
== Derived Attributes ==
Essence: 6
Initiative: 10 + 1d6
Rigger Initiative: 10 + 1d6
Astral Initiative: 10 + 2d6
Matrix AR Initiative: 10 + 1d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 11
== Limits ==
Physical: 4
Mental: 8
Social: 6
Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral: 8
== Active Skills ==
Arcana : 6 [Spirit Formula] Pool: 14 (16)
Assensing : 6 [Aura Reading] Pool: 11 (13)
Automatics : 6 [Machine Pistols] Pool: 10 (12)
Counterspelling : 6 Pool: 12
Disguise : 5 Pool: 10
Palming : 5 Pool: 9
Perception : 2 [Visual] Pool: 9 (11)
Ritual Spellcasting : 6 Pool: 12
Sneaking : 5 Pool: 9
== Knowledge Skills ==
== Contacts ==
; Fixer (Magical Supplies) (4, 3)
; Troll Street Dealer (1, 1)
== Qualities ==
Aspected Magician
Jack of All Trades Master of None
Mentor Spirit (Oracle)
Perceptive II
Quick Healer
== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (11))
Calling [Spirit Type] DV: Special
Watcher DV: Special
== Lifestyles ==
Sq 1 months
== Armor ==
Armor Jacket 12
Ballistic Mask 2
+Respirator Rating 6
== Weapons ==
Ares Crusader II
+Gas-Vent 2 System
+Smartgun System, Internal
Pool: 10 (12) Accuracy: 7 DV: 7P AP: - RC: 4
Survival Knife
Pool: 3 Accuracy: 5 DV: 4P AP: -1 RC: 2
Unarmed Attack
Pool: 3 Accuracy: 4 DV: 2S AP: - RC: 2
== Commlink ==
MCT-3500 (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
+Fake SIN Rating 4 [Fake License 4 (Mage License), Fake License 4 (Weapon License), Fake License 4 (Concealed Carry Permit)]
== Gear ==
Contacts Rating 2
+Smartlink
+Image Link
Cram x5
Magical Lodge Materials Rating 6
Psyche x5
Survival Kit
Zen x5
== Vehicles ==
Dodge Scoot (Scooter)
+Sensor Array Rating 2
I would love some help, folks!