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[5e OOC] Hunters Chapter 2: Fontanelle

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Malevolence

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« Reply #150 on: <06-11-16/0122:50> »
bbt - to your comment in the IC "Even the awakened shouldn't see through his disguise very quickly" - the invisibility spell, even Improved, will light up like a Christmas Tree on the astral. Didn't want to have this misunderstanding cause pain down the road.
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rednblack

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« Reply #151 on: <06-11-16/0835:27> »
@Mal, "useless" was too strong a word, and limiting my example to cyberware was way too limiting.  I guess where I was going is that a lot of small bonuses and action economy go out the window in most situations by RAW if one has the Noise cut out DR 2 components and not allow them to be slaved to higher DR links or decks.  I like your interpretation of things.

@Tec, thank you.  I really do prefer having Free, Compex, Simple, etc. listed out OOC.  Similarly, I prefer having Attribute + Skill +/- Modifiers for rolls, so I don't forget things -- like bangbang's Mentor Spirit.  It makes things much easier for me.

@bangbang, I didn't make a request for multiple Initiative rolls, I made multiple requests for a single Initiative roll.  I still don't know your actions for CT3 IP1.  If your next post doesn't address what you'll be doing, I'll assume that you're Delaying your action, and I'll move down the line. 
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bangbangtequila

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« Reply #152 on: <06-11-16/0846:17> »
Alright, I'll just go invisible and pivot. So I suppose:

Free: Spin on heel
Complex: Cast Improved Invisibility

rednblack

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« Reply #153 on: <06-11-16/0913:43> »
Wiz.  Flickr can hear the words, "Oh no ya don't." and somebody tries dispelling his Improved Invisibility. 

@bangbang, make a Force + MAG roll to resist having your spell popped. 
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bangbangtequila

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« Reply #154 on: <06-11-16/0917:45> »

rednblack

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« Reply #155 on: <06-13-16/1131:02> »
CT3 IP1
Flickr 20
Shur 14
Ork Bouncer 10
Q4 10
Q3 9
Crowd 9


CT3 IP2
Flickr 10
Shur 4

Action to Flickr.

Initiative being what it is, both Shur and the Ork Bouncer had to spend Simple Actions on Observe in Detail trying to get a bead on Flickr.  Then the spell was popped on 9, making those wasted actions.  The ork bouncer is within charging distance easily, at about 3 meters out now.  Shur will be within 10 meters at the end of this CT.

I'm unsure if Sustaining Penalties should affect your resistance roll to the Dispelling.  Since there's no Limit on the roll, I'm inclined to think that it's not a Test, and so the Sustaining penalties would not affect it. 

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Malevolence

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« Reply #156 on: <06-13-16/1655:57> »
Can I try to spot the counterspeller? He's spoken twice, so even if counterspelling isn't obvious, Mercer should have some chance at seeing who it is.


Perception [INT 5 + Perception 6]: 11d6t5 7
Wow, yeah. I'm gonna have to check my limit on that one. Mental limit is 8, so I get to keep all of those hits.


Initiative if you need it. Mercer will probably drop an ARO on the party:
Initiative CT3: 4d6+10 22
That's abysmal. But enough to get me a 12 (jumping ahead of Flickr) after losing 10 for joining in IP2.
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rednblack

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« Reply #157 on: <06-13-16/1816:24> »
@Mal, that's a pretty good roll.  Even dumping down a lot of penalties isn't going to save him from being spotted.  The second man is also human, also an Amerindian.  He's taking cover behind a table with the crowd, and is wearing glasses.  His overcoat looks armored, but nothing too serious there. 

Since the gentleman spoke and acted on IP1 I'm taking your IP2 action for the Observe in Detail.

CT3 IP2
Mercer 12
Flickr 10
Shur 4

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Tecumseh

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« Reply #158 on: <06-13-16/1829:22> »
Achak will spend his passes Observing in Detail too.

Intuition 6 + Perception 6: 2#12d6t5 6 hits 3 hits

He'll do his best to memorize Lola with those. Oh, for Three Dimensional Memory! And maybe adept centering to block out all the spells going on and off downstairs.

bangbangtequila

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« Reply #159 on: <06-13-16/1830:14> »
Cast Improved Reflexes F4: 13d6t5 3
Resist 4 Drain: 15d6t5 1
In a blisteringly poor set of rolls, I've managed to accrue 3 stun drain to gain +3+1d6 to my initiative, which I would imagine will be dispelled by the same fellow who pulled 5 hits to get rid of my improved invisibility. IC post coming up shortly. Sorry to keep everyone hung up on Flickr.

bangbangtequila

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« Reply #160 on: <06-14-16/1010:10> »
Initiative Boost: 1d6+3 7
Complex: Cast Improved Initiative
New score: 17 - 10, 7 remaining, last action to Shur

rednblack

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« Reply #161 on: <06-14-16/1227:52> »
Shur is just continuing to close the distance and limit Flickr's escape route.  They haven't been able to completely encircle him, so the emergency exit by the stage -- 15 meters out -- is still unmanned.  The ork is definitely within Charging range at this point, though Shur is at Medium range for his Machine Pistol, unless he has some kind of range negation.  It's time for Initiative again.

@Tec, Achak has a very good grasp of Lola, and this will be a memory to keep him warm at night for months to come.  Unfortunately, she's beginning to get a bit distracted, and will be prematurely ending the dance here shortly as additional information gets fed in to her earbuds.

@bangbang, what's the play here?
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bangbangtequila

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« Reply #162 on: <06-14-16/1300:46> »
I'm now going to free action my spirit to pen the door and bolt for the exit. My next IP should give me 3 actions if needed, giving me enough movement to get well clear and take any other precautions I need. Hopefully this goes without a hitch, as you've commented on the doors being locked up. New initiative gives me one more action before the end of the pass, I'm sorry I don't know why I worded it as last action, I meant next action. New initiative is added immediately to the existing pass.

Malevolence

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« Reply #163 on: <06-14-16/1313:05> »
I think Mercer has a few choice words for his last IP at 2.


"You know, I was always told that the Native Americans were a brave and noble people. Honor-bound and all that. So far, I'm not seeing that from you and your friend on the floor there. Who, by the way, could probably use some medical attention, yet you cower behind a table instead of seeing to him. The elf here tried to take a fair fight outside and your buddy threw a dirty punch - with smuggled knucks to boot. You know the surveillance cameras will prove that. You've demonstrated nothing but cheating and cowardice so far from my point of view - a disgrace to your people. You wanna prove me wrong, I say you and the elf settle things outside, mano a mano, mage v. mage. Or can you not handle a fair fight?"


That's awful long for even a whole CT, but here's hoping everybody stops to listen.
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Malevolence

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« Reply #164 on: <06-14-16/1316:08> »
Or Flickr's updated initiative could pre-empt all that...
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