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[5e OOC] Hunters Chapter 2: Fontanelle

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rednblack

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« Reply #180 on: <06-16-16/1632:22> »
Giving it second and third thoughts, and since Flickr has stopped running and will engage in the magic duel, I think we can exit Initiative order.  This means, @Mal, feel free to expound at whatever length you'd desire for your next IC post.  Bringing up the fallen Amerind is fine, but don't go too far on that account, as it will be discussed ICly in someone's response.  And @bangbang, feel free to address the still living Amerind ICly whenever you see fit.
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Zweiblumen

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« Reply #181 on: <06-16-16/2248:48> »
If the dancin' has stopped then while everyone is watching Flickr and Mercer, SF is gonna let slip his 'zquitos (these things are tiny).  They'll be running silent and recording everything ;)  But yeah, they'll be running kinda the opposite of how they were designed, silent and not drawing any attention to themselves.

They are going to be running in a Swarm. (Rigger 5.0 p. 31).  Basically they run at a pilot ratting of the DR on the RCC (5) and they get a DP and Limit bonus of N-1.  Handling/Speed/Acceleration is at the rating of the lowest member of the swarm (moot as the whole swarm is just the 'zquitos, so 4/3/2 in this case) and the Sensor rating of the highest (again moot because they've all got a 3).  So all of them act as a "single unit."  They'd all act on the same initiative pass and all of them share in a single action.  Basically they are at +4 DP and +4 limit, but at -4 actions per pass.

All of that said, all they are doing is going to avoid detection and record the action.
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Tecumseh

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« Reply #182 on: <06-22-16/0053:03> »
Managed to work some Or'zet into the IC post, since I figure Lola understands it. These words have been scattered around various Earthdawn and Shadowrun books.

Norgoz - slang for weapon, Achak is probably referring to himself
Hez - horn/tusk, slang for sexual prowess
Rohodo - fertility festival
Lukro - dance performed at rohodo
Vruken - girlfriend, literally mate-girl
Eunabo - best of the lot, slang for sexually desirable

rednblack

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« Reply #183 on: <06-22-16/1106:24> »
Nice little set of posts coming in.  @bangbang, I like you make something of a character not speaking in such an effective way.

There will be some time before the fight starts if you want to give a Perception, Assensing, etc. test(s) in.  @Mal, will you be following Flickr outside to act as his second, or will you stay inside the club?  After that, this new guy seems interested in discussing "rules."  Feel free to oblige him, or roll Initiative whenever you're ready.

@Zwei, can I get a Sneaking roll for the Noizquitos?  They aren't likely to be spotted, but since the lights are up, there is a small possibility now.  Plus, you never know where a crit glitch is going to show up, and Spitfire pilots one right up Shur's nose, or something.

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Zweiblumen

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« Reply #184 on: <06-22-16/1128:33> »
Didn't give them any extra dice for anything, all the modifiers I'm guessing are on the observers side.
Sneaking Defaulting (Pilot 5 - 1 = 4): 4d6t5 0
Below average, but not a glitch.
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bangbangtequila

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« Reply #185 on: <06-23-16/0955:31> »
Assensing (6 Mag + 6 Assensing + 3 Power - 4 Sustaining - 1 Wound): 10d6t5 3
Significantly reduced effectiveness due to sustaining a whopping 15 force worth of spells on myself, plus having taken some drain. Luckily for me, it was all stun, but I really regret not taking a fetish for a combat spell haha
At GM discretion, my spirit would be trying to lay low, but keeping a look out over us from the roof. Whether it would try to help or drop off my gun is again, GM discretion. Just a reminder that it is out there and supposed to be keeping an eye on me.

Sorry I didn't post yesterday. I'll have my in game up when I stop for lunch this afternoon.

I'm thinking, due to my rather viciously reduced dice pools, I may be best off summoning an F6 spirit. I'll take some drain, likely, but I won't bump any more sustaining, and I can then use my full initiative score on full defence and counterspelling, boosting my defence by 12 dice and letting a spirit rain some pain. This fellow is too calm for me to want to take a chance just duking it out while impeded by wounds.

rednblack

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« Reply #186 on: <06-23-16/1820:36> »
@BangBang, no worries. Thanks for the roll. Can I get Initiative as well. I'll roll Flickr's assessments in my next IC.   

@Mal, will Mercer be following Flickr out? Need to know so I can get an IC up.
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bangbangtequila

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« Reply #187 on: <06-23-16/1833:38> »
Is there an etiquette or knowledge of the old world traditions that would help me to know the rules of a proper duel? I never thought to take one of those skills, because I got so wrapped up in making a combat mage for the first time I never ended up doing my free 10 "describe your character" skills. I was thinking wine (vintages), elvish history, mythology, chess (I know this was one of your examples, but in real life I'm actually a rather good chess player) then something along the lines of old world traditions to reflect the high class upbringing and who he is, deep in his heart.

I wouldn't want to utilize any skill points now, of course, I'll add those during the downtime at the same time I'll update my two spells (as discussed before). At this point I'm just curious if I have to roll or can just intuit my real life ideas behind old world duelling techniques.

As I posted this, you asked for initiative, so here you are.
Initiative: 18+2d6 26

rednblack

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« Reply #188 on: <06-23-16/1957:55> »
Interesting question. It would make sense that Flickr may have his own sense of what a duel like this would entail, and his sense may well be completely different from how a combat Mage from the NAN would run one. Since your INT is so jacked right now, why don't you go ahead and give me an INT -1 roll.
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Malevolence

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« Reply #189 on: <06-24-16/0001:23> »
Yeah, he'll follow. I've been swamped recently, so my posting's been spotty.
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bangbangtequila

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« Reply #190 on: <06-24-16/1450:29> »
Intuition Check: 8d6t5 3
I hope I maintain my law of averages in combat or I'll be toasted!

I didn't specify but I'm assensing the opposing mage and the other fellows that stood with Chris. Specifically I'm attempting to determine if this was a plan or not, though I guess that might be better served with a judge intentions? Here is a roll just in case. If memory serves, (9 INT + 3 CHA  - 1 Wound - 4 Sustaining) leaves me with a pitiful 4 dice.
Judge Intentions: 4d6t5 1

rednblack

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« Reply #191 on: <06-24-16/1539:16> »
@Mal, no worries.  Thanks for chiming in.  I'm GMing some Shadowrun tonight at a local con, so I may not get my IC in as planned.  I'll see what I can do this afternoon though.

@bangbang, this whole setup has a very old-world European feel to it.  There was the reference to seconds, and he's trying to engage you in conversation to determine the rules before starting.  I mean, this chummer practically did everything except throw a glove down.  On the one hand Flickr feels very comfortable in this kind of almost genteel and gentlemanly arrangement.  On the other, it doesn't really seem in character for an Amerind.  Or does it?  Maybe the Sioux -- or whatever tribe this guy is a part of -- took some cues from elsewhere.  Or maybe this is a magic-specific kinda deal -- doubtful for shamans, but whatever.  Or he's studied elsewhere, and internalized some foreign traditions. 

As for Judge Intentions, nothing is standing out as arranged or planned. 

Without delving too deep into my upcoming -- at some point -- IC post, for your Assensing test you know that his MAG rating is equal to yours, and he has two active foci.  I'm not sure if three hits is enough to get wht they kind of foci they are.  Anybody know?
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Malevolence

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« Reply #192 on: <06-24-16/2040:18> »
From the assensing table on pg. 313, it looks like 2 hits gives you the "class" of a magical subject, one of which is "power focus", so I'm assuming that he could identify the types of focus. 3 hits allows you to determine whether the force, essence, or magic are higher, lower, or equal to your own. So he should know both the type and relative power of each focus, assuming he does not need to assense each item separately.
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rednblack

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« Reply #193 on: <06-28-16/2115:58> »
@Mal, thanks for that, and for the IC post.

@bangbang, you still with us?
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Zweiblumen

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« Reply #194 on: <06-28-16/2216:10> »
SF can launch all 5 flying eyes and get a pretty broad network of visibility.  With the NR he's running right now they'll be pretty stupid, but they can do a decent outdoor surveillance.  Patsy has solid eyes on what's going on here, and she can snipe well enough.  For when the shit hits the fan, SF can jump into Punch, and that's pretty deadly, though that'd be a couple of IPs if not a full CT for him to get Punch into play.

Patsy should be good on her own.  I'll have her zero in on the fight and stay up-high out of peoples attention zone.
Currently have 1 FlySpy active and 3 in tubes with one on stand-by.  So I can get 4 into the air easily, but it'll take "about one minute" for the last one to get into the slide and then launch unless I can have that one just fly out a window of the van.  RnB, want to rule on that?
I'm gonna leave Punch in the launcher, he's not subtle as he's a big ass MCT-Nissan RotoDrone.  Patsy would have been obvious as well if it weren't for the fact that she came on her own.
Finally, I don't know if SF can sneak a 'quito into the private area.  RnB lemme know what you want me to roll for that.

I think I need to go software shopping pretty soon.  I could use some more programs :P
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