Speaking of equipment, Erik doesn't have a lot of gear, but what he does have is essentially either on him or in the duffel bag in the smuggling compartment of his vehicle:
Carried/Worn:
Nixdorf Sekretar [A0, S0, DP6, FW2, w/Receiver, Fake SIN (Rating 4, Thomas Ashford, UCAS), 3 Fake Licenses (Rating 4, Registered Mystic Adept, Combat Magic, Foci Permit], Power Focus (Rating 2, metal torque), 2 Sustaining Foci (Detection, Rating 1, silver rings, one on each hand), Fetish (metal bracelet), 175 drams of Reagents, Vashon Island Synergist Business Line
Vehicle (Smuggling Compartment):
Duffel Bag [w/Full Body Armor, Yamaha Raiden, 3 Spare Clips (AR), 300 regular rounds (AR, Hand Loaded +1 DV), 2 doses each of Guts, NoPaint, and Psyche]
Also, on the way back past the warehouse from checking out the tunnel Jaeger will cast Astral Clairvoyance at Force 5 for a total range of 30m; hopefully that's far enough to be able to project outside of the car to get a quick Assensing off on the three people outside the warehouse.
Spellcasting (Detection) 6 (+2) + Magic 6 + Power Focus 2 - Sustaining 4 = 12 dice. I'm choosing to keep both the Detect Life and Spatial Sense spells active because of the brilliant net hits, and because it looks like you only need 1 hit on Astral Clairvoyance; there doesn't seem to be any use for net hits on this spell, with the possible exception of dispelling purposes, but range still matters so Force 5 it is.
Spellcasting (Force 5 Astral Clairvoyance); Resist 2S Drain: 12d6t5 3 9d6t5 4
And Assensing the three subjects; I'm assuming I roll once for all three, but let me know if you'd prefer one roll for each opponent instead.
Assensing (Aura Reading) 6 (+2) + Intuition 4... Aaaaaand I just realized I'd have a -6 dice pool modifier because of the sustaining penalties. Bugger, didn't think of that. All right, discard that last spellcasting test; I'll cast Manascape on the spirit instead to make the spirits aura look like a small swarm of gnats or other airborne insects. If I need to maintain LOS to keep Manascape centered on the spirit I'll roll down the window of the car (which are tinted by default, of course). I'll then ask it to assense the creatures I've detected through magical means.
Spellcasting 6 + Magic 6 + Power Focus 2 - Sustaining 4 = 10 dice. Drain is Force - 2, so I'll cast at Force 4; if the opponents spot the aura and try to resist the illusion, they'll roll Logic + Willpower:
Spellcasting (Force 4 Manascape); Resist 2S Drain:
10d6t5 3Spirit uses Force for all skills, and Assensing is tied to Intuition which is also Force for Guardian Spirits, for a total of Assensing 7 + Intuition 7 = 14 dice:
Assensing (Force 7 Guardian Spirit):
14d6t5 6Astral Limit is equal to Mental or Social limit, whichever is greater, so the spirits Limit in this case is ((LOG7*2)+INT7+WIL7)/3=10 (holy moly!

. It's task will be to use it's Assensing power on the three metahumans outside the warehouse, and if not detected when done then do the same for the others inside. I would tell it to approach from the east using the containers as Astral cover since they would be opaque, but the fraggin' thing has higher mental stats than I do so I'll just tell it that stealth is of primary concern, so if it thinks there's a choice between being avoiding detection and completing the task it should choose avoid detection.
As far as Matrix Perception goes, Jaeger's Agent can roll 6 dice on it but Jaeger wouldn't think to ask it unless told, seeing as he was brought in as magical support

EDIT:
Forgot to include drain resist for Manascape:
Resist 2S Drain:
9d6t5 4