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[5e OOC] Hunters Chapter 2: Fontanelle

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Herr Brackhaus

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« Reply #315 on: <08-04-16/0718:36> »
rednblack
Cool as cool on both Shattershield and the services for scouting; that uses up both services on the summoned spirit, so she'll depart when she reports back and Jaeger will thank her earnestly.

OK, so three mundane metahumans outside (human, dwarf, troll), all with some augmentations and the troll heavily augmented. 8 Awakened orks, complete with augmentations and diseases? Ouch. In terms of Magic rating, did the spirit get an idea of their exact attribute or at least a sense of "they're stronger/weaker/about the same as I am" kind of thing?


Malevolence
Sounds like a great plan all around. I must have missed something, though; what troll in which van? If he's nearby Jaeger can certainly take a look-see, but I don't recall anything about this particular event.

As far as finding a way into the sewers that should be something Jaeger would have discovered with Spatial Sense; manhole covers, drainage grates along the roads or near the docks, etc. Would the hidden door inside the warehouse be a possible entryway, or is that closed off for all intents and purposes? Might be a good idea to find out what is inside the room underneath the warehouse in any case.

rednblack

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« Reply #316 on: <08-04-16/1016:36> »
@Herr, rnb the GM, but not the spirit, also missed a Magical Lodge inside the warehouse, which the Spirit would probably think was interesting enough to relate to Jaeger. Its Magic rating exceeds that of the Spirit. All the other orks have a MAG lower than the Force 7 Spirit.

Jaeger's Spatial Sense can indeed show a manhole, but when the drone is flown there there's too much overgrowth to simply slip the Noixquito through. Who's gonna be the lucky chummer to sneak it? We'll call it a little closer to Alexander Ave than the other street and about 200 meters from the eastern edge of the warehouse.
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rednblack

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« Reply #317 on: <08-04-16/1336:39> »
@Mal, once the team decides they are not laying assault tonight, Mercer will remember that he hasn't commed Nori yet.  He sure hopes the story hasn't dropped yet.
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Zweiblumen

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« Reply #318 on: <08-04-16/1511:07> »
Sorry for the radio silence.  Every time I get to reading and have something to add something pops up that drags me away :(  I'm carving out specific time for posts going forward.

Re: the overall plan, SF like it.  Leaving a 'zquito isn't a problem.  They are 2k¥, so lets not loose it, but also not the end of the world.  Grabbing a stealth program would be fine, but it's rolling 6 dice on its own.  Not great, but better than nothing.  That's an AV of 6 and cost of 1500¥.  RnB, need any rolls for that?

Speaking of rolls:
Matrix Search (INT 5 + Comp 2 + VR 2 = 9): 3#9d6t5 1 4 4
Second two aren't so bad... oh, that should have been Matrix Perception instead, but same pool, so ¯\_(ツ)_/¯

Re: sewers, can SF try and pilot a 'zquito in there manually or do we need meta intervention?
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rednblack

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« Reply #319 on: <08-04-16/1549:09> »
@Tec, got the nighthawker reference fixed.  Thanks.

@Zwei, you can pick up the Stealth program once stores open around 10:00. 

What kind of Noise reduction is Spitfire rocking?  Links for the trio outside are on the Aztechnology grid.  Cameras inside and out are Running Silent, but Spitfire is able to spot what he thinks are most of them.  If nothing else, he has been able to put eyes on them with his drones, and he doesn't think that there are additional cameras in weird hidey places, though all angles of ingress and egress are pretty well-covered.  We'll save the last roll for any specific questions you may want answered about any specific gear/icons/etc. that may or may not be there.
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Tecumseh

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« Reply #320 on: <08-04-16/1550:10> »
I'm debating on what Achak thinks about going into the sewers. On the one hand, he ain't scurred (at least, he won't be once his novacoke crash wears off and his Composure tests return to normal) but on the other hand sewers + adept heightened sense of smell = gross.

Zweiblumen, are there drone upgrades that are 1) effective, 2) reasonably priced, and 3) would be available within a day or two?

Herr Brackhaus

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« Reply #321 on: <08-04-16/1554:26> »
Cool, thanks rednblack. A magical lodge that exceeds Force 7; now there's a scary proposition. At least the orks are all less than Force 7, so that's something :D

Since Jaeger isn't very useful for the kind of manual labour needed to clear and/or dislodge a manhole cover, as well as being blind and not particularly strong and all that jazz, he could easily summon a Spirit of Earth to take care of it; between Body and Strength attributes of F+4 it wouldn't even need to be that high of a Force, as a Force 4 Spirit would have a total dice pool of 16, or enough to buy 4 hits against structure and armor or whatever a manhole cover resists a test to "open" it with. It could also just punch a hole in it. Either way works for Jaeger :)

It wouldn't have the sneaking skill, though, so that's a potential problem. But it could move through the Astral and materialize near the location without needing to traverse the physical space inbetween. Heck, it could probably even materialize inside the sewer for that matter, moving at Astral speeds of 100 meters/CT (walking) or 5000 meters/CT (running) as it does.

Zweiblumen

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« Reply #322 on: <08-04-16/1653:53> »
NR of 5.  If he detects higher noise ratings he'll try and reduce them with a suppress noise action (valid for 1 CT, so he'd need to do it fairly often).  He's not very good at that (actually has code block) but he gets to add hits to the total NR (stacks with everything else) to the noise.  His DP would be Log 4 + EW 6 + VR 2 + RigNR 4 - Codeblock 2 = 14  So, he could add 3-4 more points of NR if needed.

Are there any cameras he's physically (well, through the drone) seen but didn't find the icons for?
Specific questions: What grid are the cameras on.  What grid are the two primaries inside on (Kreutz and Ponytail)?  Any hidden icons on/around the door with the mana barrier on/near it?  (looking for cameras/locks)
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rednblack

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« Reply #323 on: <08-04-16/1709:38> »
@Herr, a Spirit of Earth could definitely clear the way for the drone.  I'd just treat it as a STR + BOD lifting test.  It shouldn't be a problem for even a small Spirit of Earth.

@Zwei, there are probably cameras that Spitfire saw but didn't detect icons for, given that they're all Running Silent and what his dicepool is.  He doesn't see any patterns, though, that would make him believe that the cameras inside are connected to a more powerful Host, etc. for what that's worth.

Spitfire can detect locks on all of the shipping containers.  No cameras in them.  Given that I was saving your last roll -- 4 hits -- for it I'll also tell you that all the locks are currently unlatched and running on the Emerald City grid.  Anything else you'd like to know?
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Zweiblumen

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« Reply #324 on: <08-04-16/1725:37> »
Specific questions: What grid are the cameras on.  What grid are the two primaries inside on (Kreutz and Ponytail)?  Any hidden icons on/around the door with the mana barrier on/near it?  (looking for cameras/locks)

If you want some more rolls, happy to oblige.  Also, did I run into any noise issues?

And can SF see a way to get to the sewer door from the inside instead of going through the sewers?  Now that he knows there's a secret passage I'd like to have him take a peek.

Here's a sensor check:
Perception: (INT 5 + EW 6 + VR 2 = 13): 13d6t5 4  Given our current ruling on limits he keeps all hits.
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Herr Brackhaus

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« Reply #325 on: <08-04-16/1741:13> »
Coolio, rednblack. I'll let someone else do an IC post as I've been rather verbose lately, but if we need access to the grate that's entirely doable.

I just realized Jaeger is incapable of summoning a Force 1 spirit. That is kind of funny, really. I'll make sure to try role-playing the spirit whisperer quality more next time one is summoned.

rednblack

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« Reply #326 on: <08-04-16/1828:23> »
@Zwei, the drone doesn't see anything out of the ordinary at the location which Jaeger pings as being the location of the secret passage.  Just looks like a floor there.

No Noise issues. 

If you want to keep looking via Matrix Perception, drop a die per roll, and keep it up, omae.  Then, let me know when you glitch so I can bring some "interesting" complications to bear on the situation.

@Herr, weakness is a vice.  Those little Force 1 buggers must just scurry away as soon as Erik starts slinging his magic.  Also, I didn't comment on this earlier, but I really liked the way you RPed drain and force in your post on casting.  Really cool.
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Zweiblumen

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« Reply #327 on: <08-04-16/1910:14> »
So, I thought I got 1 question per hit.  Figured the questions I asked fit the limitations there, but if you are using matrix perception hits more like assessing (which works for me also) then I'd call us good at this point.
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Herr Brackhaus

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« Reply #328 on: <08-04-16/2108:02> »
By the way, I just thought of another possible way to limit abuse of spirits; many powers are limited in the number of people they can be used on, like Concealment and Movement for example. You could easily apply the same limit to power-like abilities like Assensing, so a Force 7 spirit could assense a maximum of 7 people as one service. In the warehouse case, you'd still end up with 2 services because there were 14 entities that needed assensing (three outside + one spirit, eight inside). Just a thought as an easy guideline kind of thing.

Zweiblumen

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« Reply #329 on: <08-05-16/1441:10> »
Getting my vote in this time ;)

I think this is a good limit and it scales pretty overall.  Though this can make a lot of work for the GM when you've got a Force 10 spirit running around throwing 20 dice at 10 targets/task.  So, tempered with the "relevant information" as you don't need the nitty gritty details of 30 people, just knowing that that information is available should it be required is the key thing IMHO.
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