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[5e OOC] Hunters Chapter 2: Fontanelle

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Tecumseh

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« Reply #465 on: <09-08-16/0206:18> »
Next IC is up. I tried to represent some aspects of the riots while also kicking off the planning session for the morning. I didn't get too granular since Achak isn't really a strategist. Plus he generally knows that plans go out the window relatively quickly, so he won't bend his brain putting together something that gets scrapped in the first three seconds.

rednblack

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« Reply #466 on: <09-09-16/1651:37> »
I had a tasting last night that completely wrecked yesterday and today for me posting-wise.  I'll get an IC up either this weekend or Monday.  In the meantime, I'd like a Perception test from everyone.  Roll Specs separately.

You should all feel free to continue with the planning ICly or OOCly in the meantime.  I also need to know if you'll be trying to meet with "3L1" tonight.  Ditto for Nico.

With the driving, avoiding the riot, tissue samples, etc. it will be about 19:30 when you reconvene yourselves.
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Tecumseh

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« Reply #467 on: <09-09-16/1701:09> »
Base Perception: Intuition 6 + Perception 6: 12d6t5 4 hits
+ Glasses: Vision Enhancement 3: 3d6t5 0 hits
+ Earbuds and Spec: Audio Enhancement 3 + Hearing spec 2: 5d6t5 3 hits

So 4 hits total for vision and smell, and 7 hits total for hearing. Hearing limit is 8 with gear so all hits count.

Magic Sense: Intuition 6 + Perception 6: 12d6t5 4 hits

Tecumseh

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« Reply #468 on: <09-13-16/0006:33> »
Anyone else still playing? The call is out for Perception checks, and posts would be wiz too.

Achak feels that he's been clear on his priorities (warehouse first, Kreutz second) and the logic for doing so (don't want to tip off the warehouse by staking Kreutz and having him miss work unexpectedly). But he's not going to suppress Flickr's opinion and is willing to hear everyone's positions. Given his Loss of Confidence (Leadership), he isn't willing to boss people around or demand his way.

Achak understands that Flickr has different priorities, but given Flickr's behavior in the bar Achak doesn't trust him to remain subtle, which could be a disaster in a neighborhood setting. Plus Achak isn't convinced that some urban unrest in Renton would necessarily diminish a K-E response in Bellevue, nor that a K-E response would be the true threat.

Malevolence

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« Reply #469 on: <09-13-16/1310:47> »
I apologize for my lack of posting, but one of my co-workers is sick and my boss is busy with a major move, so I'm running things solo. The move will soon be my problem as well leading up to the actuall physical execution of it on the weekend of October 14th, so my schedule will be spotty at best through that date. I'm trying to post when I can, but it'll be inconsistent and likely interspersed with long stretches of silence.


Anyway, perception:
Base perception [Intuition 5 + Perception 6] = 11 dice (5 hits)
Visual adds [Spec 2 + VE 3] = 5 dice (3 hits, for a total of 8)
Audio adds [AE 3] 3 dice (0 hits, for a total of 5)
Olfactory adds [Olfactory 6] = 6 dice (2 hits for a total of 7)
Limit is at least 8, so all hits are kept.


Perception [Base, Visual, Audio, Olfactory]: 11d6t5 5 5d6t5 3 3d6t5 0 6d6t5 2
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Zweiblumen

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« Reply #470 on: <09-13-16/1619:06> »
Sorry, I missed the call out for perception checks in there.  I should be putting up RP posts while he's cooling his heels.  Still not sure where he is exactly or what he's doing.  He was going to be checking out Kreuz's place with Jaeger but that ended up not being the plan.

Here's some check from various drones that may or may not be applicable:
Patsy Perception: (Clearsight 5 + Pilot 5 = 10): 10d6t5 5 Sensor 4, 4 hits kept
FlySpy Swarm Perception (Pilot 5 + Clearsight 5 = 10): 10d6t5 3 Sensor 3, 3 hits kept.  Forgot to add swarm bonuses here (doh)
Swarm bonuses (drones 5): 5d6t5 2 So the FlySpy swarm got 5 hits, and keeps them all as the Sensor limit is 3, but the swam adds drones-1 to the limit, so limit is now 8?  (or does that not apply to things like sensor limits?  SO CONFUSED!)
Noizquito Swarm (Pilot 5 + Clearsight 5 + Swarm 4 = 14): 14d6t5 3 Limit is somewhere between 3 and 7, either way all hits kept.
Spitfire Jumping around various places peaking at things Perception (EW 6 + Int 5 = 11): 11d6t5 5 Various sensor ratings between 3-5 so GM call on how many hits we get to keep.
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rednblack

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« Reply #471 on: <09-14-16/1649:03> »
@Mal, thanks for the heads up.  We'll keep things moving.  When you can, let us know in broad strokes what Mercer's thoughts are.

@Zwei, your call where SpitFire is.  How close do you want to get his drones to Kreutz's house?  Are they working aerial surveillance on the whole team, or just his van?  Are they following above for all the driving, or just for the recon?  Let me do some reading on Swarms.

@All, you're back at the safehouse.  It's currently about 19:00 give or take as best I can tell/guess.  Flickr is keen on his revenge, but he won't push far with trying for an immediate siege.  Also, in a previous post Tec outlined what security ratings mean, so I need to adjust Kreutz's house to an A rating area.  It's probably on the low side of High Lifestyle, and rather quiet.

I've updated my last IC to reflect what SpitFire's gotten from the drone feeds.  What are the next moves?
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Tecumseh

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« Reply #472 on: <09-14-16/1746:22> »
Next step is to get some feedback on Achak's plan. I was thinking the other PCs could fill in details based on their specialties, as Achak certainly doesn't know all the capabilities of SpitFire's drones, or Jaeger's magic, etc.

If dinner and discussion are done by 20:00 then that leaves 9-10 hours before people need to be up and ready to roll out for Dash Point. I presume Jaeger will want to sleep at home, as the warehouse isn't up to his standards, but perhaps SpitFire can convince him of the Universe's luxuries. I don't think this time is specifically allocated for anything other than rest. Achak will want to get some sleep but will also want someone on watch at all times, or at least a drone+spirit combo on overwatch. Sunset happened around 16:15 and sunrise doesn't happen until 07:45 so anything that gets summoned now will still be around for the morning's activities, with plenty of time to sleep off stun in the meantime.

Flickr and Jaeger are both quite good at Binding and might want to spend some of those hours binding a spirit for the morning. It might not be large since binding takes a long time (and Jaeger is already looking at 90+ minutes of driving to get home and back by the morning) and everyone wants to get some sleep. Maybe an F3? Just a thought. Achak might use that as a way to direct Flickr's energies away from the present and toward the future.

Achak will be in favor of SpitFire meeting with Nico to buy and clean what might be Elijah's old drones.

Achak will likely intentionally forget to reach out to "Elijah", mostly because he wants to keep his eyes on the prize. He still thinks anyone who shows up would probably be shadowrunners or other mercenaries, which are not the true target.

Unless something else comes up, Achak will probably get started on the (electronic) mound of paperwork he was given to fill out, likely starting with his Last Will and Testament.

I think that covers everything.

Tecumseh

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« Reply #473 on: <09-14-16/1757:45> »
Actually, one other idea I had asked about was whether Mercer could use Armorer to replace the sawdust in a mini-grenade with iron shavings instead for the wendigos. Is something like that possible?

rednblack

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« Reply #474 on: <09-14-16/1827:02> »
Actually, one other idea I had asked about was whether Mercer could use Armorer to replace the sawdust in a mini-grenade with iron shavings instead for the wendigos. Is something like that possible?

Something like that is definitely possible.  You'll just need to get  a line on some iron shavings.  We'll say that doing so is Average Difficulty (Threshold 12) with a Short Interval (10 minutes). 
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Tecumseh

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« Reply #475 on: <09-14-16/2006:10> »
I was thinking that we might be able to scavenge some iron, given that this is a warehouse in the Barrens. Presumably one of our kits has a file in it. Achak has an armorer tool kit, for example, and I presume SpitFire has something floating around.

Is that Armorer subject to a decreasing dice pool of -1 per test? If so, it might be beyond our capabilities. We would need a dice pool of 8 to get 12 hits and even that would be tight. Given that Achak's dice pool is 4 and Mercer's is 6 then we probably can't do it, even with teamwork. We'll just have to go with regular explosives.

Malevolence

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« Reply #476 on: <09-14-16/2053:15> »
You asked about this earlier, but yes, we would like to schedule a meeting with Eli. If we're hitting the place at 6am or so per Tec, then that's an odd time to meet, but we can fudge the numbers a bit for the meeting and say we want to meet at 8am at some place about an hour drive from the warehouse. They'll probably want to be there early to lay a trap, so that should get the warehouse cleared by 6am or so if they pull form those resources (thought they'll probably have others to use).


The reason for the morning meeting could be played off as a busy day leading up to some work that evening that we want to talk to Eli about. That would certainly peak their interest wondering what we might be planning to hit, and also mislead them about our timetables, hopefully leaving them unprepared for an early morning assault.


As for Flickr and Kreutz, we'll probably want to make sure we don't let him out of sight for too long lest he head of on his own and ruin our plans. But no, we do not want to attack Kreutz until after the assault on the warehouse. He'll probably make a break for it, but if we can keep a drone on his place, we can track him and hopefully catch him out in daylight if he tries to run.


Considering the intel that SpitFire got from the drone, we might want to watch for tails. If he (or his security) noticed us peeping him, we might have a drone or spirit tail.


Mercer would like to (for RP purposes) get his clothes laundered on the way back to base. Aside from that, I think he's good with Achak's plan. I have to review it again to be sure.
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Tecumseh

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« Reply #477 on: <09-14-16/2108:08> »
I was thinking an early morning meet was too improbable for Eli, but you're right that an 08:00 breakfast in Everett - at one of Koffee's locations, p. 87 of Seattle 2072 - might throw them off the trail. That said, Achak would seriously doubt that the coverage at the warehouse gets any lighter than it already is. It's already a skeleton crew.

rednblack

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« Reply #478 on: <09-14-16/2339:19> »
@Tec, Good thinking on collecting the iron shavings.  The Armorer test would drop a die after each attempt. 

@Mal, laundering clothes sounds like a good call, as does an 8:00 a.m. meet. 

@Zwei, so I've been keeping up with the bug you planted mostly for building story stuff, and because the constant bookkeeping would be awful.  Now that we're a night's rest away from the assault I would like a Perception test for the drone, twice an hour from 00:00 to 06:00.  I'd also like 1 general Sneaking test for it.  I'm a little torn on exactly what you should roll for the drone's Perception as it has much more to do with its placement than its capabilities.  Edge might make more sense here.  Stakes are fairly strong here, so I don't you wouldn't be looking at the drone being found/destroyed with the almost certain Crit Glitch you'd be looking at over 12 tests.  I dunno, what do you guys think?

Flickr will try to Summon and Bind a F3 Spirit of Man.  Optional Power is Combat Sense.  So here's another weird one.  Sustaining a spell you cast costs 1 Service per CT, and can only be done by Bound Spirits.  But what if the Spirit is casting the spell and sustaining it?  How long does one have in that case?  Anyway, Flickr has: MAG (6) + Summoning (6) + Spirit of Man Spec (2) + Power Focus (3) = 17 dice.
Summon f3 spirit of man: 17d6t5 4

Spirit Resist: V. Summoning: 3d6t5 1
Alright, 3 Services.

Drain is resisted with: WIL (6) + INT (9) = 15 dice.
Drain: 15d6t5 5

Alright, let's see about Binding him.  MAG (6) + Binding (6) + Power Focus (3) = 15 dice.
Binding: 15d6t5 4

Spirit Resist: V. Binding: 6d6t5 1
Up to 6 Services.

And resist Drain: Drain: 15d6t5 3
No drain.

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Zweiblumen

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« Reply #479 on: <09-15-16/1150:47> »
I was dutifully keeping up with this thread until Tuesday and then I got busy for a day and WHOOM!  Thread lights up :)

So, sorry for the delayed response but here we go:

I'll have SF in the van taking a parallel route to Kreuz's neighborhood and he'll be keeping an eye on the overall area to make sure Jaeger's meat stays safe.  Van will be running as a plumbing service vehicle while there.  On the way back to the safe house, he'll be making sure that there are no tails on any of the vehicles.  IC about this tonight/tomorrow.

Re: Iron shavings.  Having a Drone Facility, I'd think there would be enough various kinds of metal shavings in his garage to fill up every grenade in a 5 block radius (I was gonna say Seattle, then I remembered this was the 6th World and there are probably a few million grenades in Seattle now :P).

As for the actions of the Drone, maybe a software check to see if he's got the things configured correctly to do an adequate job of staying hidden/properly observing.

Here are the perception checks for the 0000-0600 checks:
Perception: (Clearsight 3 + Pilot 3 = 6) [limit 3]: 12#6d6t5 3 2 2 3 1 3 3 2 2 1 1 3
ugh, 0500 and 0530 not so good on the perception checks, but at least he had a good roll at 0600.

Sneaking test: Drone Sneak (Stealth 3 + Pilot 3 = 6) [Limit 4]: 6d6t5 2
The amount of negatives to spot it are kinda stupid, but that roll is exactly average, so there's that.

I'm gonna toss in the software checks to go along with those perception checks, and maybe use the software check as the limit for each one?  Dunno.
Orokos makes it easy to roll dice so, here ya go either way :P
Software Check (Log 4 + SW 2 = 6): 12#6d6t5 1 2 2 1 1 1 1 1 2 3 1 2

Wow, I wish I hadn't suggested the limit idea :/  Overall 2 *near* glitches (glitches are >50% right? not ≥50%), and if we go with the lower limit pretty much buggering *all* of the perception checks.
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