NEWS

High armor PC's

  • 253 Replies
  • 87095 Views

Mäx

  • *
  • Ace Runner
  • ****
  • Posts: 1572
« Reply #195 on: <02-15-11/0854:09> »
And, no, the Shock Gloves aren't Burst-fire. I point out that if your PC wears two shock gloves, each glove has it's own attack.
You mean like every other melee weapon in the game.
S&S might be pretty good, but that nerf of your makes no logical sense what so ever.
"An it harm none, do what you will"

Kot

  • *
  • Ace Runner
  • ****
  • Posts: 1675
  • Meaow
« Reply #196 on: <02-15-11/0908:18> »
Heh. I just imagined taking a troll out with both-hands shock glove attack to the head. :)
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Sichr

  • *
  • Prime Runner
  • *****
  • Posts: 7202
  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!
« Reply #197 on: <02-15-11/0937:21> »
And, since it doesn't do impact damage, then extra hits won't translate into extra damage.
Do you rule this only for S&S, all electrical damage or all damage that's not kinetic.
If it's anythink other then the last one, then your illogically nerfing S&S compared to everythink else.
And even if it's the last one, it's still doesn't make much sense, as kinetic damage isn't the only kind of damage that can benefit from a better hit.

I wote for all electric damage. It works exactly as RAW:

If you fire a burst from Assault rifle / 6P +2 = 8P = weapon damage.

RAW 6S(e) replaces the weapon damage.

Net hits for electricity damage doesnt increase the power of the attack but the time of incapacitation.

Exactly RAW.

raggedhalo

  • *
  • Omae
  • ***
  • Posts: 709
« Reply #198 on: <02-15-11/0942:31> »
I have always interpreted weapon damage as being the one listed in the weapon stat block.  Therefore, it is RAW to modify it for net hits and burst fire.
Joe Rooney
Freelancer (Missions and otherwise: here's my stuff, plus CMP 2011-05 Burn Notice)

My Obsidian Portal profile

Mäx

  • *
  • Ace Runner
  • ****
  • Posts: 1572
« Reply #199 on: <02-15-11/0954:33> »
1.RAW 6S(e) replaces the weapon damage.

2.Net hits for electricity damage doesnt increase the power of the attack but the time of incapacitation.

Exactly RAW.
1.Yes a light pistols base damage of 4P becomes 6S(e) and then that is modified as normal by burst/auto fire and net hits.

2.Rule for nets hits not increasing damage for an attack that does electricity damage, isn't anywhere in the rules so not RAW in any way(nor is it even RAI)
"An it harm none, do what you will"

FastJack

  • *
  • Administrator
  • Prime Runner
  • *****
  • Posts: 6422
  • Kids these days...
« Reply #200 on: <02-15-11/1000:51> »
Okay, I think we're going down another road of "This is how I see it" and everyone's entitled to their own opinion on the matter. That being said, I think we covered all the bases (again) of S&S ammo. Can we say that the discussion is finished and move back to the topic of High Armor PCs?

The_Gun_Nut

  • *
  • Ace Runner
  • ****
  • Posts: 1583
« Reply #201 on: <02-15-11/1101:07> »
I'd just say that if the damage were totally resisted, then there would be no secondary stunning effect.  It could represent the round striking armor or prematurely discharging or a dud round.  For taser style weapons to work, they need to make contact with human flesh in some way.  Too much in between would keep them from functioning (i.e. total resistance).

This makes far more sense, as it only alters a single aspect of a single rule instead of altering multiple rules and trying to codify some sort of psuedo-tech reason.
There is no overkill.

Only "Open fire" and "I need to reload."

Sichr

  • *
  • Prime Runner
  • *****
  • Posts: 7202
  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!
« Reply #202 on: <02-15-11/1212:59> »
I'd just say that if the damage were totally resisted, then there would be no secondary stunning effect.  It could represent the round striking armor or prematurely discharging or a dud round.  For taser style weapons to work, they need to make contact with human flesh in some way.  Too much in between would keep them from functioning (i.e. total resistance).

This makes far more sense, as it only alters a single aspect of a single rule instead of altering multiple rules and trying to codify some sort of psuedo-tech reason.

IMHO
It is a part of the rule of Electric damage: If the attack is succesful = if it is not resisted completely

so if you do not resist completely this 6S(e) and take at least one box of stun, you suffer incapacitation (depends on the save roll) for time modified by net hits...

Medicineman

  • *
  • Ace Runner
  • ****
  • Posts: 2310
« Reply #203 on: <02-15-11/1537:19> »
I have always interpreted weapon damage as being the one listed in the weapon stat block.  Therefore, it is RAW to modify it for net hits and burst fire.

Thats correct  :)
But a lot of Players consider S&S Ammo as imbalanced (especially in Holdout or Automatic Pistols )and thats why the Houserule that you can't increase the Damage with net Hits

Okay, I think we're going down another road of "This is how I see it" and everyone's entitled to their own opinion on the matter. That being said, I think we covered all the bases (again) of S&S ammo. Can we say that the discussion is finished and move back to the topic of High Armor PCs?
ooops ,didn't see Your Post  ;D

JahtaHey
Medicineman
« Last Edit: <02-15-11/1539:05> by Medicineman »
http://english.bouletcorp.com/2013/08/02/the-long-journey/
---------------------------------------------------
https://www.youtube.com/watch?v=h1V7fi5IqYw
---------------------------------------------------
https://www.youtube.com/watch?v=-RYlAPjyNm8

The_Gun_Nut

  • *
  • Ace Runner
  • ****
  • Posts: 1583
« Reply #204 on: <02-16-11/1039:33> »
I have a question regarding the amount of armor a flesh and blood person can have.

Vehicles are limited to 20 armor, why aren't people?
There is no overkill.

Only "Open fire" and "I need to reload."

Sichr

  • *
  • Prime Runner
  • *****
  • Posts: 7202
  • TOTÁLNÍ FAŠÍRKA ZMRDI !!!
« Reply #205 on: <02-16-11/1121:39> »
I have a question regarding the amount of armor a flesh and blood person can have.

Vehicles are limited to 20 armor, why aren't people?

According to Milspec there is no such thing like cap at 20 poits for vehicles...

Tagz

  • *
  • Omae
  • ***
  • Posts: 299
« Reply #206 on: <02-16-11/1629:46> »
He's speaking about Arsenal p 132, Armor Modification.

This is purely for Armor mods and would not effect anything that has a starting armor above 20.

That 20 cap is a slight misread though.  That is saying the rating of each can go up to 20 for normal, 10 for concealed or smart, not the armor value itself is capped.  You can combine regular armor and smart armor for results above 20.  They do it themselves in the next line about the Steal Lynx:
...
could be equipped with a maximum of Rating 10 concealed armor or Tating 12 normal armor + Rating 10 smart armor.
...

So you could have up to 20 normal + 10 smart.  A total armor rating of 30.

While it doesn't specifically SAY that smart armor also adds to the armor rating in addition to it's AP negating effect, I assume that it does.  After all, it says that it is superior to normal.  Additionally only putting smart armor on a vehicle would be fairly pointless otherwise and there appears to be nothing stopping you from doing that.  And finally, the description for normal armor ALSO fails to mention that it adds anything to the vehicle's armor rating.  Details  ::)

Anyhow, my take on it is that smart armor adds it's rating to the armor pool as well, at least so long as it still has uses.  I could be wrong on this though.

aimlessfreak

  • *
  • Chummer
  • **
  • Posts: 225
« Reply #207 on: <02-20-11/0631:44> »
All the armor in the world can't stop a little narcojet
But I didn't know he was a DRAGON!

The_Gun_Nut

  • *
  • Ace Runner
  • ****
  • Posts: 1583
« Reply #208 on: <02-20-11/0931:16> »
Umm...yes it can.  Unless there is either sufficient damage to penetrate the armor, or the narcojet is aerosolized and the target doesn't have proper NBC gear, then the narcojet is stopped.
There is no overkill.

Only "Open fire" and "I need to reload."

freddieflatline

  • *
  • Catalyst Demo Team
  • Omae
  • ***
  • Posts: 326
« Reply #209 on: <02-20-11/1558:10> »
All the armor in the world can't stop a little narcojet

Nor a long fall and a short stop.  I can remember in a Cyberpunk game a bunch of heavily armored solos getting on an elevator going up 27 stories and then the GM's NPC netrunner hacking it.  The NPC stopped the elevator between floors then dropped it injuring everybody inside.  It was great.  I do not care how much armor you have, plummeting 270 feet will mess up a PC no matter how much armor he has on. 

 

SMF spam blocked by CleanTalk