Great video!
As a player, I try to give my GM feedback after every game, especially if my character died again. Or almost died again.
Speaking of which, collaboration between players and GM should make the worst moments the most memorable. Everyone at the table remembers when Glitter, the messed-up Changeling mage, burned edge to not survive, but to reach into her satchel of grenades to pull a pin rather than be eaten by ghouls. The resulting explosion (Lessee, I've got this many of this grenade, this many of that grenade... um. Hey GM, I think this is pretty much a narrative event at this point). The blast took down part of the building, vaporized several nearby ghouls... and allowed the surviving members of the team to finish the mission of rescuing the folks the ghouls were 'farming'.
Another player had to burn edge to survive, and most of the table wanted me to burn edge to live through as well.
My response? No. It would have made the whole thing feel cheap. My advice there? If you hear the bell toll for your character, do not go quietly into the night, but rock out to the ringing. A good GM should give the character that great exit moment.