Spirits can be overpowered. They gave them a number of auto-successes to compensate for immunity to normal weapons being the same "rating" while damage codes have all gone up - but it can be a bit of an overcompensation, especially at higher Force ratings. And they might not even need the boost, because I don't think the designers considered one thing - the Reaction plus Intuition passive dodging test, combined with how spirit Attributes are determined, give high Force spirits a large dice pool to dodge attacks completely, since Reaction is usually equal to Force plus a bonus, and Intuition is usually equal to Force. A Force: 6 air elemental rolls 16 dice to dodge attacks, so any attacks that get through are not likely to have a lot of net hits. And then you subtract 6 points of damage. And then you add 12 dice to the soak roll (minus AP).