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Long Kiss Goodbye (OOC)

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Qwikfix

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« Reply #120 on: <11-02-16/1208:28> »
Irish, my initiative only afforded me three passes, but thanks for the consideration :)  With the conclusion of those actions I think we're all finished with CT1.

So, everyone, initiatives for CT2 please :)


SmilinIrish

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« Reply #121 on: <11-02-16/1228:55> »
Jed initiative:  smilinirish:3D6+20 → 33(3 +4 +6 + 20)

Jed is using his free action to declare spell defense for himself and bound spirit (has to be LOS, so can't cover anyone else)
He will be delaying an action waiting to see if the mage uses astral perception.

Bound Spirit Initiative:  smilinirish:3D6+12 → 20(2 +3 +3 + 12)
I would like the bound spirit to stay astral, but without spending a complex action ordering him to stay astral, I think he would probably materialize, since his order is to attack the mage. 

Summoned Spirit Initiative:  smilinirish:3D6+12 → 23(4 +1 +6 + 12)
The summoned spirit is with Yelena.  Not sure what the spirit can see.  Not sure what action it will take with the order to protect Yelena.  I don't feel the order would make him take the offensive, so He will likely delay his action until someone tries to attack Yelena and them maybe use confusion on them.

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gilga

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« Reply #122 on: <11-02-16/1454:24> »
Initiative R2: 10+1d6 12 action simple action command Wendy + simple action (perhaps another reckless spell depending on circumstances)

Wendy will move the grenade and return the smoke back to its sender allowing Arc to drive without disturbance.  although I am sure that we are not crushing even with -4 visibility modifier. It seems what Marco would realistically do for me.

ismilealot

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« Reply #123 on: <11-02-16/2333:13> »
Did you post that in the correct thread Gilga?
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ismilealot

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« Reply #124 on: <11-03-16/0012:30> »
Three goons dead, 1 guard dead.





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Mercy Merchant

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« Reply #125 on: <11-03-16/0127:32> »
Yelena Initiative:  Initiative: 13+1d6 19  19 and 2IP

Sort of waiting to see if the van armament will do anything to these guys, but I think the guy with the rocket launcher she shot last round is still in the action, so my intent is to aim then shoot him in the back again. 
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ismilealot

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« Reply #126 on: <11-04-16/0156:07> »
Initiative is :

Jed          33
Arc         20
Yelena    19
Mage    17
Tsina    14
Guards x3  13
Marco       12
Lieutenant  12
Sniper        7
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Mercy Merchant

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« Reply #127 on: <11-04-16/0212:03> »
Cool.  I will wait for Jedediah and Arc to act before posting for Yelena.  If Arc shoots that machinegun again, there may be fewer people for Yelena to shoot.
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SmilinIrish

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« Reply #128 on: <11-04-16/1311:00> »
Jed is delaying an action waiting for the mage to use astral perception and be a target.  Now the spirits initiative changes when he leaves the astral .  It goes up by 2, but down one dice.  I need to roll a D6 and subtract that number, then add the +2. 

smilinirish:1D6 → 1(1)    So minus one plus 2 for a net of 1.  Doesn't add or lose a pass, doesn't change his order.

So ready for Arc.  Jed can't act until the mage does
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Mercy Merchant

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« Reply #129 on: <11-05-16/1937:33> »
Does Yelena see anyone to shoot at?
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ismilealot

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« Reply #130 on: <11-06-16/0053:56> »
Hi Mercy, I've studied the map and Yelena does have several good targets, or at least she does while the smoke is around the van. So, I've updated the map to reflect the gangers stepping into position to attack the van. Red X's are gangers, black X's and the green square are dead gangers and their van. I've placed a fog of war around y'alls van to reflect the smoke grenades.
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Mercy Merchant

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« Reply #131 on: <11-06-16/0111:55> »
Thanks, Smiles, but I must be looking at a different map.  The one I have is from page 7 here and does not have any red or black Xs, so I must be looking at the wrong map.  Can you please set a new link?
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SmilinIrish

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« Reply #132 on: <11-06-16/0947:07> »
Try this

Link allowed edit of map. Removed at Smiles request
« Last Edit: <11-06-16/1520:51> by SmilinIrish »
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Mercy Merchant

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« Reply #133 on: <11-06-16/1318:13> »
Thanks.  I see it all now.  There looks to be a pair of red Xs not too far away.  Smiles, does the smoke prevent Yelena from seeing the rocket launcher girl with enhanced thermographic vision from the rifle sight?  If not she will try to finish that person off but if so, she selects one of the people nearer her.  With the noise of the explosions fresh in their ears, the nearer thugs might not even hear the muted shot.

Fire Sniper Rifle:  Fire Sniper Rifle: 20d6t5 8  DV is 13 + net hits AP-8
« Last Edit: <11-06-16/1335:59> by Mercy Merchant »
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ismilealot

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« Reply #134 on: <11-06-16/1516:31> »
Hi Mercy, yes the rifles' enhanced thermographics allow her to sight rocket launcher girl.

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